We will never see twestern true evil face.

WEWdeadeye said:
Try staying interested in the game long enough to make it to the boss fights. That is a challenge in and of itself. |
The story-line by itself would be more than enough for that game :P Plus the games beginning provides plenty of variation with the first 5 mission's running you through Nariko's meleing, Kai's shooting, and target practice with Cannons :P The game had a GREAT opening sequence, with some PHENOMENAL cut-scenes and graphics. The game has a serious hook to it.
From 0 to KICKASS in .stupid seconds.
WEWdeadeye said:
Try staying interested in the game long enough to make it to the boss fights. That is a challenge in and of itself. |
Same could be said about Halo3....and 2, and 1
twesterm said:
|
Lol. I love the trip to the fridge.
Proud member of the Sonic Support Squad
Bladeneo said:
No, youre still missing the point. Just because the game can be played in a particular way doesnt mean it should be. Thats like saying an RPG is linear because it CAN be completed without any of the extra sidequests etc that can be undertaken. FF is REALLY short, it only took me 12 hours to whizz through the story, what a crap RPG. Or Perhaps COD4 is really easy cause I decided to play it on the easiest difficulty setting, why bother trying to play it on hard when I dont have to. If you honestly have that outlook on games then you shouldnt be playing them because every game can be exploited in one way or the other which ruins the experience, it doesnt make the game any shallower. |
You are absolutely right that you can whiz through a FF game without doing sidequests and whatever (and they are stilly linear whether you do them or not) but the focus on those is the story, not the repetitive gameplay. Even if you don't do the sidequests, you still get the experience the designers were going for (assuming it's a good FF). With Heavenly Sword, you can whiz through the game randomly mashing buttons and you don't get the experience the developers were hoping for.
You're also right in saying that just you can play a game a certain way doesn't mean you should. I'm going to play whatever way is the easiest or makes most sense to me. In Heavenly Sword, randomly mashing buttons is the easiest that makes the most sense. I can mess up a combo but I can't mess up mashing buttons. The game also encourages this behavior by doing everything for me from moving to doing finishing moves.
Once again, Heavenly Sword may have tried to be a deep game but it came out an incredibly short button masher.
| leo-j said: We will never see twestern true evil face. |
Neva!
smallflyingtaco said:
Lol. I love the trip to the fridge. |
I can't believe it took him 2minutes + to clear that platform :) But yeah that video is the shit XD
From 0 to KICKASS in .stupid seconds.
@ button mashers, sure you can button mash, but near the end of the game you have to rely more on the fighting mechanics. Nothing wrong with button mashing if you like it. Seriously games need it for those who are not skilled enough with action type of games. It's quite balanced that casual and hardcore can play. The storyline is the main part, imo.
Also speaking of ff 12. I love it that I can set the ai. I have set it that I just have to move and attack. I know how to do it all, but some times I CBF'd fighting manually all the time :P That is worst than button mashing :P
|
Ah, you said a vital thing there; "the focus is on the story". Despite the albeit repetitive gameplay (despite the deep combat system, Im not going to deny the combat can get repitive, but thats true with anything), the story behind heavenly sword is fantastic. If you lower yourself to button mashing without looking at the screen and ignoring the storyline, then youre robbing yourself of a great experience which is what the developers intended.
Hell hath no fury like a woman scorned for Sega. - Jason Lee, Mallrats.
http://theaveragejoe.sportsblognet.com/ - Mainly American Football, snippets of Basketball, European Football and Hockey.
Bladeneo said:
Ah, you said a vital thing there; "the focus is on the story". Despite the albeit repetitive gameplay (despite the deep combat system, Im not going to deny the combat can get repitive, but thats true with anything), the story behind heavenly sword is fantastic. If you lower yourself to button mashing without looking at the screen and ignoring the storyline, then youre robbing yourself of a great experience which is what the developers intended. |
But is the focus of Heavenly Sword the story and its characters? I have heard that the game does have a nice story with some fantastic voice acting, but it's still an action game at heart and people who like action games are the target audience.
twesterm said:
But is the focus of Heavenly Sword the story and its characters? I have heard that the game does have a nice story with some fantastic voice acting, but it's still an action game at heart and people who like action games are the target audience. |
Well I actually think it focus's on both, they put huge emphasis on the mo-cap and facial expressions and such, definitely a viewer if you ask me, I'm going to agree with Squall and say I'm actually glad you made it so far mashing buttons :) I was REALLY big on diving into the combo system and I got a lot out of the game, I'm glad you were able to progress while simply mashing buttons ^_^, I wish they'd done something similar with Ninja Gaiden Black LOL
From 0 to KICKASS in .stupid seconds.