All new screenshots I found over at Nintendo Everything: http://www.nintendoeverything.com/50136/
The link shows a graphical comparison between two screenshots, one with the effect and one without (top image = no effect)
- MT Framework Mobile being used for Resident Evil: Revelations and Super Street Fighter IV 3D
- Jun Takeuchi couldn’t believe the results they were getting at first
- Resident Evil: Revelations uses common rendering techniques on the PS3/360
- This includes HDR rendering, surface shaders, normal maps, depth of filed, gamma correction
- Motion blur apparently isn’t compatible with 3D
- Motion blur only used in 2D mode
- Up to 2xAA in 2D mode
- Anti-aliasing off in 3D mode
- Graphical comparisons (top image doesn’t have the effect)
I'm impressed by the look of this game as well as the capabilities of the 3DS in general, especially for a handheld, and even more so for a Nintendo system :p
some examples:
Left without HDR, right with HDR:
Normal maps:
Surface shaders, self shadowing: