@lordtheKnight the PSP games ran fine for me. as a matter of fact Liberty city had better visuals than the original GTA3. It really dont matter at the end of the day. THe DS is not getting a true 3d GTA game, nothing you and I can do about.
GTA 3DS is a given! | |||
| Yes | 180 | 79.30% | |
| No | 47 | 20.70% | |
| Total: | 227 | ||
@lordtheKnight the PSP games ran fine for me. as a matter of fact Liberty city had better visuals than the original GTA3. It really dont matter at the end of the day. THe DS is not getting a true 3d GTA game, nothing you and I can do about.
| oniyide said: @lordtheKnight the PSP games ran fine for me. as a matter of fact Liberty city had better visuals than the original GTA3. It really dont matter at the end of the day. THe DS is not getting a true 3d GTA game, nothing you and I can do about. |
I know that. I just say it was stupid to think that an artsy game, in the form of the older games that still sell less than the worst selling 3D game, would tear up the charts.
Then again, the marketing blew chucks. Even looking like that, ads showing just the main character going on rampages, like every other GTA ad since III (perhaps excepting Advance), might have helped a lot. I've seen the ads, and the gameplay is barely there. You just see a bunch of comic book style drawings. I would have thought it was some funky side game (like a visual novel) if I didn't know what the game actually was.
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs
@thelordtheKnight your actually right, now that I think about the ads did blow. Hell even the 1st PSP one had a bunch of ads, they were actual good. I'd thought it was PS2 game had I not know better and seen PSP at the end of the ad. The adveritsed GTA PSP like it was actually part of the main series
| oniyide said: @thelordtheKnight your actually right, now that I think about the ads did blow. Hell even the 1st PSP one had a bunch of ads, they were actual good. I'd thought it was PS2 game had I not know better and seen PSP at the end of the ad. The adveritsed GTA PSP like it was actually part of the main series |
I looked up the ads on youtube, and aside from playing with the controversy in the first ads for III, what you saw was the same thing until CW blew the simple, winning marketing formula.
And it's like if Mountain Dew ads started looking like ads for wine.
This is partly what I meant by the artsy part.
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs
| dunno001 said: Hrm... I don't think there will be. Both the GBA and DS ones have been, well, half-assed compared to the console versions, probably to show that the market for "weaker graphical versions" doesn't exist. And I do see Rockstar as a graphical whoring company, so the 3DS will be skipped, I think. |
Chinatown Wars was definitly not a half-assed effort. It's still the highest-rated title on the system on Metacritic (though finally, there's another title rated about as highly).
If Rockstar is a graphics whore company, they'll definitly jump on the 3DS.
This doesn't contradict my earlier point--I just think it's an incorrect analogy of why Rockstar would develop anywhere. I still think GTA on the 3DS is unlikely, but based on sales.
wfz said:
There was no need for you to go so ballistic, calm down man. It's true, gamers wanted the same games with different controls, or more specifically, they wanted the core experience to stay the same. The gamers know they like the core experience, and would like it replicated somehow on the Wii with the new controls and some evolution in the series. When gamers said they wanted those games, they didn't mean they wanted name titles. They wanted "a resident evil styled game" "a sandbox game similar to GTA" "a survivor horror like dead space" "a great FPS on the Wii like CoD" That isn't what they got with any of those games. That's why Wii owners were, and are, upset. The gamers don't want names. They don't want the name "GTA" stapled on a cooking game. When gamers asked for GTA, what they were asking for was a GTA styled game, which China Town Wars was not. The developers tampered with and experimented with their series in ways that the audience did not enjoy and did not want. It's the developers fault and their fault alone for not understanding the true market needs. Sure, there's room on the Wii and DS to do amazing new styles of games. Games that gamers haven't even thought of yet! That is one of the main drives for Nintendo, to create games that gamers don't even realize they need yet, but when they see it they will realize just how badly they do. It's up to developers to make the RIGHT choices when inventing new gameplay ideas. It is up to them alone to make sure that they cater to and understand the true market needs. If they don't, they will fail, and it will be their fault alone. You can't blame consumers for not wasting money on goods they don't deem worthy. It's ridiculous, but sadly, I see it happen all the time in this industry. |
When gamers said they wanted those games, they didn't mean they wanted name titles. They wanted "a resident evil styled game" "a sandbox game similar to GTA" "a survivor horror like dead space" "a great FPS on the Wii like CoD"
I wanted to snag this because the Wii got all this stuff. Dead Rising was retooled to be like RE4, Scarface and Bully both appear on the Wii (Scarface is actually fun, I haven't played Bully, unfortunately), great FPS's exist in limited form. Mostly Metroid Prime 3 and, well, the Call of Duty games. I believe MoH: Heroes2 was the first to come close to Metroid Prime's control quality. I don't personally consider Dead Space "survival horror," but more "action horror," a la Bioshock. There are horror games on the Wii, both good (RE, Silent Hill, Fatal Frame in Japan), average (Manhunt 2, Cursed Mountain), and cheeseball crap (Escape from Bug Island, Obscure 2, Onechanbara).
I'm saying that the Wii owners upset over the different versions of name brands or genres on the Wii, are upset only because they lack an understanding of the point of the Wii. Which was to be drastically different from the competition so that the Wii would stand out from, to consumers, from the Xbox360 and PS3. I theorized early on that that very focus may be why the Wii was technologically a generation behind the other two--to discourage straight ports of 3rd party titles. Otherwise, the Wii would have just been in the same situation as the poor (but wonderful) GameCube.
My Wii collection is pretty neat. It's only 30 games (disk-based), but damn if it isn't unique compared to my other game libraries. It in no way resembles my Xbox360, PS2, or GameCube collections. Frankly, I like how unique it is. I'm not bothered that Dead Space is different on the Wii. I like that it made rail shooters relevant in home consoles. The same is true of my DS collection. The variety in both of those collections is pretty nice (though I have a lot of zombie blasting rail shooters on the Wii--like, all of 'em), and I like that. Yeah, sometimes I'm upset at the treatment some Wii games get, but it was meant to be different. You might disagree, but feel free to take a look--I think my Wii and DS collections are pretty nice, and ever-growing (if they seem thin, I am supporting 4 current-gen systems at the time, as well as several classic systems).
Oh, and I will defend Chinatown Wars on the DS to the death (of the internet) because I love the hell out of that game. It was fun, it was funny, it was clever, and despite a change to the formula, it was very much a GTA game. It's my top DS title, hands-down--and I have some kick-ass stuff on there. Contra 4, Ninja Gaiden, Ninjatown, Advance Wars: Days of Ruin, Bangai-O Spirits, two Castlevanias, etc. I sincerely think Rockstar did the right things, and the best they could given the platform, when concerning GTA: Chinatown Wars. They played to the system's strengths, it had a wide variety of gameplay, and this worked around the system's weaknesses. I think it still has more lines of code written for it than any other DS game (last I read, anyway).
Personally, I don't think that developers are always making the best decisions on the Wii or DS, but they aren't all making wrong ones. Chinatown Wars and Dead Space: Extraction? They both play to the way Nintendo wanted games on the systems--different. New. Unique. Experimental.
I've said before how stupid I think consumers are. And they, we, are all a bunch of drooling retards at times. Consumers don't know anything. Consumers told Atari to make the Lynx bigger, which was disastrous. Consumers buy singing mounted fish for their den. Consumers don't tip because they blame the pizza delivery guy as if he can control how busy the evening is, making a delivery a little late. Consumers complain that their McDonald's coffee is too hot. Consumers blame McDonald's for being fat. Consumers ask for help finding the item right behind them at Target. At some point, we have all been that retarded consumer. I've worked for tips, and I've worked retail, and I now do my best not to be the kind of drooling moron many consumers are. But I've seen them. I knew a guy that worked the electronics counter at Wal-Mart who got lectured because this woman believed Halo 3 would play on the PS3. All because her husband said so--but the electronics guy at Wal-Mart didn't know better?
Wii and DS owners need to stop whining about what isn't on the systems--or how what is there isn't to their expectations, and start enjoying what's really good that's there. In the end, they only hurt themselves by overlooking some great games all because they're busy wanting something else.
Sorry to rant. It's what I do. It's passion, man.
Resident_Hazard said:
When gamers said they wanted those games, they didn't mean they wanted name titles. They wanted "a resident evil styled game" "a sandbox game similar to GTA" "a survivor horror like dead space" "a great FPS on the Wii like CoD" I wanted to snag this because the Wii got all this stuff. Dead Rising was retooled to be like RE4, Scarface and Bully both appear on the Wii (Scarface is actually fun, I haven't played Bully, unfortunately), great FPS's exist in limited form. Mostly Metroid Prime 3 and, well, the Call of Duty games. I believe MoH: Heroes2 was the first to come close to Metroid Prime's control quality. I don't personally consider Dead Space "survival horror," but more "action horror," a la Bioshock. There are horror games on the Wii, both good (RE, Silent Hill, Fatal Frame in Japan), average (Manhunt 2, Cursed Mountain), and cheeseball crap (Escape from Bug Island, Obscure 2, Onechanbara). I'm saying that the Wii owners upset over the different versions of name brands or genres on the Wii, are upset only because they lack an understanding of the point of the Wii. Which was to be drastically different from the competition so that the Wii would stand out from, to consumers, from the Xbox360 and PS3. I theorized early on that that very focus may be why the Wii was technologically a generation behind the other two--to discourage straight ports of 3rd party titles. Otherwise, the Wii would have just been in the same situation as the poor (but wonderful) GameCube. My Wii collection is pretty neat. It's only 30 games (disk-based), but damn if it isn't unique compared to my other game libraries. It in no way resembles my Xbox360, PS2, or GameCube collections. Frankly, I like how unique it is. I'm not bothered that Dead Space is different on the Wii. I like that it made rail shooters relevant in home consoles. The same is true of my DS collection. The variety in both of those collections is pretty nice (though I have a lot of zombie blasting rail shooters on the Wii--like, all of 'em), and I like that. Yeah, sometimes I'm upset at the treatment some Wii games get, but it was meant to be different. You might disagree, but feel free to take a look--I think my Wii and DS collections are pretty nice, and ever-growing (if they seem thin, I am supporting 4 current-gen systems at the time, as well as several classic systems). Oh, and I will defend Chinatown Wars on the DS to the death (of the internet) because I love the hell out of that game. It was fun, it was funny, it was clever, and despite a change to the formula, it was very much a GTA game. It's my top DS title, hands-down--and I have some kick-ass stuff on there. Contra 4, Ninja Gaiden, Ninjatown, Advance Wars: Days of Ruin, Bangai-O Spirits, two Castlevanias, etc. I sincerely think Rockstar did the right things, and the best they could given the platform, when concerning GTA: Chinatown Wars. They played to the system's strengths, it had a wide variety of gameplay, and this worked around the system's weaknesses. I think it still has more lines of code written for it than any other DS game (last I read, anyway). Personally, I don't think that developers are always making the best decisions on the Wii or DS, but they aren't all making wrong ones. Chinatown Wars and Dead Space: Extraction? They both play to the way Nintendo wanted games on the systems--different. New. Unique. Experimental. I've said before how stupid I think consumers are. And they, we, are all a bunch of drooling retards at times. Consumers don't know anything. Consumers told Atari to make the Lynx bigger, which was disastrous. Consumers buy singing mounted fish for their den. Consumers don't tip because they blame the pizza delivery guy as if he can control how busy the evening is, making a delivery a little late. Consumers complain that their McDonald's coffee is too hot. Consumers blame McDonald's for being fat. Consumers ask for help finding the item right behind them at Target. At some point, we have all been that retarded consumer. I've worked for tips, and I've worked retail, and I now do my best not to be the kind of drooling moron many consumers are. But I've seen them. I knew a guy that worked the electronics counter at Wal-Mart who got lectured because this woman believed Halo 3 would play on the PS3. All because her husband said so--but the electronics guy at Wal-Mart didn't know better? Wii and DS owners need to stop whining about what isn't on the systems--or how what is there isn't to their expectations, and start enjoying what's really good that's there. In the end, they only hurt themselves by overlooking some great games all because they're busy wanting something else. Sorry to rant. It's what I do. It's passion, man. |
Rants are always fun to read^_^, but seriously, that was one hell of a stupid rant.
First, when Resident evil 4 hit the Wii, it sold incredibly well for being a last-gen port, mostly because the game delivered the RE experience that people knew and loved, with new controls. Manhunt is a crap game, and the other suvival horror games had their respective reasons for failure as well, (Cursed mountain having zero advertising, and having a quirky concept that wouldn't have sold muc on any console)
Other games in the classic genres on Wii suffer from other problems, like missing features that were standard on the N64 and having generally being crap compared to their respective HD counterparts. Call of Duty: World at War had no multiplayer worth mentioning, and were a rushed shadow of the game that the HD consoles got, despite everything that the HD games had expcept graphics are doable on Wii, and yet, that game still managed to sell over a million because there were Wii owners that wanted a classic FPS on their console. Metroid doesn't count as an FPS, they are not multiplayer, and play differently from other FPS games,they are a good example though, of how to transition a game series the right way. Just imagine if they made Metroid Prime 3 a rail shooter!
I promise you, if Wii hade gotten an FPS done right early in its life, with adequate multiplayer, 4P splitscren, 16 players online, graphics that pushed the Wii (Even though the Wii is weak, Wii owners seem to appreciate when developers have the decency to make the most out of what it's got, in the late 16-bit era, computers were lightyears ahead, but the weak old 16-bit platforms still got games like DKC and chrono trigger and not games that looked like last gen because developers back then didn't assume they didn't have to give a shit about presentation just becasue they were working on outdated hardware), then the Wii would have had a good chunk of the FPS market today.
Now onto the point about people expecting something different when buying the Wii. Yes, and NO!. When I got a Wii in 2007, I did so becasue I saw so many exciting new games for it, like trauma center and Wii Sports. Those games were awesome, and really fresh. I couldn't wait to play an FPS with the same kind of freshness to it that the new Wii games had, it would only have to have fun multiplayer, good graphics (I had heard at the time that the Wii was about 1.5 times as powerful as the gamecube, so I wan't expecting the HOLY SHIT! kind of graphics as my 360, but still games that looked nicer than my old gamecube games) and solid (not perfect, just solid) gameplay. I knew every games console get at least one decent game in every genre, after all, I had Time spiltters on my GC wich kicked ass, so I looked forward to playing an FPS with that fresh Wii-flavour to it.
I was surprised to see only one FPS on Wii in my game store, but I got it anyway, the game was RED STEEL, and it sucked ass. I forgave the game, becasue it was a launch title, but where the fuck was my one decent FPS? It never fucking came. Why didn't my decent FPS come? I got the answer from developer interviews on the internet later, apparantly, the Wii can't sell FPS games. W T F, they never even made any worth mentioning!
To point out to you how absurd your excuse of people wanting something different is, look at Castlevania Judgement and that Soul Calibur game. They are both in classic core genres, but THEY MADE THE WRONG GAME IN THE WRONG GENRE. The games tanked, and for good reason, I believe there would be plenty of gamers willing to try out Soul Calibur on the Wii with motion controls and all that, and a castlevania adventure game would be nice, but instead they turned what could have been an OK entry into each franchise into a crap spinoff from each franchise. "But they were being different and creative and that's what the Wii is all about" No! Those games are not even creative, they are core genres that got the wrong IP on them.
When Wii launched, it wasn't just exiting to expanded audience gamers, core gamers were exited as well to see how their favourite genres could play on the Wii, but that revolution was killed in its cradle thanks to the stupidity of the game industry.
Wich leads me to your second assumption. "Customers are stupid".
Before I try to counter that statement, let's look at the game industry. We have a games company that took their fighting game IP, with fighting game fans, who never played the game for its story what so ever, and they made an adventure game out of it without even trying the waters for a classic fighting game. And then we have another who took their side scrolling action/adventure IP and made a fighting game out of it.
Then we have a games company that DID try the water with a game in its proper IP (albeit a last gen port), Capcom with RE4. They later leseased a light gun spinoff that didn't sell as well as the last gen port. What do they do? Well release another spinoff of course, becasue that's the worst thing they can do! Third parties seem to like that strategy on the Wii.
Now, who do you think are truly the most stupid? Give me an honest answer.
Customers are not stupid! They are the ones that decide the direction of the market. There are stupid people yes, they exist everywhere, even inside the game industry. (Why did I say even for? I meant mostly inside the gaming industry!) But customers in general are never stupid. I happen to think that every Playstation console, and every console using the same business/image style is massivley overrated, but I never think people buying them are downright stupid. The very job of people trying to sell stuff is to try and make and sell what their customers want. The game industry has failed massivley at this, it's downright pathetic how bad they have been at figuring out what people want from them on a games console Hint: The same thing people have always wanted from them on every console, fun games (that belong to the right IP and genre!) with effort put into them in every known genre and also welcome, a few new genres.
Look at Nintendo's classic genre games! they have lots of effort put into them, and they perform the jobs people expect them to! Don't tell me that you think Smash Bros would be better of as a survival horror!
(And look at Metroid: Other M. The game doesn't perform the job metroid fans want it to, and the game is tanking by Nintendo standards. It's not becasue the customers are stupid, it's because atvertising something as something and then giving people something else frustrates and insults people. If Other M was a new IP, with those killer graphics and fast action that it has, the launch hype would be through the roof)
The only thing I agree with you about is China Town Wars. 3D GTA would be hard to do on any 5th gen console, and GTA: CW was a nice koncept. However, people like 3D GTA better, even though you and me think 2D GTA can be fun too, it doesn't mean the GTA fans that didn't buy it are stupid.
That was MY rant :P
I LOVE ICELAND!

@kungkras you have some good points, you and Hazard BUT what about now. Conduit didnt light sales on fire and dont say it was no ads cause god almigh there were some ads. Red Steel 2 is great. what happened there. Im not saying there is no audience for FPSs on Wii its just not as big as some think nowhere near that of 360/PC hell Halo is looking to sell 2 mil in one week!!! Even though Wii has double the install base an FPS wont reach that # in...hell maybe never. Hopefully 007 does close to a mil
| oniyide said: @kungkras you have some good points, you and Hazard BUT what about now. Conduit didnt light sales on fire and dont say it was no ads cause god almigh there were some ads. Red Steel 2 is great. what happened there. Im not saying there is no audience for FPSs on Wii its just not as big as some think nowhere near that of 360/PC hell Halo is looking to sell 2 mil in one week!!! Even though Wii has double the install base an FPS wont reach that # in...hell maybe never. Hopefully 007 does close to a mil |
Just because you saw some ads doesn't meant the amount was significant. Even 6th gen, even minor NES games, had more marketing.
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs
@lordtheknight a huge ass billboard in NYC is not significant?? I saw commericials everyday for like a month. I saw the magazine ads for severaly different publications running for at least three months. Trust me it was significant and also it doesnt even really matter. THis is 2010 we live in the years of Hulu and viral, people dont watch TV like they used to. So of course there not going to run game ads like they did back in the 90s. Outside of a few big titles (COD, HALO, Mario) people just didnt want that game. YOu cant use the no ads for that one