Killiana1a said:
I think the disagreement between Valve and Microsoft stems from a few issues:
First, Valve created and owns Steam for the PC. By and large, the extra content via Steam for TF2 is free. As a result, Valve is coming at it from almost a freeware angle.
Microsoft with Xbox Live wants to charge for each and every little content down to the wrist watch on your Live Avatar. When you have one esteemed developer who has basically a freeware platform (concerning after release patches and content) wanting to bring that content to Microsoft, there will be a fundamental disagreement on whether it should be priced and exactly how much.
Second, Valve may actually be quite envious of Microsoft's Xbox Live being so lucrative compared to Steam. PC gaming compared to consoles in the past decade is down the tubes in profit potential for game developers. Xbox Live being the Microsoft equivalent of Steam has found a boon in console gaming that Valve has not quite found in comparable numbers with Steam and PC gaming.
Finally, Valve is letting management speak when the board should shut them up. Allowing Gabe Newell to run his mouth without a PR rep right by his side may cause Valve to burn bridges and future profitability with one of the console makers. A single interview from a higher up gives us all insight on the corporate culture. If that corporate culture is openly dismissive and possibly antagonistic towards one of the console makers, then don't underestimate either of the console makers. Sony, Microsoft and Nintendo are powerful enough alone to blackball a company such as Valve. Valve never created Mario, Gran Turismo, or Halo which are 10 million seller series and the faces of the console. What has Valve done for either Microsoft, Sony or Nintendo that they have not done themselves? Port the Orange Box? Puh-lease.
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Do you know Steam isn't as lucrative as Live? I don't. It sells a heck of a lot of stuff and gets a lot of traffic, much of it focused purely on purchasing via Steam. I wouldn't be surprised to find it very lucrative. A lot of full price titles will sell via Steam vs Live, for example, with many PC gamers buying Black Ops from Steam vs retail. In fact, when looking at PC sales it's worth noting a lot of them are hidden from view, taking place via Steam (Ias the market leader on PC) as well as other Digital stores.
Also, why should Valve shut up? They've always been vocal and it's part of their identity. I prefer the fact I always have a sense of what Valve really think vs the usual corporate bullshit. I can't think of any other developer where someone like Gabe would jump on a plane to Australia due to a community bet to show commitment to their fans concerns and requests.
In terms of these comments in particular, I'd note that Valve seem to be taking the burden of responsibility on themselves - they're stating their assumptions were wrong and didn't pan out.
Valve's development approach is different and geared to how they operate on Steam, end of story. Clearly, looking at things from their point of view what they want is:
1 - an open infrastructure where they can deliver and evolve games their way
2 - an easy to program for development environment focused on the SDK and the developer.
Their comments this gen have been consistent and no surprise. Initially they focused on PC and commented on PS3's challenges for a developer because the 360 was, at that time, far better for point 2) above and Valve hoped to evolve a relationship with MS that would also get them point 1) as well.
This hasn't happened, and now they are in a situation where PSN on PS3 is clearly better for point 1) and while 360 remains better for point 2) PS3 would appear, on more recent comments from developers, to be pretty close to the 360 in terms of SDK.
Therefore, right now, and probably for the rest of the gen, the PSN/PS3 combination is clearly more attractive to Vale specifically. They can put Steamworks on it, they can continue with their way of supporting games and evolving them, and they can develop realitively easily on the platform.
I don't see any one side as more or less right or wrong here - it's about the specifics of what different companies are offering/looking for and all that's happened is that from seeming the better choice for Valve the 360 has switched places with the PS3.
I personally like Valve's approach, I like the way they see a game as being something in evolution, to be continuously improved over its life. Too many people think they are just releasing bug fixes all the time, which is wrong. They monitor actual gameplay, they alter balance over time to improve the game on the basis of actual observation of the game in action, they release lots of free updates with new content... all of which doesn't fit too well with Live, which doesn't mean Live has to change per se, but that Live isn't that well suited to Valve.
Finally, I'd note this doesn't mean they're suddenly backtracking on their earlier comments about the PS3. The thing is I'm sure they still believe them, or believe they were correct at the time, and I suspect they were correct at the time. For a developer like Valve, the PS3 was a bit crap at launch, with a weak SDK and poorly documented libraries vs the great SDK the 360 shipped with.
Valve, unlike many people, seem willing to evolve with time themselves, accepting change and responding to it instead of sticking to early assumptions and trying to defend them. They see the PS3 was weak at launch but they respond to its improvements in SDK. They see Live was the better choice at launch for them but respond to changes in PSN which make it the better choice today.
Finally, they're not going to abandon 360, they're simply going to put a bit more focus on PS3/PSN for post release efforts vs Live where they feel those efforts are essentially blocked.