"The rest of the game is just Fable II, but far less epic in scale. Fable II felt like a real adventure across all of Albion, while Fable III feels incredibly limited. You visit only a few places, and fight only a fraction of the types of enemies that Fable is known for." Destructoid
"Unfortunately, the quests that form the bulk of the experience lack the originality of those in Fable II. A sizeable portion of the game simply involves dragging an NPC from one environment to another. While this might demonstrate the game's new 'touch' mechanics nicely, it isn't actually all that entertaining. It's the age old escort mission in disguise, and plays out a little too often for my liking. It's the very same mechanic used to take girlfriends on dates, too, and quickly becomes laborious. This and 'clear the area of enemies' quests are the bread and butter of Fable III; don't expect anything as memorable as the Spire this time around. Perhaps Fable II set the standards too high, but the lack of diversity in III is mildly disappointing." Video Gamer.com
It's a small thing, but I expected the game to get rid of it's linear pathways and make the world more open. Peter hinted at that in a few interviews and I guess it's my fault to fall for it.
To the other points:
The HUB is a stupid idea because according to most of the reviews, it's clumsy and takes far to long to do the smallest of tasks. Peter can say what he wants, but the game relies on upgrading, customizing and adjusting your character and their inventory.
Fable 3 is a bigger game (budget and development) than a lot of RPG's, Fable 2 didn't suffer that much and I was expecting a similar experience to be in Fable 3, but somehow they made a few mistakes and left some annoying technical issues into the game.
Fable 3 should have broken out of that simplistic two button combat mechanic, the game is already being put down as being far to easy. Had they had a more in depth combat mechanic with smarter AI, it might have given the game the challenge it needs.
They should have broken out of the whole farting and foot stomping mechanic they've got themselves into, Peter endorses the emotion system and in every game it becomes more annoying, if he at least tweaked it to make it more engaging, then it wouldn't be a problem.
A few of the reviews have listed some problems that I had with the last game, which is that your dog gets janky sometimes, your enemies aren't that smart and in general the NPCs are stupid.
I don't hate the game, I haven't even played it yet, but I do get disappointed when a good game could have been an excellent game, but instead it suffers from several dumb flaws. I felt the same about Lair, Alan Wake, Medal of Honour and No More Heroes.