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Forums - Nintendo - Wii 'could be in trouble' post-Christmas - Iwata

 

Wii 'could be in trouble' post-Christmas - Iwata

Wii will continue to be s... 69 17.97%
 
It's true Wii has peaked 193 50.26%
 
Let's hope not 25 6.51%
 
Wii will be on the market for years to come 33 8.59%
 
We need Super Wii 64 16.67%
 
Total:384
Dampfi said:

Do you really think the Wii will drop from 18M in 2010 to 6M in 2011? I don´t think it will drop that far, so 100M lifetime should be possible.


I hope so but with ther recent low weekly sales I expect wii to have weekly sales of like 50,000 during 2011.  I'de like Wii to sell about 12M - 13M in 2011 to make it to about 96M - 97M bit I can't get my hopes up too much.



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LordTheNightKnight said:
Squilliam said:
LordTheNightKnight said:
Squilliam said:

I think the WIi is in trouble now. However only really in the sense that it is starting to displease shareholders. As a growth machine, things are looking a little down. Software sales are only fractionally higher than either PS3 or Xbox 360 and overall revenue will be smaller. I hate these words, but I guess most of the people who want a Wii or will want a Wii have either got one or decided against getting one.


That assumes there is some kind of ceiling. Not to mention EVERY YEAR of the Wii got that kind of comment. It's just dumb. All it proves is that right now the current crop is not as appealing, so more killer apps are needed.

I doubt that the Wii market will revitalise it doesn't look to be on the cards at all. Nintendo doesn't seem to think so either, especially given the fact they have lowered their expectations for Wii sales for financial year. I don't really see any major killer apps coming and I don't really see any price cuts coming either.


That just means this year, isn't performing well, not that it can't revitalize. They just chose games that weren't killer apps to be their mid year releases.

Revitalise on what exactly? The games they have coming after Wii Party are following up on the success of NSMB so therefore they won't have nearly the same hardware push as NSMB tapped the unfulfilled desire for a 2D Mario and a lot of the retro crowd. Im just not seeing it. Unless they cut the price again I don't believe we will see sales pick up once again and I certainly think that with only 87M units of software compared to 70M each for the PS3 and Xbox 360 that the software decline will reverse itself either.



Tease.

Nintendogamer said:
Dampfi said:

Do you really think the Wii will drop from 18M in 2010 to 6M in 2011? I don´t think it will drop that far, so 100M lifetime should be possible.


I hope so but with ther recent low weekly sales I expect wii to have weekly sales of like 50,000 during 2011.  I'de like Wii to sell about 12M - 13M in 2011 to make it to about 96M - 97M bit I can't get my hopes up too much.


If they have enough software support in 2011, the Wii can outsell PS1 in it's final year in the market.



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I'm really not surprised that the "wii could be in trouble". The last must have game on it was Mario Galaxy 2, and Metroid Other M was not liked by many for their own reasons (I enjoyed the game but it was TOO DAMN SHORT; 9 hours long?). The reason sales haven't been up for a while is because of no new must have releases that have a good budget backing them up.

Shoulda replied to this thread days ago =_



Despite its meh start, Wii Party boosted Wii sales a little bit, while competitors dropped WoW despite bigger releases, both overall and taken individually. So wii doesn't look so much in troble, after all...



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Alby_da_Wolf said:

Despite its meh start, Wii Party boosted Wii sales a little bit, while competitors dropped WoW despite bigger releases, both overall and taken individually. So wii doesn't look so much in troble, after all...


Yeah, it won't go any lower, and it has the holidays coming, so it should be fine.



Lastgengamer said:
axt113 said:
Cheebee said:

Yes, I get that. But he literally called such titles (including Galaxy, which happens to be a near-10-million-seller, how many games can claim that?) 'wastes'.

Also, he's claiming SS is a waste, a title we know hardly anything about and which may not release for another year. How awkward is that, especially considering TP, its predecessor, is one of the best-selling Zelda games ever, and was without a shred of doubt a system seller when Wii launched. And you and I both know there are a LOT of people clamouring for a new console Zelda, let alone a 1:1 motion controlled one.

So, in conclusion, those things do indeed make him wrong. And very much so.

 


Wrong, they are wastes, wastes are uses of resources that don;t add any value, thanks for proving my point that you have no understanding of the business.

 

If the games didn;t push hardware, then they didn;t add value, because consumers didn;t consider them a reason to buy the system, hence they are wastes

Skyward sword will not push console sales at all, so once again I will be right, and you wrong, just wait and see.

 

I find it funny people keep saying that I'm wrong, but no one has given me a reason why, except they like the games, but the fact is, they would have bought the system even without those games, so that argument is flawed


Why wouldn't Nintendo want to appeal to it's longtime fan base as well as the expanded audience? It would do more damage to them in the long run to not try to attract as many customers as possible.


Not really, as long time gamers will still buy 2D mario, 2D Zelda and 2D Metroid which are old school style games

 



Umos-Cmos said:
theRepublic said:

axt113 said:

 No you're still wrong, a console maker doesn't need to have a wide library, they can focus on games that sell hardware, third parties exist for a reason let them focus on the games that don;t push hardware, I'm afraid you have no understanding of the VG business, and the fact is, your plan has been shown as flawed and a failure, resltng in wastes of resources and lost momentum

What is a system seller?  A game that appeals to people who have not yet bought the console so much that they by the console.

Why haven't those people bought the system yet?  Because the games do not appeal to them.

Solution?  Make games with different appeal.  Different.  Diversity.

You can't make the same types of games over and over expecting the same results.  You will only see diminishing returns.

But that is not to say that the goal of every game should be to grow your base.  If you never follow up with similar games to your system sellers, you will not have happy customers.  Why should they buy your future consoles if you can't deliver?  The very goal of some games is to satisfy existing consumers.  Some games exist just to test an idea in the market place (This can go horribly wrong if handled incorrectly, but that is a different topic).

As a business, there is also such a thing as efficient use of your resources and maximizing profit.  Keeping teams busy, putting your people in positions to use their expertise, and reusing existing company resources are all examples of this.

Thank you theRepublicaxt113, I'm having a hard time deciding whether you are one of the best trolls I've seen or whether you are serious.  Do you work for Activision?  You are essentially describing their business strategy.

Not to be malicious, but what are you're ideas of system sellers for the Wii?  Off the top of my head:  Wii Sports (duh), Wii Sports Resort, NSMB, Smash Bros, Mariokart and Wii Fit.  You could argue that Mario Galaxy and Twilight Princess were as well, but probably not according to you.  They were wasted development money.

Let's just say that those 6 titles are the only "system sellers" worth dumping cash into.  How would that not dry up eventually?  You don't think people would tire of a Mario Kart title every 1-2 years?  NSMB every 1-2 years?  Oh and maybe NSMB was a system seller but you have to realize that it released right at the peak of the buying season when Wii has ALWAYS sold well.  Can you really attribute most of those sales to NSMB?

Doesn't matter I suppose.  I think we'll get at least a partial reveal of the Wii's successor this E3  to set the stage for a spring 2012 release.  I believe Nintendo will follow a similar pattern to the 3DS as far as release goes.  I'm sure a good portion of their internal dev teams are well underway with software for the next console.  Nintendo is tough to predict but I think that this will be the last big holiday season for the Wii.  One way or another Nintendo, would you please give me a new Pikmin game to play with my wife?  Unless axt113 has his way.  Then I'll be playing another Wii Sports sequel. )-:


Those were wastes of development money, people didn't buy the console for those games

 

You guys keep talking diversity as if it means anything, it doesn't sales figures prove it, saying that a console must have diversity yet the fact showing that people don;t buy consoles for certain games doesn't gel, either it sells consoles of it doesn't diversity means nothing, sales means everything



Bong Lover said:
axt113 said:
Cheebee said:

Yes, I get that. But he literally called such titles (including Galaxy, which happens to be a near-10-million-seller, how many games can claim that?) 'wastes'.

Also, he's claiming SS is a waste, a title we know hardly anything about and which may not release for another year. How awkward is that, especially considering TP, its predecessor, is one of the best-selling Zelda games ever, and was without a shred of doubt a system seller when Wii launched. And you and I both know there are a LOT of people clamouring for a new console Zelda, let alone a 1:1 motion controlled one.

So, in conclusion, those things do indeed make him wrong. And very much so.

 


Wrong, they are wastes, wastes are uses of resources that don;t add any value, thanks for proving my point that you have no understanding of the business.

 

If the games didn;t push hardware, then they didn;t add value, because consumers didn;t consider them a reason to buy the system, hence they are wastes

Skyward sword will not push console sales at all, so once again I will be right, and you wrong, just wait and see.

 

I find it funny people keep saying that I'm wrong, but no one has given me a reason why, except they like the games, but the fact is, they would have bought the system even without those games, so that argument is flawed

You are wrong. Nintendo isn't just a console maker, they have other goals for their products than to just expand the userbase.


Expanding the user base is proven by console sales, if games aren't selling consoles, they aren't expanding the base

 

C'mon people, these arguments are weak, and easily proven wrong by sales data



theRepublic said:

axt113 said:

No you're still wrong, a console maker doesn't need to have a wide library, they can focus on games that sell hardware, third parties exist for a reason let them focus on the games that don;t push hardware, I'm afraid you have no understanding of the VG business, and the fact is, your plan has been shown as flawed and a failure, resltng in wastes of resources and lost momentum

What is a system seller?  A game that appeals to people who have not yet bought the console so much that they buy the console.

Why haven't those people bought the system yet?  Because the games do not appeal to them.

Solution?  Make games with different appeal.  Different.  Diversity.

You can't make the same types of games over and over expecting the same results.  You will only see diminishing returns.

But that is not to say that the goal of every game should be to grow your base.  If you never follow up with similar games to your system sellers, you will not have happy customers.  Why should they buy your future consoles if you can't deliver?  The very goal of some games is to satisfy existing consumers.  Some games exist just to test an idea in the market place (This can go horribly wrong if handled incorrectly, but that is a different topic).

As a business, there is also such a thing as efficient use of your resources and maximizing profit.  Keeping teams busy, putting your people in positions to use their expertise, and reusing existing company resources are all examples of this.


The games that are wastes, don;t create incentive to buy, they don;t add value, diversity just for diversity sake is useless, diversity should come as a result of some gain, if you make a game, it should move hardware and bring in new buyers, if it doesn't then its just a waste