freebs2 said:
True, I also think that the artistc design of game in VERY much more important than the raw number of polygons or texture resolution, but only a few gamers can tell the difference. GOW collection it's not a good example. those were allready very famous games when it was lauched, If you consider the hypothesis of an equally good new IP, or GOW3 whith the same graphics it wouldn't have sold so well I guess. Also even art direction costs, now it is old for today standards but GOW was originaly designed to wow with the visuals |
The problem is that assumption has no evidence then. We need a major game on the system to be released with those graphics, but without brand recognition, and then flop, or else the assumption is baseless. Plus what if a game sells well with those things? That would mean even the HD system owners aren't into graphics as much as people think.
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs








