Killiana1a said:
If the numbers are hidden from view, then they might as well never happened. As for the numbers, just consider the yearly million sellers for the consoles vs. PC. I can name plenty of console games who have reached the 3 to 5 million mark in the past 2 years. I can't do the same for the PC. Thus, the PC gaming market is a whole hell lot less lucrative than the console gaming market. I am not going to go tit-for-tat on open sourced vs. closed source. Both work. I guess I should have said, "show greater prudence" instead of shut up on my last point. If you like Gabe Newell because he is an in your face, tell it like it is sheriff then good for you. I don't because video gaming, consoles in particular have gone from being run by the devs to including more and more straight up business types like Bobby Kotick. If you want to get to the table to talk business, then you need to speak their language. Furthermore, lambasting a company or companies will mean you as the dev CEO will have a lot of backtracking, ass kissing and explaining for that interview you gave a year or two ago. My point is Gabe Newell should be more cognizant of his words. They aren't just heard and read by his fans. Potential business partners are tuned in. Why would I want to sit across the table from Gabe if I know he is a reputable backtalker who trashes every company when he doesn't get exactly what he wants or things don't pan out as expected and the deal falls through? |
Your point on prudence is certainly fair enough. I personally like outspoken types - say Jim Cameron breaking into the editing suite when locked out of it on his magnum opus Piranaha 2 - but of course this has to be balanced against business prudence, but right now it's clear that, with their own distrubution platform and a market lead on PC Valve remain pretty able to say what they want. This might change over time - and if it does I'll be willing to bet Valve start showing more prudence, too.
But to say if it's hidden it's as though it didn't happen is plain wrong. Valve sell a lot of their own titles through Steam, they sell a lot of other titles through Steam and get a cut. They make a lot of money from Steam, and whether they chose to make it public or not that money is sitting is their back account - it happened and that's what counts, not whether we know about the numbers or not.
Sure, console seems more lucrative, but you have to consider the focus. Activision make more money from PC than console simply due to one game - WoW. With Steam, Valve are the dominant digital download store for PC gamers, and unlike PSN and Live, Steam's store is home to AAA titles at launch. People are pre-ordering Black Ops from retailers for 360/PS3 but on PC many are pre-ordering from Steam, this gives Valve huge power and influence beyond a mere developer of individual titles. They are also, at the same time, a retailer of games as well, and make money from the titles they sell just like any other retailer.
Lucrative is specific to the company, not the platform. Console games individually can sell more, but as Wow (and I'd argue Steam also shows this) it is possible to be more lucrative on an individual basis on PC because the platform is open.
People make the mistake (not saying you are) of seeing PC as an MS platform due to Windows, which is nonsese. 360 is the only big platform for MS, on PC they are a minority player with the PC version of Live (which is a minow next to Steam relative to the market), PS3 is the platform for Sony and in both cases they control those platforms and make money from every game on them in some form or other.
On PC, Valve is the only developer (so far as I know) making money in a similar way through Steam, and as the market leader by far they are clearly making the most money (i.e. being the most lucrative) compared to anyone else bar maybe Activision with WoW on the platform.
So individually, the PC is clearly far, far more lucrative for Valve than consoles and that seems unlikely to change anytime soon. Sure, they make a nice bonus selling 2 million copies of something on 360, but I'm pretty sure that's the small end of the equation to what they make from PC as a platform thanks to Steam.
But should they be a bit more prudent from a business perspetive? Sure, probably - but again, give me the big characters any day vs the corporate suits (and Gabe is for sure a big character!).
Try to be reasonable... its easier than you think...







