Qays said:
1. When was the last time a major console launched that was as underpowered and underfeatured as the Wii is in comparison to its competition? The N64 is really the only one I can think of, and it also faceplanted vis à vis core gamers. It's a mistake to try to shoehorn in comparisons to the last generation, or to handhelds, or to PCs (WTF?): none of them are valid. The PS2 was weaker than the Xbox, yeah, but not all that much weaker, and for the most part the two consoles provided a similar experience. PCs are different from consoles for a whole host of reasons.
2. The DS is the heir to Nintendo's legacy of complete handheld domination dating back to the beginning of handhelds. "Core" handheld gamers have been shaped by this: they don't really seem to have much in common with core console gamers.
Edited: Killed quotewall.
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1. Last time a dedicated game console launched as underpowered/underfeatured versus the competition as Wii, was... well, DS in 2004. I'm surprised I have to repeat myself so much?
N64 was actually pretty popular with "core gamers" at least in America. You don't sell 7m-plus of games like Mario, Zelda and Goldeneye without a strong core marketplace to do it. Hell, PS3 still can't manage the sort of sales top N64 games got, I guess it's also a core "faceplant"?
And my PC comparison was just to illustrate, the core values you're pushing will always be secondary to content. Hell, they're often even secondary to accessibility (which is also why dedicated consoles will never go away due to computers and phones).
2. The problem here is, that DS is behaving far more like traditional home console in terms of market than previous Game Boys. Indeed, it basically ate the Japanese market wholesale and is generally seen as the successor to PS2 there... this is another problem with Wii "inheriting" what core content the market leader usually expects. While the west decided to keep to their course in HD multiplatform R&D and throw outsourced ports and side projects at that rapidly growing Wii userbase, Japan decided to just make everything on DS for the most part (and PSP to a lesser extent, after Monster Hunter saved it). Wii really had what core content it could've gotten lost from both ends, the west stayed "upmarket" and the east moved "mobile". Had DS not effectively replaced PS2 in Japan, I think we'd have seen a lot more core Japanese content on Wii.
Also, prerelease it was widely expected that PSP would decimate DS, and the industry was looking at a repeat of PS1/N64 in terms of how Sony would enter the handheld space. Development support overwhelming favored PSP upfront, with DS getting mostly GBA holdovers from 3rd parties... it wasn't until the latter half of 2005 and into 2006, after Nintendo basically threw the industry on it's head with unprecedentedly successful software like Nintendogs, Brain-Age, Mario Kart DS, Animal Crossing WW and NSMB, that the (Japanese at least) industry really refocused it's attentions on DS chiefly. The western development scene mostly just slowly dropped out of handhelds as PSP faltered, at least until iOS came along.