The Move does not play Nintendo games
Basically, PS move has slight lag and Wiimotion Plus doesnt have. Hope that answers your questions.
Cheebee said:
Quoted for truth. |
Some people here obviously never heard of the Difficulty Setting concept. ¬_¬
Hynad said:
Some people here obviously never heard of the Difficulty Setting concept. ¬_¬ |
We were talking strictly about 1-to-1 use of motion controller. As far as I remember, there is no "easy 1-to-1" and "hard 1-to-1." That is a ridiculous idea. =P 1-to-1 is just that... 1-to-1.
God I hate typing that (1-to-1) out constantly. We need to find an easier way to say it. like 121. >.>

wfz said:
God I hate typing that (1-to-1) out constantly. We need to find an easier way to say it. like 121. >.> |
Lol, I was going to say exactly the same thing, you beat me to it! 1:1 Is 1:1, easy or hard 1:1 is just silly. XD If it's made easier, then it's not 1:1.
And bytheway, there's the easy way to type it, 1:1. 
Nintendo Network ID: Cheebee 3DS Code: 2320 - 6113 - 9046



Cheebee said:
Lol, I was going to say exactly the same thing, you beat me to it! 1:1 Is 1:1, easy or hard 1:1 is just silly. XD If it's made easier, then it's not 1:1. And bytheway, there's the easy way to type it, 1:1. |
*face palm* Thank you.

wfz said:
God I hate typing that (1-to-1) out constantly. We need to find an easier way to say it. like 121. >.> |
You agreed that 1 to 1 was a fallacy. The very mention of the difficulty to become a Federer while casually playing such game is completely ridiculous. When playing a Street Fighter or StarCraft game, do you play it to become the next Umehara or Boxer? Nope, knowing there are better players out there doesn't mean you can't or won't enjoy the game just as much.
There are many types of games that can benefit from 1 to 1. Just because those games will make use of it (like Table Tennis) doesn't mean every single game experiences available for Move will make use of it. Move's 1 to 1 tracking allows for players to have natural movements fully recognized. Coming back to table tennis, not everyone has room to have a real table in their home, but everyone knows how to handle a paddle. Having a Table Tennis game that feels just like the real thing, but takes next to no space in your house is a big plus.
Finally, my comment about the difficulty was made in direct relation to this absurdity: "Being 1:1 isn't fun, because then 95% of the players here won't win a single point against a virtual Tsonga, or a virtual Nalbandian."
wfz said:
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Difficulty setting like assist in Move table tennis. The paddle will go in front of the ball by itself, like W.S.R.. If you prefer total 1:1, then you also have that option. The difficulty setting remove total 1:1 in favor of a limited 1:1. Thats what he meant guys.
Sadly, you won't know the difference reading these forums, very sad. I was fallen for the it's he same bullshit until i read neogaf disscussions. I really think with time, it's really an amzing piece of hardware compared to the wiimote.
Next Gen
| 11/20/09 04:25 | makingmusic476 | Warning | Other (Your avatar is borderline NSFW. Please keep it for as long as possible.) |
Icyedge said:
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I hadn't thought of that before, it makes sense. Thanks for clearing that up. Table Tennis sounds like a wonderfully fun game to play with 1:1 for those who don't own a table themselves. I think that's perfect for the Move.
However, I don't see 1:1 as the end-all be-all that everyone's saying it is. Almost every game I love playing cannot be done properly with 1:1, because it's impossible to humanly do what happens in the games, like God of War! Like I said, it's great for games that only require mundane movements, but anything more and you run into a problem. That's where "general slashing" or, if you prefer, buttons, would be the only option I can think of. Unless they make controls where you just use your brain to "think" it! That would be weird. ^_^
