jarrod said:
Carl2291 said:
jarrod said:
Carl2291 said:
jarrod said:
Carl2291 said:
jarrod said:
Monster Hunter Tri outsold basically all Capcom's HD games except RE5, DMC4 and SF4 (and all combined only, bar RE5), and it's vastly outperformed it's PS2 predecessors (by like 3:1 over MH2, 4:1 over MH1) so that game's sales aren't exactly a mark against it. Besides, it's use of motion control is pretty well mitigated (only some pointer menu selection is mandatory) and it's even (optionally) bundled with a CCPro in all markets, I'm not really sure why it's even really being brought up in the thread on motion control? Why not compare a game that actually uses motion control intrinsically (like Zack & Wiki) for comparison?
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Or Resident Evil 4 Wii Edition, Umbrella Chronicles, Darkside Chronicles?
Or Metroid Prime 3, Metroid Prime Trilogy, Metroid: Other M even?
Call of Duty 3, World at War, 4?
Red Steel, Red Steel 2?
The Conduit?
Punch-Out!!?
Mad World?
Zack and Wiki if you so want to go there too.
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Most of those games use pretty standard controls that are contextually adapted (like Madworld), or mainly just pointer controls (essentially a lightgun, which all those railgunners and FPS/TPS use). And Punch-Out is best played NES style even. None are really all that close to a "waggle-fest" mini-game comp like Carnival Games. Hell, in terms of actually interface, even something like Heavy Rain comes closer than probably everything up there besides maybe MadWorld, and that's despite Heavy Rain using dual analogs and button presses.
And actually, if Carnival Games were a PS3 game, it's be the 8th best selling 3rd party title funny enough. And the 2nd best selling exclusive one. Interesting.
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Yet they are still motion control games. So I don't see your point... They are all motion controlled games on the same platform. You really have no way out of it...
And not necessarily. Because the PS3 userbase isn't a userbase filled with children and old people who buy games like that. It would be lucky to sell 500k on the PS3 really...
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Way out of what? Carnival Games found an audience and did great, it was the right game at the right time with the right push. Sadly, that's something few 3rd parties have really managed on Wii. Still, the games you brought up don't make for the best of comparison due to use of motion control (it's either optional, negligible or mainly pointer control for everything but MadWorld), and nearly all them also met or exceeded expectations anyway.
I also agree CG wouldn't have sold as well on PS3 though. Different demographics, different priorities, different mindsets, different financial commitments and about half the userbase. Though honestly, I'd say the same about most of Wii's exclusive million sellers (Just Dance, Mario & Sonic 1-2, Raving Rabbids 1-2, Red Steel, MH3, etc).
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You're trying to make excuses... Yet all of them use motion control. So as I said, there is no way out of it. Doesn't matter if they don't use it as much, they still use it. How do you know they all met or exceeded expectations? Did the developers of each game say so, or are you just making things up?
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What excuses? Heavy Rain didn't sell as well as COD4 either, what's that mean then exactly?
And in most cases for the games meeting/exceeding expectations, I'm going off (1) a sequel being greenlit or (2) the publisher saying so. Generally neither of those things happens when a game doesn't meet a certain sales threshold. And the only ones we can safely say flopped up there are probably MadWorld and Red Steel 2. RE DSC didn't meet expectations either (it sold 600k, 800k was expected), but that's still a pretty decent amount and well ahead of any comparable games on other platforms. None of the PS2 Gun Survivors even passed 500k by comparison.
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