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theRepublic said:

axt113 said:

No you're still wrong, a console maker doesn't need to have a wide library, they can focus on games that sell hardware, third parties exist for a reason let them focus on the games that don;t push hardware, I'm afraid you have no understanding of the VG business, and the fact is, your plan has been shown as flawed and a failure, resltng in wastes of resources and lost momentum

What is a system seller?  A game that appeals to people who have not yet bought the console so much that they buy the console.

Why haven't those people bought the system yet?  Because the games do not appeal to them.

Solution?  Make games with different appeal.  Different.  Diversity.

You can't make the same types of games over and over expecting the same results.  You will only see diminishing returns.

But that is not to say that the goal of every game should be to grow your base.  If you never follow up with similar games to your system sellers, you will not have happy customers.  Why should they buy your future consoles if you can't deliver?  The very goal of some games is to satisfy existing consumers.  Some games exist just to test an idea in the market place (This can go horribly wrong if handled incorrectly, but that is a different topic).

As a business, there is also such a thing as efficient use of your resources and maximizing profit.  Keeping teams busy, putting your people in positions to use their expertise, and reusing existing company resources are all examples of this.


The games that are wastes, don;t create incentive to buy, they don;t add value, diversity just for diversity sake is useless, diversity should come as a result of some gain, if you make a game, it should move hardware and bring in new buyers, if it doesn't then its just a waste