wfz said:
There was no need for you to go so ballistic, calm down man. It's true, gamers wanted the same games with different controls, or more specifically, they wanted the core experience to stay the same. The gamers know they like the core experience, and would like it replicated somehow on the Wii with the new controls and some evolution in the series. When gamers said they wanted those games, they didn't mean they wanted name titles. They wanted "a resident evil styled game" "a sandbox game similar to GTA" "a survivor horror like dead space" "a great FPS on the Wii like CoD" That isn't what they got with any of those games. That's why Wii owners were, and are, upset. The gamers don't want names. They don't want the name "GTA" stapled on a cooking game. When gamers asked for GTA, what they were asking for was a GTA styled game, which China Town Wars was not. The developers tampered with and experimented with their series in ways that the audience did not enjoy and did not want. It's the developers fault and their fault alone for not understanding the true market needs. Sure, there's room on the Wii and DS to do amazing new styles of games. Games that gamers haven't even thought of yet! That is one of the main drives for Nintendo, to create games that gamers don't even realize they need yet, but when they see it they will realize just how badly they do. It's up to developers to make the RIGHT choices when inventing new gameplay ideas. It is up to them alone to make sure that they cater to and understand the true market needs. If they don't, they will fail, and it will be their fault alone. You can't blame consumers for not wasting money on goods they don't deem worthy. It's ridiculous, but sadly, I see it happen all the time in this industry. |
When gamers said they wanted those games, they didn't mean they wanted name titles. They wanted "a resident evil styled game" "a sandbox game similar to GTA" "a survivor horror like dead space" "a great FPS on the Wii like CoD"
I wanted to snag this because the Wii got all this stuff. Dead Rising was retooled to be like RE4, Scarface and Bully both appear on the Wii (Scarface is actually fun, I haven't played Bully, unfortunately), great FPS's exist in limited form. Mostly Metroid Prime 3 and, well, the Call of Duty games. I believe MoH: Heroes2 was the first to come close to Metroid Prime's control quality. I don't personally consider Dead Space "survival horror," but more "action horror," a la Bioshock. There are horror games on the Wii, both good (RE, Silent Hill, Fatal Frame in Japan), average (Manhunt 2, Cursed Mountain), and cheeseball crap (Escape from Bug Island, Obscure 2, Onechanbara).
I'm saying that the Wii owners upset over the different versions of name brands or genres on the Wii, are upset only because they lack an understanding of the point of the Wii. Which was to be drastically different from the competition so that the Wii would stand out from, to consumers, from the Xbox360 and PS3. I theorized early on that that very focus may be why the Wii was technologically a generation behind the other two--to discourage straight ports of 3rd party titles. Otherwise, the Wii would have just been in the same situation as the poor (but wonderful) GameCube.
My Wii collection is pretty neat. It's only 30 games (disk-based), but damn if it isn't unique compared to my other game libraries. It in no way resembles my Xbox360, PS2, or GameCube collections. Frankly, I like how unique it is. I'm not bothered that Dead Space is different on the Wii. I like that it made rail shooters relevant in home consoles. The same is true of my DS collection. The variety in both of those collections is pretty nice (though I have a lot of zombie blasting rail shooters on the Wii--like, all of 'em), and I like that. Yeah, sometimes I'm upset at the treatment some Wii games get, but it was meant to be different. You might disagree, but feel free to take a look--I think my Wii and DS collections are pretty nice, and ever-growing (if they seem thin, I am supporting 4 current-gen systems at the time, as well as several classic systems).
Oh, and I will defend Chinatown Wars on the DS to the death (of the internet) because I love the hell out of that game. It was fun, it was funny, it was clever, and despite a change to the formula, it was very much a GTA game. It's my top DS title, hands-down--and I have some kick-ass stuff on there. Contra 4, Ninja Gaiden, Ninjatown, Advance Wars: Days of Ruin, Bangai-O Spirits, two Castlevanias, etc. I sincerely think Rockstar did the right things, and the best they could given the platform, when concerning GTA: Chinatown Wars. They played to the system's strengths, it had a wide variety of gameplay, and this worked around the system's weaknesses. I think it still has more lines of code written for it than any other DS game (last I read, anyway).
Personally, I don't think that developers are always making the best decisions on the Wii or DS, but they aren't all making wrong ones. Chinatown Wars and Dead Space: Extraction? They both play to the way Nintendo wanted games on the systems--different. New. Unique. Experimental.
I've said before how stupid I think consumers are. And they, we, are all a bunch of drooling retards at times. Consumers don't know anything. Consumers told Atari to make the Lynx bigger, which was disastrous. Consumers buy singing mounted fish for their den. Consumers don't tip because they blame the pizza delivery guy as if he can control how busy the evening is, making a delivery a little late. Consumers complain that their McDonald's coffee is too hot. Consumers blame McDonald's for being fat. Consumers ask for help finding the item right behind them at Target. At some point, we have all been that retarded consumer. I've worked for tips, and I've worked retail, and I now do my best not to be the kind of drooling moron many consumers are. But I've seen them. I knew a guy that worked the electronics counter at Wal-Mart who got lectured because this woman believed Halo 3 would play on the PS3. All because her husband said so--but the electronics guy at Wal-Mart didn't know better?
Wii and DS owners need to stop whining about what isn't on the systems--or how what is there isn't to their expectations, and start enjoying what's really good that's there. In the end, they only hurt themselves by overlooking some great games all because they're busy wanting something else.
Sorry to rant. It's what I do. It's passion, man.







