I'm an illustrator and I love a detailed picture (not those cartoon or anime stuff... in general). For me, camera control is a commodity. But it doesn't make me think what's on screen looks more detailed. That's the point I'm trying to make all along. If a game can look like a Renaissance painting come to life (I think you can get the idea), then I'm in heaven, eye-candy wise. God of War III does that, Uncharted does that and Castlevania achieves it too on most occasions.
Now as I said, depending on the game type, camera control may be greatly welcome, and I would lie if I said I never reached the right analog stick to change my field of vision in Castlevania. But even without that element, I still ended up saying out loud "holy crap, that looks awesome", even though I'm all alone in my apartment at 3am. XD
And, seriously, Shank, and Sonic 4 ARE graphics powerhouse in their own genre. Even thought they may not put as much stress on the hardware as their 3D counterparts, they are still the most beautifully rendered 2D games out there, especially Sonic 4. Now, to better illustrate what I mean imagine if Symphony of the Night (using this example since that's your avatar) was made today with that kind of 2D graphics and animation!








