| Alby_da_Wolf said: Everything else can be managed with little problems, but too little main RAM could create problems, or at least additional work that otherwise could have been avoided, porting the most complex games from other platforms. 3DS is a portable that's already making hardcore gamers drool, they could become an important part of its market like for PS3 and XB360, small RAM is an error that must not be committed. Unless Nintendo planned from the start to rely almost exclusively on 1st party, 3rd party exclusives and DS back compatibility, totally snubbing multiplats. |
I'm not sure to which extent, but reading things from a cartridge is very different from reading them from optical media when it comes to RAM requirements.








