Yakuzaice said:
If this were something like Animal crossing where it did about 1 million on GC, 5.3 million on the DS, and then 1.3 million on the Wii I'd be more inclined to agree with you. It is pretty clear cut there that just the switch to portables allowed the franchise to explode. I'm trying to find the article about their subscription targets, does it actually have any hard numbers or just general comments like they were "happy" with them? I'm guessing if people are still paying for it they haven't done a very good job of convincing their friends considering 2G outsold Tri almost 7 to 1 this year. Tri had its reasons for underperforming, but that doesn't make it a success. It also had plenty of things going for it. Higher budget, plenty of advertising, a big push from both Capcom and Nintendo, and of course coming off of the massive hit that was 2G. |
I think the big thing is the Stigma attached to the Wii as well. People I know were less inclined to buy it at first, either for the hope of it coming to the PS360, or the high price tag, or, more importantly, the fact people view the Wii as a "kiddy" console. Whilst this probably doesn't account for a lot of lost sales, it's still a contributing factor. People I know are almost embarrased to admit that they own a Wii, and shove it in my face with a frustrating barrage of pointless COD facts back at me, and refuse to see it as a worthwhile entry to the series.
Oh well, their loss I suppose. It's a shame they didn't get more sales, but it beat Capcom's expectations, is the best subscription game in Japan EVER (as mentioned) and no doubt made a tidy profit, which is why I expect Monster Hunter 4 on the next Nintendo home console.
All in perspective I suppose...








