I’m sitting in a dark room on the third floor of BioWare’s Edmonton offices, and everything has changed. PC Gamer loved Dragon Age, slapping a 94% score on it and proclaiming it the best RPG of the decade. No developer could be blamed for simply jamming the existing framework with more quests and calling it a sequel. But BioWare aren’t doing that. Dragon Age 2 is a tectonic shift in approach, a game that has actively learned from feedback, from criticism, and from the techniques of the studio’s mega-selling stablemates. This is Dragon Age fundamentally altered and upgraded, with three core areas – dialogue, combat and visuals – comprehensively gutted and redressed by its Canadian developers. The game’s sharpened and tightened look demonstrates the team’s commitment to the revamp: BioWare are aiming for visuals that truly represent Dragon Age’s violent world. Stark, clean lines dominate, high contrast environs as the counterpoint to spiky, angular enemies. It’s a galaxy away from Origins’ muddy browns and indistinct texturing. An upgraded, lightning-fast combat engine drives home the changes. The player character – going by the name of Hawk and referred to as ‘Champion of Kirkwall’ – moves faster than anything in the first Dragon Age, his attacks thunking into flesh with visceral force. BioWare’s mantra is ‘when I press something, awesome happens’. It’s proven as I witness the sword-wielding player-hero flitting between mano-amano scuffles. Special abilities are deployed liberally, twatting hurlocks and genlocks in the air, into the ground, rending bone and flesh exactly as you’d expect an angry man with a humongous sword would. Nothing highlights Dragon Age 2’s refocus as much as the moment the Champion turns to his companion and starts to speak. Up pops a conversation wheel, peppered with choices of dialogue. Selecting one sets Hawk talking. Gritty of tone and fluffy of facial hair, he’s an obvious badass in a way Origins’ user-defined specimens could never be. This is Dragon Age as viewed through Mass Effect glasses, and Hawk is your Commander Shepard. read the rest of the preview http://www.pcgamer.com/2010/09/18/dragon-age-2-origins-through-mass-effect-specs/
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