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Forums - Nintendo - Mark Rein: 3DS is below our specs

Veder Juda said:

Exact tech specs is not the point.  Epic doesn't make games, their main product is the Unreal Engine and so they need tech demoes, which happen to be games.  And Epic has set itself up as a premium middleware developer, they make the biggest, baddest engine, and license it to anyone who wants to make the biggest, baddest games, and collect the biggest baddest premiums on it.

The problem with being king of the hill, is that there are others who are constantly playing catch-up, and if you sit around, someone will surpass you.  When they put UE3 on the HD consoles, they skipped the Wii, not because the Wii couldn't handle some iteration of UE, but because other companies had enough skill to create their own Wii engines to compete against UE.  On the HD side, while other companies were making higher end engines that would eventually catch up to UE3, Epic had a virtual monopoly on top of the line graphics for a few years; but now that competitors have caught up, Epic wants to see new hardware so they can make Unreal Engine 4, and move into premium territory again.

When the iPhone came out, Epic saw that as the high end of portable devices and made an Unreal Engine for it, looking to be the king of the hill there, holding a monopoly on high end portable graphics before everyone else can get out there and make their own high-end iPhone engines.  The 3DS isn't trying to be the latest and greatest in handheld technology, so like the Wii, there is enough expertise out there for other companies to make top of the line 3DS engines (like Capcom's MT Mobile); there's too much potential competition for Epic to stand out, so they avoid it.

Epic's whole raison d'être is not to be in the biggest pond, it's to be the biggest fish period, even if it means being in the smallest pond.

Excellent post.



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I don't understand what's wrong with his statement...He is just saying that UE3 probably won't work on this platform, so? The UE3 was originally designed for PC/HD consoles after all, and from what we have seen 3DS is not more powerful than a Wii. About the "epic citadel" demo, well it runs on an iphone4 or Ipad, those are powerful machines, but they also cost about like 2 ps3s (unless you buy the useless ipod touch or ipad w/only wi-fi)), also graphics like those of the demo will not be achievable on a normal game with NPCs.

PS. I also agree with Veder Juda.



I dont know what's people's problems. 3DS's specs really arent that great from what we've seen :/ Im still pretty much hyped for it, but really what's witht he hate :/



"He is just saying that UE3 probably won't work on this platform, so?"

That is not how he put it.



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freebs2 said:

I don't understand what's wrong with his statement...He is just saying that UE3 probably won't work on this platform, so? The UE3 was originally designed for PC/HD consoles after all, and from what we have seen 3DS is not more powerful than a Wii. About the "epic citadel" demo, well it runs on an iphone4 or Ipad, those are powerful machines, but they also cost about like 2 ps3s (unless you buy the useless ipod touch or ipad w/only wi-fi)), also graphics like those of the demo will not be achievable on a normal game with NPCs.

PS. I also agree with Veder Juda.

The problem is that other 3DS demos and games shown off already show that a great deal of advanced effects and animations are possible on the 3DS. These demos are technically showing off more than the Epic Citadel demo on the iPhone, which has nice textures but little else.

He says UE3 is not possible on 3DS, yet other, supposedly less talented studios have already shown its possible to do a lot more than Epic Citadel on the new handheld.



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Scoobes said:
freebs2 said:

I don't understand what's wrong with his statement...He is just saying that UE3 probably won't work on this platform, so? The UE3 was originally designed for PC/HD consoles after all, and from what we have seen 3DS is not more powerful than a Wii. About the "epic citadel" demo, well it runs on an iphone4 or Ipad, those are powerful machines, but they also cost about like 2 ps3s (unless you buy the useless ipod touch or ipad w/only wi-fi)), also graphics like those of the demo will not be achievable on a normal game with NPCs.

PS. I also agree with Veder Juda.

The problem is that other 3DS demos and games shown off already show that a great deal of advanced effects and animations are possible on the 3DS. These demos are technically showing off more than the Epic Citadel demo on the iPhone, which has nice textures but little else.

He says UE3 is not possible on 3DS, yet other, supposedly less talented studios have already shown its possible to do a lot more than Epic Citadel on the new handheld.

All true, except that I wouldn't call Capcom and Kojima Prodution  "supposedly less talented studios" than epic, however what I mean is that UE3 is made to speed up game development process, and doing so you use some pre-generated code and stuff and you put that into the game. On 3DS there's no need for this, since while it is very good, it's not so much powerful to make graphics designing too long or expansive to make this necessary, also imo what makes MGS and RES so good it's not very much the game engine but it is quality of design, on ps3/X360 there is really a lot of power so much, that imo, using a cutting-edge engine is enough to make a game look cool even without a great design ( I think for example at the last Splinter Cell, it looks good but its graph design are quite ordinary), while on 3DS (like on Wii or older consoles) you don't have enough resorces to run a great variety of different effects, particles, lights, hi-def textures, physics all at the same time so you don't even need an powerful engine to do that.

On platform like this you have more to rely on the designers and animators skills, if you look at the MGS demo for example you don't find some kind of ultra-high def texures or a massive use of shader effects, but it is a well-balanced mix of moderate res bumped/normal mapped textures (in the right points), good enviroment design, and the use of bloom lighting that makes it look so good. Then about the capcom's framework engine that works on it, I think it is a more felxible, less demanding engine, simply considering that RE5 on my PC runs significantly better than other UE3 made games like Mass Effect, Dead Space or Mirror's Edge while it is also, by a mile, the best looking of them all.