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Forums - Nintendo - Iwata talks about 3DS price, people won't support high priced software

I'm expecting $39.99 for "Premium" 3DS games and $29.99-$34.99 for everything else.

Yeah, I'd be just fine with that.



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Darc Requiem said:
Wagram said:
Darc Requiem said:

No you are because you are talking out of your ass. You know why games costs were so high for NES, SNES, and Genesis games? Cartridges. Developers were playing $20 to $30 per cartridge, versus $1 or less they pay for optical media. Hence the $60, $70, and some times even higher priced games. Games like Virtua Racing for Genesis had an expensive DSP, the SVP chip, that was added into the cost as well.  Sure Nintendo and Sega could charge $50 for cartridge games but they didn't have to pay the licensing fees that third party developers had to. Yup on top of the high cartridge costs, 3rd party had to play a licensing fee. So you have cartridge costs and licensing fees plus the retailer has to get their cut. License fees and media cost are much cheaper now than they were then. Games were justifiably more expensive during the cartridge era.


Justifiiably over priced.

Ah yes, the one line response. An attempt to refute an argument with little to no facts. I've dismissed this claim.

@Mr. Fister

You bring up a couple of good points. I agree with them both.


Alright you want facts? Let's see how well your games sell if prices go up all around. I hope devs like making no money unless it's a popular franchise.



Wagram said:

Alright you want facts? Let's see how well your games sell if prices go up all around. I hope devs like making no money unless it's a popular franchise.

The implication here (higher prices than we currently have would equate to lower sales) is verifiably false.

http://arstechnica.com/gaming/news/2010/10/an-inconvenient-truth-game-prices-have-come-down-with-time.ars

Even the more expensive games of the time sold very briskly. Super Nintendo games - which sold better than Gensis games - were more expensive still.



Wagram said:
Darc Requiem said:
Wagram said:
Darc Requiem said:

No you are because you are talking out of your ass. You know why games costs were so high for NES, SNES, and Genesis games? Cartridges. Developers were playing $20 to $30 per cartridge, versus $1 or less they pay for optical media. Hence the $60, $70, and some times even higher priced games. Games like Virtua Racing for Genesis had an expensive DSP, the SVP chip, that was added into the cost as well.  Sure Nintendo and Sega could charge $50 for cartridge games but they didn't have to pay the licensing fees that third party developers had to. Yup on top of the high cartridge costs, 3rd party had to play a licensing fee. So you have cartridge costs and licensing fees plus the retailer has to get their cut. License fees and media cost are much cheaper now than they were then. Games were justifiably more expensive during the cartridge era.


Justifiiably over priced.

Ah yes, the one line response. An attempt to refute an argument with little to no facts. I've dismissed this claim.

@Mr. Fister

You bring up a couple of good points. I agree with them both.


Alright you want facts? Let's see how well your games sell if prices go up all around. I hope devs like making no money unless it's a popular franchise.

Oh wait! Thats pratically now since game are so expensive to make.



double post


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Wagram said:
Khuutra said:
Wagram said:

Alright you want facts? Let's see how well your games sell if prices go up all around. I hope devs like making no money unless it's a popular franchise.

The implication here (higher prices than we currently have would equate to lower sales) is verifiably false.

http://arstechnica.com/gaming/news/2010/10/an-inconvenient-truth-game-prices-have-come-down-with-time.ars

Even the more expensive games of the time sold very briskly. Super Nintendo games - which sold better than Gensis games - were more expensive still.

Games back then didn't cost shit compared to now so that entire article is crap.

This is also verifiably false. Games were more expensive in terms of absolute dollar value - 40 bucks was considered heavily discounted - and in terms of inflation the cost is higher still. Super Nintendo games ha an MSRP of 70 dollars, which is higher still - over a hundred in today's US dollar.

You are wrong, objectively and certifiably. Move on.



Khuutra said:
Wagram said:
Khuutra said:
Wagram said:

Alright you want facts? Let's see how well your games sell if prices go up all around. I hope devs like making no money unless it's a popular franchise.

The implication here (higher prices than we currently have would equate to lower sales) is verifiably false.

http://arstechnica.com/gaming/news/2010/10/an-inconvenient-truth-game-prices-have-come-down-with-time.ars

Even the more expensive games of the time sold very briskly. Super Nintendo games - which sold better than Gensis games - were more expensive still.

Games back then didn't cost shit compared to now so that entire article is crap.

This is also verifiably false. Games were more expensive in terms of absolute dollar value - 40 bucks was considered heavily discounted - and in terms of inflation the cost is higher still. Super Nintendo games ha an MSRP of 70 dollars, which is higher still - over a hundred in today's US dollar.

You are wrong, objectively and certifiably. Move on.


You'll get over it. 70 dollars is over priced. Anyways i'll let you cry more about the issue. Back to KZ2.



Wagram said:
Khuutra said:

This is also verifiably false. Games were more expensive in terms of absolute dollar value - 40 bucks was considered heavily discounted - and in terms of inflation the cost is higher still. Super Nintendo games ha an MSRP of 70 dollars, which is higher still - over a hundred in today's US dollar.

You are wrong, objectively and certifiably. Move on.

You'll get over it. 70 dollars is over priced. Anyways i'll let you cry more about the issue. Back to KZ2.

70 dollars was the price the market supported; you're still wrong.

Have fun in Killzone.



He says not too far off from current DS software. So probably $40 for launch titles, and hopefully $40 is not the new standard cause at $30 I am able to grab two titles for the price of one 360 game.



It's just that simple.

Khuutra said:
Wagram said:
Khuutra said:

This is also verifiably false. Games were more expensive in terms of absolute dollar value - 40 bucks was considered heavily discounted - and in terms of inflation the cost is higher still. Super Nintendo games ha an MSRP of 70 dollars, which is higher still - over a hundred in today's US dollar.

You are wrong, objectively and certifiably. Move on.

You'll get over it. 70 dollars is over priced. Anyways i'll let you cry more about the issue. Back to KZ2.

70 dollars was the price the market supported; you're still wrong.

Have fun in Killzone.

It's not worth it. He has no idea of what he talking about. A $70 SNES game and $60 game from today are two seperate issues. He still hasn't grasped the concept that before the games moved to optical disks, that publishers were playing Nintendo and Sega half the games MSRP, in some cases more, in cartridge cost and licensing fees. The cost of a disc plus licensing fee in todays market would be less than 20% of the cost. Games were priced higher back then because they had to be. Cartridges were signifcantly more expensive and orders for the cartridges has to be places well in advance. If a developer undershot the demand it would be months before they could have cartridges available to ship more units.

Simply put a publisher makes more money per unit off of a $60 game today than the did off of a $70 game in SNES era. The budgets were far lower in SNES era so they didn't have to sell as many copies now, but over shooting your demand and being stuck with a few hundred thousand cartridges that you had already paid Nintendo or Sega $30 a pop for and cast sell to retailers because your game bombed would be costly to say the least.