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Forums - Sony - I played Heavenly Sword for about 20-30 minutes in Target and not impressed

We will never see twestern true evil face.



 

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WEWdeadeye said:
leo-j said:
Try doing that with the boss fights

 Try staying interested in the game long enough to make it to the boss fights.  That is a challenge in and of itself.


 The story-line by itself would be more than enough for that game :P Plus the games beginning provides plenty of variation with the first 5 mission's running you through Nariko's meleing, Kai's shooting, and target practice with Cannons :P The game had a GREAT opening sequence, with some PHENOMENAL cut-scenes and graphics. The game has a serious hook to it.



From 0 to KICKASS in .stupid seconds.

WEWdeadeye said:
leo-j said:
Try doing that with the boss fights

 Try staying interested in the game long enough to make it to the boss fights.  That is a challenge in and of itself.


Same could be said about Halo3....and 2, and 1



twesterm said:
Bladeneo said:
The whole "Its a button basher" theme pisses me off, the combat system is deeper than that, just takes a while to understand everything.

 

 


 Lol.  I love the trip to the fridge.



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Bladeneo said:
twesterm said:
Bladeneo said:
twesterm said:
Bladeneo said:
twesterm said:
Bladeneo said:
The whole "Its a button basher" theme pisses me off, the combat system is deeper than that, just takes a while to understand everything.

 

 


So youve shown one video of someone playing the game in that way and that means it should be? Congratulations. That guy is using about 2% of the combat in the game.


Yeah, that's me playing and showing that you can get through the demo at least pressing only those two buttons and not looking at the screen.

You never have to look at the screen. You never have to move the control sticks. You never have to defend. You never have to do combos. The game does everything for you. A game with deep combat mechanics doesn't let you do all that (or I guess not do all that) and be decent at the game.


Youre missing the point, because youve easily exploited the combat system doesnt make it any less in depth. Games like final fantasy have tricks to allow you to level up easily, but it doesnt mean the levelling system is any less complex or deep because youve exploited it.

HS CAN be played as button basher, but my original point was I felt annoyed at how many people saw it as that and nothing more, when in fact if you took the time to explore the combat system its a lot deeper than people realise.


No, you're missing the point. I could play the game and learn the deep system but why bother when I can randomly mash two buttons and let the game play for me? I don't disagree that the game has many stances and all that jazz, but it doesn't change the fact you can randomly mash two buttons and the game plays itself.

So you can sit there and tell me all day that the game is deep and get angry when people say that they can whiz through it by mashing buttons but I simply made that video to prove that those people weren't lying.

So go ahead and make your silly FF comparisons, that doesn't change the fact that Heavenly Sword is a simple button masher that tried to be more.

 

 


No, youre still missing the point. Just because the game can be played in a particular way doesnt mean it should be. Thats like saying an RPG is linear because it CAN be completed without any of the extra sidequests etc that can be undertaken. FF is REALLY short, it only took me 12 hours to whizz through the story, what a crap RPG. Or Perhaps COD4 is really easy cause I decided to play it on the easiest difficulty setting, why bother trying to play it on hard when I dont have to. If you honestly have that outlook on games then you shouldnt be playing them because every game can be exploited in one way or the other which ruins the experience, it doesnt make the game any shallower.

 You are absolutely right that you can whiz through a FF game without doing sidequests and whatever (and they are stilly linear whether you do them or not) but the focus on those is the story, not the repetitive gameplay.  Even if you don't do the sidequests, you still get the experience the designers were going for (assuming it's a good FF).  With Heavenly Sword, you can whiz through the game randomly mashing buttons and you don't get the experience the developers were hoping for.

You're also right in saying that just you can play a game a certain way doesn't mean you should.  I'm going to play whatever way is the easiest or makes most sense to me.  In Heavenly Sword, randomly mashing buttons is the easiest that makes the most sense.  I can mess up a combo but I can't mess up mashing buttons.  The game also encourages this behavior by doing everything for me from moving to doing finishing moves.

Once again, Heavenly Sword may have tried to be a deep game but it came out an incredibly short button masher.

leo-j said:
We will never see twestern true evil face.

 Neva!

 



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smallflyingtaco said:
twesterm said:
Bladeneo said:
The whole "Its a button basher" theme pisses me off, the combat system is deeper than that, just takes a while to understand everything.

 

 


 Lol.  I love the trip to the fridge.


 I can't believe it took him 2minutes + to clear that platform :) But yeah that video is the shit XD



From 0 to KICKASS in .stupid seconds.

@ button mashers, sure you can button mash, but near the end of the game you have to rely more on the fighting mechanics. Nothing wrong with button mashing if you like it. Seriously games need it for those who are not skilled enough with action type of games. It's quite balanced that casual and hardcore can play. The storyline is the main part, imo.

Also speaking of ff 12. I love it that I can set the ai. I have set it that I just have to move and attack. I know how to do it all, but some times I CBF'd fighting manually all the time :P That is worst than button mashing :P



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twesterm said:

You are absolutely right that you can whiz through a FF game without doing sidequests and whatever (and they are stilly linear whether you do them or not) but the focus on those is the story, not the repetitive gameplay. Even if you don't do the sidequests, you still get the experience the designers were going for (assuming it's a good FF). With Heavenly Sword, you can whiz through the game randomly mashing buttons and you don't get the experience the developers were hoping for.

You're also right in saying that just you can play a game a certain way doesn't mean you should. I'm going to play whatever way is the easiest or makes most sense to me. In Heavenly Sword, randomly mashing buttons is the easiest that makes the most sense. I can mess up a combo but I can't mess up mashing buttons. The game also encourages this behavior by doing everything for me from moving to doing finishing moves.

Once again, Heavenly Sword may have tried to be a deep game but it came out an incredibly short button masher.


 Ah, you said a vital thing there; "the focus is on the story". Despite the albeit repetitive gameplay (despite the deep combat system, Im not going to deny the combat can get repitive, but thats true with anything), the story behind heavenly sword is fantastic. If you lower yourself to button mashing without looking at the screen and ignoring the storyline, then youre robbing yourself of a great experience which is what the developers intended.



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Bladeneo said:
twesterm said:

You are absolutely right that you can whiz through a FF game without doing sidequests and whatever (and they are stilly linear whether you do them or not) but the focus on those is the story, not the repetitive gameplay. Even if you don't do the sidequests, you still get the experience the designers were going for (assuming it's a good FF). With Heavenly Sword, you can whiz through the game randomly mashing buttons and you don't get the experience the developers were hoping for.

You're also right in saying that just you can play a game a certain way doesn't mean you should. I'm going to play whatever way is the easiest or makes most sense to me. In Heavenly Sword, randomly mashing buttons is the easiest that makes the most sense. I can mess up a combo but I can't mess up mashing buttons. The game also encourages this behavior by doing everything for me from moving to doing finishing moves.

Once again, Heavenly Sword may have tried to be a deep game but it came out an incredibly short button masher.


Ah, you said a vital thing there; "the focus is on the story". Despite the albeit repetitive gameplay (despite the deep combat system, Im not going to deny the combat can get repitive, but thats true with anything), the story behind heavenly sword is fantastic. If you lower yourself to button mashing without looking at the screen and ignoring the storyline, then youre robbing yourself of a great experience which is what the developers intended.


 But is the focus of Heavenly Sword the story and its characters?  I have heard that the game does have a nice story with some fantastic voice acting, but it's still an action game at heart and people who like action games are the target audience.



twesterm said:
Bladeneo said:
twesterm said:

You are absolutely right that you can whiz through a FF game without doing sidequests and whatever (and they are stilly linear whether you do them or not) but the focus on those is the story, not the repetitive gameplay. Even if you don't do the sidequests, you still get the experience the designers were going for (assuming it's a good FF). With Heavenly Sword, you can whiz through the game randomly mashing buttons and you don't get the experience the developers were hoping for.

You're also right in saying that just you can play a game a certain way doesn't mean you should. I'm going to play whatever way is the easiest or makes most sense to me. In Heavenly Sword, randomly mashing buttons is the easiest that makes the most sense. I can mess up a combo but I can't mess up mashing buttons. The game also encourages this behavior by doing everything for me from moving to doing finishing moves.

Once again, Heavenly Sword may have tried to be a deep game but it came out an incredibly short button masher.


Ah, you said a vital thing there; "the focus is on the story". Despite the albeit repetitive gameplay (despite the deep combat system, Im not going to deny the combat can get repitive, but thats true with anything), the story behind heavenly sword is fantastic. If you lower yourself to button mashing without looking at the screen and ignoring the storyline, then youre robbing yourself of a great experience which is what the developers intended.


 But is the focus of Heavenly Sword the story and its characters?  I have heard that the game does have a nice story with some fantastic voice acting, but it's still an action game at heart and people who like action games are the target audience.


 Well I actually think it focus's on both, they put huge emphasis on the mo-cap and facial expressions and such, definitely a viewer if you ask me, I'm going to agree with Squall and say I'm actually glad you made it so far mashing buttons :) I was REALLY big on diving into the combo system and I got a lot out of the game, I'm glad you were able to progress while simply mashing buttons ^_^, I wish they'd done something similar with Ninja Gaiden Black LOL



From 0 to KICKASS in .stupid seconds.