Icyedge said:
wfz said:
Cheebee said:
wfz said:
Hynad said:
Cheebee said:
wfz said:
Kynes said:
What I don't get is why people want it to be perfectly 1:1 accurate. Does we play videogames to be as bad in them than in real life? When I play a tennis game, I want to be as good as Rafa Nadal or Roger Federer, I don't want to be as bad as I'm in real life. Being 1:1 isn't fun, because then 95% of the players here won't win a single point against a virtual Tsonga, or a virtual Nalbandian.
This is why I think 1:1 is a fallacy, and we want to be helped when we play games, because real life is much harder than videogames, and most of the time being real isn't as funny as winning.
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This is true whether people want to admit it or not. There are some simple, mundane exercises you can do in 1-to-1 and have fun, but when things get more complicated, you're limiting yourself to your real physical abilities. Have fun playing God of War and Tiger Woods golf.
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Quoted for truth.
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Some people here obviously never heard of the Difficulty Setting concept. ¬_¬
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We were talking strictly about 1-to-1 use of motion controller. As far as I remember, there is no "easy 1-to-1" and "hard 1-to-1." That is a ridiculous idea. =P 1-to-1 is just that... 1-to-1.
God I hate typing that (1-to-1) out constantly. We need to find an easier way to say it. like 121. >.>
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Lol, I was going to say exactly the same thing, you beat me to it! 1:1 Is 1:1, easy or hard 1:1 is just silly. XD If it's made easier, then it's not 1:1.
And bytheway, there's the easy way to type it, 1:1. 
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*face palm* Thank you.
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Difficulty setting like assist in Move table tennis. The paddle will go in front of the ball by itself, like W.S.R.. If you prefer total 1:1, then you also have that option. The difficulty setting remove total 1:1 in favor of a limited 1:1. Thats what he meant guys.
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I hadn't thought of that before, it makes sense. Thanks for clearing that up. Table Tennis sounds like a wonderfully fun game to play with 1:1 for those who don't own a table themselves. I think that's perfect for the Move.
However, I don't see 1:1 as the end-all be-all that everyone's saying it is. Almost every game I love playing cannot be done properly with 1:1, because it's impossible to humanly do what happens in the games, like God of War! Like I said, it's great for games that only require mundane movements, but anything more and you run into a problem. That's where "general slashing" or, if you prefer, buttons, would be the only option I can think of. Unless they make controls where you just use your brain to "think" it! That would be weird. ^_^