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Forums - Nintendo - Star Wars: The Force Unleashed 2 (WII) Interview

I would be extremely excited for this game if I didn't play the first one.



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pacman91 said:
LordTheNightKnight said:
Crazybone126 said:
LordTheNightKnight said:
famousringo said:
Mr Khan said:

Next you should try to get a hold of Treyarch and address a similar "Is this really on Wii too?" game: Black Ops.

 

The utter media blackout on that game has me stymied. We haven't seen image one.


Just like every other CoD on Wii. The game keeps selling decent, so why change things now?

No WMP for Star Wars? That's all I needed to know...


Although their reason is decent (all the action would make button pressing more intuitive for the most part). Better have that for a dueling game, though.


Can't believe I never noticed this comment. Yeah definitely what you said. I think button pressing will be the better choice simply because there's SO much action going on in this. Almost too much for 1:1 motion. I'd be flailing around inaccurately because of so many things going on.


That's what I find the greatest weakness of Red Steel 2 is.

So a lightsaber duel game would be best with the motion plus... plus a lightsaber blade Wiimote attachment for the collector's edition (but one that would not interfere with the pointer, as M Plus needs that).

Guess I can't question your own experience with Red Steel 2...but I thought the combat was fantastic, made possible by the lock on system. Certainly without the lock on RS2 would have been a mess.


The swordplay is a bit too fast. It's being designed as if you still had to press buttons, and the square cube law makes it clear most people can't move that fast and still be accurate, or avoid repetitive motion injuries.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

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Pure 1:1 sounds great but it would actually make the games far too difficult.    We are not the bad ass swordsmen we wish ourselves to be.  

Sega or EA, I forget which one, said they couldn't ship their WM enabled tennis title with pure 1:1 because the difficulty level became extremely hard.  

You also ramp up the physics calculations 100 fold.



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Viper1 said:

Pure 1:1 sounds great but it would actually make the games far too difficult.    We are not the bad ass swordsmen we wish ourselves to be.  

Sega or EA, I forget which one, said they couldn't ship their WM enabled tennis title with pure 1:1 because the difficulty level became extremely hard.  

You also ramp up the physics calculations 100 fold.


That is why it would be best to have a game that just lets you do broad movements, and the game would just register a margin you fall within.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

@crazybones I was talking about force unleashed 1 for Wii. I want my 1:1 bring on the challenge



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cool, will get this game for sure.



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LordTheNightKnight said:
Viper1 said:

Pure 1:1 sounds great but it would actually make the games far too difficult.    We are not the bad ass swordsmen we wish ourselves to be.  

Sega or EA, I forget which one, said they couldn't ship their WM enabled tennis title with pure 1:1 because the difficulty level became extremely hard.  

You also ramp up the physics calculations 100 fold.


That is why it would be best to have a game that just lets you do broad movements, and the game would just register a margin you fall within.


Yeah, definitely. Let's just hope if a game like that were to be made, there'd be a wide variety of this said margin. 



Currently enjoying: Monster Hunter Tri.

sounds very good, I'll keep an eye on this one



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Crazybone126 said:
LordTheNightKnight said:
Viper1 said:

Pure 1:1 sounds great but it would actually make the games far too difficult.    We are not the bad ass swordsmen we wish ourselves to be.  

Sega or EA, I forget which one, said they couldn't ship their WM enabled tennis title with pure 1:1 because the difficulty level became extremely hard.  

You also ramp up the physics calculations 100 fold.


That is why it would be best to have a game that just lets you do broad movements, and the game would just register a margin you fall within.


Yeah, definitely. Let's just hope if a game like that were to be made, there'd be a wide variety of this said margin. 


Well from what I hear, the Tennis games with Motion Plus did something similar, so you didn't really have to play like a tennis pro.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

LordTheNightKnight said:
Crazybone126 said:
LordTheNightKnight said:
Viper1 said:

Pure 1:1 sounds great but it would actually make the games far too difficult.    We are not the bad ass swordsmen we wish ourselves to be.  

Sega or EA, I forget which one, said they couldn't ship their WM enabled tennis title with pure 1:1 because the difficulty level became extremely hard.  

You also ramp up the physics calculations 100 fold.


That is why it would be best to have a game that just lets you do broad movements, and the game would just register a margin you fall within.


Yeah, definitely. Let's just hope if a game like that were to be made, there'd be a wide variety of this said margin. 


Well from what I hear, the Tennis games with Motion Plus did something similar, so you didn't really have to play like a tennis pro.


Yeah they did. I own EA Sports Grand Slam Tennis, and will say that it isn't anywhere close to being 1:1 in my opinion. I wish they could have added a PRO mode. That's why the game was marked down in reviews. Choppy motion controls and a boring career mode.  



Currently enjoying: Monster Hunter Tri.