freebs2 said:
LordTheNightKnight said:
freebs2 said:
LordTheNightKnight said:
freebs2 said:
I agree with some of what you say, but I'm more optimistic for 2 reasons
1st-I don't think that 3DS, it's powerful enough to make developers spend all of their finacial resources on graphic development, like nintendo said by itself (I don't remember if it was Iwata or someone else) the developing costs of 3DS can approach the one of a Wii game, (not a Ps3/X360 game),
2nd- On 3DS developers don't have to produce stunning graphics at all costs, look at the new Professor Layton for example, it doesn't look so different form the original one on DS or Kingdom Hearts which is not very different form the ps2 game. My point is that on HD consoles, the high graphic quality and the online were the added value of the consoles since the beginning (I'm talking about the hardwere), so the games on them have to reflect that value, you can't make a game on Ps3 with Ps2-like graphics, you won't sell. On DS, it is different, the actual user base has not bought the system for graphics, but for its games and accessibility, and this thing hasn't changed with 3DS, even thoght its graphics are really improved, accessibility remains a key-value, in fact it will be easier and more intuitive to use than the original DS, thank to the use of the motion sensor,gyroscope, the cameras, and 3D itself which gives better perception of distances and depht in 3D games. In the Love plus trailer for example there is an interesting example about how using motion controls to make camera controls more intuitive (about 0:50)
http://www.youtube.com/watch?v=-khobY1H2KE
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While I agree on a lot of your points, the God of War collection doesn't really increase the graphics that much, and sold well, because the first two games are solid, even compared to games with far more detailed visuals.
So a game with good art direction, that doesn't try to wow us with the visuals but with good talent, can still appeal even to the HD system crowd.
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True, I also think that the artistc design of game in VERY much more important than the raw number of polygons or texture resolution, but only a few gamers can tell the difference. GOW collection it's not a good example. those were allready very famous games when it was lauched, If you consider the hypothesis of an equally good new IP, or GOW3 whith the same graphics it wouldn't have sold so well I guess. Also even art direction costs, now it is old for today standards but GOW was originaly designed to wow with the visuals
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The problem is that assumption has no evidence then. We need a major game on the system to be released with those graphics, but without brand recognition, and then flop, or else the assumption is baseless. Plus what if a game sells well with those things? That would mean even the HD system owners aren't into graphics as much as people think.
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Yes, you are right, but I what I told you, is what logic brought me to think, not that it is truth or it is right, the fact that many developers are caring more to produce flashy games than great ones is a proof that they are thinking in the same way. Developers are still enterprises, when they start working on a new project, they also think at how make safe draws from it (call greediness, or simply prudence for economic survival). I guess you agree that as it is today on HD consoles it's more safe to produce a graphic diamond, which is 8h long, than a 50h long game with ps2-like graphics.
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