I've been on board with motion controls since I saw Wii Sports revealed/demoed at E3, it's 2010 now and yet some of the complaints back then aren't being improved upon, and in some aspects just flat out worse.
Complaint #1: So many accessories and they cost so much - Wii remote 40 dollars, Nunchuck 20, classic controller 20, this was a major issue before and even having so many add-ons it could get a little confusing as to what exactly you needed for each game, today we have the Move controller being 50 dollars, the navigation controller being 30, and a PS Eye being 50 as well, which is more expensive when you think about how some games require two move controllers for one player. Kinet tries to remedy this by making it all in one controller but its got its own hefty price which makes mass adoption a little harder.
Complaint #2: The Nunchuck motion controls blow - Yeah it doesn't exactly have the the best precision but for most games especially in the FPS genre it gets its job done well, and at least it has a motion sensor. For those not in the know, the Navigation controller opts out on any motion sensors at all, if you watch the Killzone 3 videos with the Move being used, all motion is done with the Move controller that also controls your aiming, anyone that has played CoD on Wii like a religion (like me, ECC, and the CoD reflex league) everyone knows how every little movement of your right hand hurts your aiming, a steady hand wins you matches time and time again, it's just disappointing to see a missed opportunity.
In other cases with things like The Fight (and similar games only using two move controllers) and Kinect, they're taking out the nunchuck completely and losing the ability to control movement in a 3D space, simple things like walking is now having to be done by the game itself, putting it essentially on rails for you. Like it or not this limits what you can do in a game a LOT, recently Metroid Other M opted out on Nunchuck controls and in turn you couldn't even move in first person mode which was an odd design choice and makes a perfect example of how not having a way to input movement can hinder the game itself.
Complaint #3: Reliability - No, the Wii remote nor Nunchuck is far from perfect, and many of its early games had issues of reliability where the motion wouldn't register right, every now and again you see it happen, this is probably the zone where experience with the controller itself comes into play, but these issues have been shown to appear even on the new controllers.
Everyone remembers the infamous bit from E3 2009 with the Kinect Reveal...
And this year at E3 when demoing Move and Tiger Woods it presented a similar issue of reliability that Tiger Woods with Wii Motion Plus has (check 1:30ish to 1:40)
While I have no doubt some really awesome experiences will be had with these new controllers and there are ways around the limitations we must continue to address issues we've had in the past and not falter because of something being new, shiny, and hyped. It seems like many of these issues of the past have been largely overlooked even by the guys at Sony and Microsoft, but the issues back then are just as much of an issue now especially if you want to claim to have the best motion controls out there.
MaxwellGT2000 - "Does the amount of times you beat it count towards how hardcore you are?"
Wii Friend Code - 5882 9717 7391 0918 (PM me if you add me), PSN - MaxwellGT2000, XBL - BlkKniteCecil, MaxwellGT2000








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