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Forums - Sony - The PS3 is ruining my gaming experience :(

It amazes me how some people still don't get it....truly baffling stuff..

Gilga the new Rol?



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M.U.G.E.N said:

It amazes me how some people still don't get it....truly baffling stuff..

Gilga the new Rol?


I'd rather be his evil Sony loving twin.



well. that sucks, but ur solution maynot be that bad of an idea! i buy PS3 exclusives first before any multiplaform game becuase i know wht i'm getting.

the best in quality hands down



lol!!! oh the inhumanity!!!

EDIT: after reading through this thread, lol at the people who didn't get it or haven't!! lol



Most multi-platform games are limited to 6.8GB due to the 360 and PCs limitations on game storage space. A bit of a waste for a 40GB PS3 Blu-Ray game disc. More time is required to fully utilise and fill up the larger storage space. 

360 cuts out CGI cut scenes and compresses sound to save on memory to ensure that a 6.8GB game single layer disc limitations is met.

PS3 has up to 40GB for a Blu-Ray disc: more if multi-layered. Extra long cut scenes and uncompressed music sound tracks are standard for PS3 exclusive games

FFXIII was more or less the same game depite the 360 being half the size and making cuts to fill the 3 game discs. 360s CGI cut scenes had to be reduced and sound tracks were compressed. PS3 version had longer cut scenes in full uncompressed HDMI and uncompressed sound track. 

PS3 exclusives can utilise the full 40 GB Blu-Ray disc and have longer time to make  games and are not set to tight deadlines to ensure an annual multi-platform upgrade is released on time. 



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numonex said:

Most multi-platform games are limited to 6.8GB due to the 360 and PCs limitations on game storage space. A bit of a waste for a 40GB PS3 Blu-Ray game disc. More time is required to fully utilise and fill up the larger storage space. 

360 cuts out CGI cut scenes and compresses sound to save on memory to ensure that a 6.8GB game single layer disc limitations is met.

PS3 has up to 40GB for a Blu-Ray disc: more if multi-layered. Extra long cut scenes and uncompressed music sound tracks are standard for PS3 exclusive games

FFXIII was more or less the same game depite the 360 being half the size and making cuts to fill the 3 game discs. 360s CGI cut scenes had to be reduced and sound tracks were compressed. PS3 version had longer cut scenes in full uncompressed HDMI and uncompressed sound track. 

PS3 exclusives can utilise the full 40 GB Blu-Ray disc and have longer time to make  games and are not set to tight deadlines to ensure an annual multi-platform upgrade is released on time. 

Lmao....you just wasted some of your time by writing that. (Hint: It's a joke thread)



Rockstar: Announce Bully 2 already and make gamers proud!

Kojima: Come out with Project S already!

Amazing how people post without reading. I guess someone could post a thread using random words such as PS3, RRoD, YLOD, WiiHD, domed, and Final Fantasy and you would get a fanboy war going and some 50 pages of posts, with really 'good' opinions, data and statistics.



Dude...you're a graphics whore :(



Above: still the best game of the year.

numonex said:

Most multi-platform games are limited to 6.8GB due to the 360 and PCs limitations on game storage space. A bit of a waste for a 40GB PS3 Blu-Ray game disc. More time is required to fully utilise and fill up the larger storage space. 

360 cuts out CGI cut scenes and compresses sound to save on memory to ensure that a 6.8GB game single layer disc limitations is met.

PS3 has up to 40GB for a Blu-Ray disc: more if multi-layered. Extra long cut scenes and uncompressed music sound tracks are standard for PS3 exclusive games

FFXIII was more or less the same game depite the 360 being half the size and making cuts to fill the 3 game discs. 360s CGI cut scenes had to be reduced and sound tracks were compressed. PS3 version had longer cut scenes in full uncompressed HDMI and uncompressed sound track. 

PS3 exclusives can utilise the full 40 GB Blu-Ray disc and have longer time to make  games and are not set to tight deadlines to ensure an annual multi-platform upgrade is released on time. 

Not to be nitpicky or anything but the PC doesn't have to be limited to just one dual-layered DVD because practically every PC game has a mandatory install and most PC owners these days have a hard drive that has hundreds of gigs of storage capacity. Multi-disk PC games are not anything new. I haven't been following the PC scene that much lately (I basically just play Football Manager at the moment) but I could have sworn that I've seen some modern PC games ship on 2 DL-DVDs. And back in the day it wasn't unusual for PC games to have multiple disks. Baldur's Gate has 5 CDs, Baldur's Gate II has 4, Diablo II has 3 (4 if you include the Lord of Destruction expansion), Guild Wars has 2 (plus extra discs for the expansions), World of Warcraft had like 4 before they started using DVDs. Star Wars Knights of the Old Republic was also like 3-4 CDs for PC. And because you could install these games, you didn't have to swap disks. Unlike console multi-disk games like FF7-FF9.

Interesting fact about multi-disk PC gaming that some might find amusing:  There was a game in 1995 called Phantasmagoria that came on 7 CDs (basically a FMV game back when video compression was quite poor) and because hard drives didn't have the necessary capacity to install all that (~650 MB X 7 = 4 GBs), gamers had to constantly swap discs throughout the game. lol.

For the Xbox 360, using multiple disks is definitely an issue for more open-ended rpgs and sandbox games (The Fable and Crackdown franchises haven't had any problems capacity wise but these games are short. Rockstar noted that it was difficult to fit GTA4 on a single disc given the massive amount of content they had to pack in the game). These games pretty much have to limit themselves to 1 disc in order to be workable. Games like Mass Effect 2, FF13, Lost Odyssey, Blue Dragon, Infinite Undiscovery, The Last Remnant and Magna Carta II weren't a pain disk-swapping wise because they worked around the issue by making these games linear enough to get away with it. But then there are horror stories like Star Ocean: The Last Hope where you could end up swapping disks frequently if you do a lot of backtracking and side stuff.



You really shouldn't let graphics bother you.