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Forums - Nintendo - So... this's why third parties don't like NIntendo?

Galaki said:
Mr.Metralha said:

OMG, Chinatown Wars flopped because of Nintendo D:

 

*looks at PSP version sales*

 

Oh forget it :P

3DS is a sign that the winds are changing, next nintendo platform won't leave Sony or Microsoft many time to react.

 

DS killed Chinatown Wars. If it had been released on PSP first, it would have been a smashing success.


Ha ha hah, Conjecture at best.

I think your selling PSP owners short that they wouldnt touch a good game just because its already on a rival system. 



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1. I can't think of any title that's ever had a successive run that only had 100 units.   That would be absolutely stupid.   "Hey, we've sold 800,000...now we want our next run to be just 200 units."   You also lose bulk rate pricing at such a low production rate.

2. Tell me this guy isn't comparing the turnaround rate of cartridges to optical media? 

3. His example is retarded.  It doesn't cost $12 million to manufacture 1 million units.  $12 per unit?   But again, comapring cartridges to optical media. But it's most certainly not $12 to manufacture a unit.  Nintendo doesn't even take $12 per unit in royalties. 

4. I think Nintendo has done quite a bit in cross-promotion this generation.  Look how many non 1st party titles they've published or helped co-market.

 

The author obviously knows little of what he's talking about or we've got a fanboy translation going on. 



The rEVOLution is not being televised

Viper summarize it nicely.

Also what's funny is that the "problems" are all for DS cartridges, that enjoy a large 3rd party support! Sound like a Fail to me.

For the 3rd point, it could be the same for the other manufacturer because the guy making the complains have no clue of Microsoft and Sony policy



But we must first concentrate ourselves on the way to entertain people, for video games to live. Else, it's a world where sales representative will win, which has as effect to kill creativity. I want to say to the creators all around the world:"Courage, Dare!". Shigeru Miyamoto.

makingmusic476 said:

Having to pay for an entire software run upfront seems like it could be very troublesome issue for smaller developers, particularly companies like NIS that are barely surviving from one game release to the next as it is.  Granted, it would normally be expected for a publisher to handle all of their own costs, but the implication is that Sony, Microsoft, and even Sega back in the day handle(d) this situation differently.

Sega didn't.  Their policies were basically identical to Nintendo.

I'd say 1 and 3 are legitimate problems and things Nintendo should (hopefully) come around on, 2 is a problem inherent to solid state media (and a dead giveaway that Alchemist has never even considered touching Wii), and 4's not really much (any?) different from Sony/MS, and also doesn't seem to be the case if you're a 3rd party with attractive software (lol Alchemist).



Of those, only the pay upfront thing seems legitimate to me. The rest are a set of overly-specific concerns, but paying upfront could be ruinous for some companies (someone mentioned NIS. This could very well explain their strange lack of DS support)



Monster Hunter: pissing me off since 2010.

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mehhh its cuz they cant compete with nintendo quality 



GO PATS! 2012 THE YEAR OF NEW ENGLAND PATRIOTS'S 4TH SUPER BOWL!

A patriot to the end. GO PATS!

Now playing> THE LAST STORY (Wii) Best RPG I EVER PLAYED. *-*

Nintendo could u please just take my money and give me back my 3DS?!

I can see points #2 and #3 being issues.  #1...less so, unless "X thousand" is in the neighborhood of 10 or so.



intersting, I had no idea Nintendo operated like that, oh well at least its better then the NES days



It makes sense in the context of the support we see for Nintendo products relative to other platforms and their relative strengths/weaknesses.



Tease.