| greenmedic88 said: I think this list probably illustrates exactly why 3rd party developers aren't using the Wii as a flagship development platform for higher profile, big budget games. These are the kinds of 3rd party games that the majority of the Wii user base has been buying, which means these are the types of games they'll continue to produce if they want the best chance for commercial success. It's not necessary to make a big budget game for the Wii that is commercially successful. |
With EA's and Ubisoft's list you have a point, but looking at Activision and Sega's successes on the console, I don't think ignoring Wii with their flagship IPs is the best idea. Sure, CoD isn't selling in the 8-11 million range like the HD versions are, but they're easily making a profit with the Wii versions. And with Guitar Hero, well, Activison is making bank off the Wii with that as well (enough to give the Wii versions exclusive features). I mean, without the CoD success, I really doubt we'd ever see GoldenEye 007 as a Nintendo exclusive.
For Sega... well, Sega has easily seen the most success with the Wii. The Sonic games have done extremely well (even Black Knight has surpassed 500k
), and Sega only has two million sellers on both HD consoles (and one was massively bundled on the 360). So it's obviously important to them to keep working with the Wii and its audience (with the Nintendo exclusive Sonic Colors the most obvious example).
While you may not consider these games "core" (and if you don't consider Sonic core, then you are a meanie head), the point is that both of these publishers are supplying Wii with their popular, established IPs. And they're seeing success with it. I'm just saying that Wii could use more love from 3rd party established IPs.
@Jarrod and Qays
Can someone cut that Quote wall? That thing'll destroy us all at the rate its growing.








