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Hrm... let me see here...

1. Xenoblade. This seems to be dependant on a western release. Though it fell in line with the later Xeno series for sales, it was being hyped up as a new thing. If it doesn't come to the west, it looks like it's pretty close to break-even, maybe on the side of failure.

2. Monster Hunter Tri. There's a debate here? 1.6m copies, still selling a few more, and monthly revenue in Japan. Capcom has also expressed being pleased with the sales of this game, and it is the best selling MoHun on home consoles. Easy success.

3. Red Steel 2. Frankly, this game was set up for failure. There were 3 years between 1 and 2, making people who were newer to the system wonder where 1 was. People who remember 1 remember it for being, at best, an average game, and thus, have less interest in 2. It received no marketing, and needed the WMPlus, at a time when it was still being adopted. Unless sales severely pick up from WMP now being with all new systems (which I doubt), this is a definite failure.

4. Metroid: Other M. I'm going to refrain from this one. It's too early since release, and I want to see if Nintendo legs start to show, or if it falls flat. If it falls, it's a failure; success depends mainly on how good the legs are.

5. Boom Blox. I have one thing to say: BOOM! Success.

6. Okami. Didn't the Wii version outsell the PS2 version? On the basis of that, it's a success. And for the team that made it, I really have to rule it as such...



-dunno001

-On a quest for the truly perfect game; I don't think it exists...