miz1q2w3e said:
It’s to be expected. Like how HD consoles can do a whole bunch of visual effects in 720p but if they wanted to make a game in 1080p, it would need to have some of the effects removed/less polygons..etc you need TWICE the output resolution (width)in 3D than you would otherwise need in 2D, so it makes sense “800×240 top (effectively 400×240 per eye)” – http://en.wikipedia.org/wiki/Nintendo_3DS – see chart |
they didn't need it to be 3d. this looks to be a more hardcore handheld though