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Forums - Sony - Different between Move and Wii?

The Move does not play Nintendo games



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Basically, PS move has slight lag and Wiimotion Plus doesnt have. Hope that answers your questions.



                                                            

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Cheebee said:
wfz said:
Kynes said:

What I don't get is why people want it to be perfectly 1:1 accurate. Does we play videogames to be as bad in them than in real life? When I play a tennis game, I want to be as good as Rafa Nadal or Roger Federer, I don't want to be as bad as I'm in real life. Being 1:1 isn't fun, because then 95% of the players here won't win a single point against a virtual Tsonga, or a virtual Nalbandian.

 

This is why I think 1:1 is a fallacy, and we want to be helped when we play games, because real life is much harder than videogames, and most of the time being real isn't as funny as winning.

This is true whether people want to admit it or not. There are some simple, mundane exercises you can do in 1-to-1 and have fun, but when things get more complicated, you're limiting yourself to your real physical abilities. Have fun playing God of War and Tiger Woods golf.

Quoted for truth.

Some people here obviously never heard of the Difficulty Setting concept.  ¬_¬



Hynad said:
Cheebee said:
wfz said:
Kynes said:

What I don't get is why people want it to be perfectly 1:1 accurate. Does we play videogames to be as bad in them than in real life? When I play a tennis game, I want to be as good as Rafa Nadal or Roger Federer, I don't want to be as bad as I'm in real life. Being 1:1 isn't fun, because then 95% of the players here won't win a single point against a virtual Tsonga, or a virtual Nalbandian.

 

This is why I think 1:1 is a fallacy, and we want to be helped when we play games, because real life is much harder than videogames, and most of the time being real isn't as funny as winning.

This is true whether people want to admit it or not. There are some simple, mundane exercises you can do in 1-to-1 and have fun, but when things get more complicated, you're limiting yourself to your real physical abilities. Have fun playing God of War and Tiger Woods golf.

Quoted for truth.

Some people here obviously never heard of the Difficulty Setting concept.  ¬_¬


We were talking strictly about 1-to-1 use of motion controller. As far as I remember, there is no "easy 1-to-1" and "hard 1-to-1." That is a ridiculous idea. =P 1-to-1 is just that... 1-to-1.

 

God I hate typing that (1-to-1) out constantly. We need to find an easier way to say it. like 121. >.>



wfz said:
Hynad said:
Cheebee said:
wfz said:
Kynes said:

What I don't get is why people want it to be perfectly 1:1 accurate. Does we play videogames to be as bad in them than in real life? When I play a tennis game, I want to be as good as Rafa Nadal or Roger Federer, I don't want to be as bad as I'm in real life. Being 1:1 isn't fun, because then 95% of the players here won't win a single point against a virtual Tsonga, or a virtual Nalbandian.

 

This is why I think 1:1 is a fallacy, and we want to be helped when we play games, because real life is much harder than videogames, and most of the time being real isn't as funny as winning.

This is true whether people want to admit it or not. There are some simple, mundane exercises you can do in 1-to-1 and have fun, but when things get more complicated, you're limiting yourself to your real physical abilities. Have fun playing God of War and Tiger Woods golf.

Quoted for truth.

Some people here obviously never heard of the Difficulty Setting concept.  ¬_¬


We were talking strictly about 1-to-1 use of motion controller. As far as I remember, there is no "easy 1-to-1" and "hard 1-to-1." That is a ridiculous idea. =P 1-to-1 is just that... 1-to-1.

 

God I hate typing that (1-to-1) out constantly. We need to find an easier way to say it. like 121. >.>

Lol, I was going to say exactly the same thing, you beat me to it! 1:1 Is 1:1, easy or hard 1:1 is just silly. XD If it's made easier, then it's not 1:1.

And bytheway, there's the easy way to type it, 1:1.



Nintendo Network ID: Cheebee   3DS Code: 2320 - 6113 - 9046

 

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Cheebee said:
wfz said:
Hynad said:
Cheebee said:
wfz said:
Kynes said:

What I don't get is why people want it to be perfectly 1:1 accurate. Does we play videogames to be as bad in them than in real life? When I play a tennis game, I want to be as good as Rafa Nadal or Roger Federer, I don't want to be as bad as I'm in real life. Being 1:1 isn't fun, because then 95% of the players here won't win a single point against a virtual Tsonga, or a virtual Nalbandian.

 

This is why I think 1:1 is a fallacy, and we want to be helped when we play games, because real life is much harder than videogames, and most of the time being real isn't as funny as winning.

This is true whether people want to admit it or not. There are some simple, mundane exercises you can do in 1-to-1 and have fun, but when things get more complicated, you're limiting yourself to your real physical abilities. Have fun playing God of War and Tiger Woods golf.

Quoted for truth.

Some people here obviously never heard of the Difficulty Setting concept.  ¬_¬


We were talking strictly about 1-to-1 use of motion controller. As far as I remember, there is no "easy 1-to-1" and "hard 1-to-1." That is a ridiculous idea. =P 1-to-1 is just that... 1-to-1.

 

God I hate typing that (1-to-1) out constantly. We need to find an easier way to say it. like 121. >.>

Lol, I was going to say exactly the same thing, you beat me to it! 1:1 Is 1:1, easy or hard 1:1 is just silly. XD If it's made easier, then it's not 1:1.

And bytheway, there's the easy way to type it, 1:1.


*face palm* Thank you.



wfz said:
Hynad said:
Cheebee said:
wfz said:
Kynes said:

What I don't get is why people want it to be perfectly 1:1 accurate. Does we play videogames to be as bad in them than in real life? When I play a tennis game, I want to be as good as Rafa Nadal or Roger Federer, I don't want to be as bad as I'm in real life. Being 1:1 isn't fun, because then 95% of the players here won't win a single point against a virtual Tsonga, or a virtual Nalbandian.

 

This is why I think 1:1 is a fallacy, and we want to be helped when we play games, because real life is much harder than videogames, and most of the time being real isn't as funny as winning.

This is true whether people want to admit it or not. There are some simple, mundane exercises you can do in 1-to-1 and have fun, but when things get more complicated, you're limiting yourself to your real physical abilities. Have fun playing God of War and Tiger Woods golf.

Quoted for truth.

Some people here obviously never heard of the Difficulty Setting concept.  ¬_¬


We were talking strictly about 1-to-1 use of motion controller. As far as I remember, there is no "easy 1-to-1" and "hard 1-to-1." That is a ridiculous idea. =P 1-to-1 is just that... 1-to-1.

 

God I hate typing that (1-to-1) out constantly. We need to find an easier way to say it. like 121. >.>

You agreed that 1 to 1 was a fallacy.  The very mention of the difficulty to become a Federer while casually playing such game is completely ridiculous.  When playing a Street Fighter or StarCraft game, do you play it to become the next Umehara or Boxer?  Nope, knowing there are better players out there doesn't mean you can't or won't enjoy the game just as much.

There are many types of games that can benefit from 1 to 1.  Just because those games will make use of it (like Table Tennis) doesn't mean every single game experiences available for Move will make use of it.  Move's 1 to 1 tracking allows for players to have natural movements fully recognized.  Coming back to table tennis, not everyone has room to have a real table in their home, but everyone knows how to handle a paddle.  Having a Table Tennis game that feels just like the real thing, but takes next to no space in your house is a big plus. 

Finally, my comment about the difficulty was made in direct relation to this absurdity: "Being 1:1 isn't fun, because then 95% of the players here won't win a single point against a virtual Tsonga, or a virtual Nalbandian."



wfz said:
Cheebee said:
wfz said:
Hynad said:
Cheebee said:
wfz said:
Kynes said:

What I don't get is why people want it to be perfectly 1:1 accurate. Does we play videogames to be as bad in them than in real life? When I play a tennis game, I want to be as good as Rafa Nadal or Roger Federer, I don't want to be as bad as I'm in real life. Being 1:1 isn't fun, because then 95% of the players here won't win a single point against a virtual Tsonga, or a virtual Nalbandian.

 

This is why I think 1:1 is a fallacy, and we want to be helped when we play games, because real life is much harder than videogames, and most of the time being real isn't as funny as winning.

This is true whether people want to admit it or not. There are some simple, mundane exercises you can do in 1-to-1 and have fun, but when things get more complicated, you're limiting yourself to your real physical abilities. Have fun playing God of War and Tiger Woods golf.

Quoted for truth.

Some people here obviously never heard of the Difficulty Setting concept.  ¬_¬


We were talking strictly about 1-to-1 use of motion controller. As far as I remember, there is no "easy 1-to-1" and "hard 1-to-1." That is a ridiculous idea. =P 1-to-1 is just that... 1-to-1.

 

God I hate typing that (1-to-1) out constantly. We need to find an easier way to say it. like 121. >.>

Lol, I was going to say exactly the same thing, you beat me to it! 1:1 Is 1:1, easy or hard 1:1 is just silly. XD If it's made easier, then it's not 1:1.

And bytheway, there's the easy way to type it, 1:1.


*face palm* Thank you.


Difficulty setting like assist in Move table tennis. The paddle will go in front of the ball by itself, like W.S.R.. If you prefer total 1:1, then you also have that option. The difficulty setting remove total 1:1 in favor of a limited 1:1. Thats what he meant guys.



Sadly, you won't know the difference reading these forums, very sad. I was fallen for the it's he same bullshit until i read neogaf disscussions. I really think with time, it's really an amzing piece of hardware compared to the wiimote.



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11/20/09 04:25 makingmusic476 Warning Other (Your avatar is borderline NSFW. Please keep it for as long as possible.)
Icyedge said:
wfz said:
Cheebee said:
wfz said:
Hynad said:
Cheebee said:
wfz said:
Kynes said:

What I don't get is why people want it to be perfectly 1:1 accurate. Does we play videogames to be as bad in them than in real life? When I play a tennis game, I want to be as good as Rafa Nadal or Roger Federer, I don't want to be as bad as I'm in real life. Being 1:1 isn't fun, because then 95% of the players here won't win a single point against a virtual Tsonga, or a virtual Nalbandian.

 

This is why I think 1:1 is a fallacy, and we want to be helped when we play games, because real life is much harder than videogames, and most of the time being real isn't as funny as winning.

This is true whether people want to admit it or not. There are some simple, mundane exercises you can do in 1-to-1 and have fun, but when things get more complicated, you're limiting yourself to your real physical abilities. Have fun playing God of War and Tiger Woods golf.

Quoted for truth.

Some people here obviously never heard of the Difficulty Setting concept.  ¬_¬


We were talking strictly about 1-to-1 use of motion controller. As far as I remember, there is no "easy 1-to-1" and "hard 1-to-1." That is a ridiculous idea. =P 1-to-1 is just that... 1-to-1.

 

God I hate typing that (1-to-1) out constantly. We need to find an easier way to say it. like 121. >.>

Lol, I was going to say exactly the same thing, you beat me to it! 1:1 Is 1:1, easy or hard 1:1 is just silly. XD If it's made easier, then it's not 1:1.

And bytheway, there's the easy way to type it, 1:1.


*face palm* Thank you.


Difficulty setting like assist in Move table tennis. The paddle will go in front of the ball by itself, like W.S.R.. If you prefer total 1:1, then you also have that option. The difficulty setting remove total 1:1 in favor of a limited 1:1. Thats what he meant guys.

I hadn't thought of that before, it makes sense. Thanks for clearing that up. Table Tennis sounds like a wonderfully fun game to play with 1:1 for those who don't own a table themselves. I think that's perfect for the Move.

 

However, I don't see 1:1 as the end-all be-all that everyone's saying it is. Almost every game I love playing cannot be done properly with 1:1, because it's impossible to humanly do what happens in the games, like God of War! Like I said, it's great for games that only require mundane movements, but anything more and you run into a problem. That's where "general slashing" or, if you prefer, buttons, would be the only option I can think of. Unless they make controls where you just use your brain to "think" it! That would be weird. ^_^