mirgro said:
I can already see a bunch of problems with this. How do you determine who gets what loot? If everyone gets goodish loot from these encounters, why should the shitty chobs get as good loot as the ones who know perfectly what they are doing?
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Everyone are reqarded equally for participating in something, whether that's a small event, killing some random enemy or an epic boss encounter. The loot will of course be appropriate, but every player will be rewarded the same, both with loot and XP. This way, every time you meet a player in the wild, you can help each other out without griefing the game for the other player by stealing loot or XP from them. Basically, this means GW2 becomes a real cooperative MMO, instead of something like WoW where you have to team up with someone to share rewards, and if you don't team up, but try to help another player, only one of you will be rewarded. That's not all that fun...
mirgro said:
If you are going to have endless epic moments, what the hell will you have to wow players when they reach the end of the game?
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Depends on how epic the moments can get. The boss fight with the Shatterer seems very much more epic than the first boss battle with the centaur shaman, so imagine what ArenaNet might have in store when you get to the endgame.
mirgro said:
If every profession can do something, what will the difference between a ranger and a warrior be?
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Every profession can't do the same things. No profession can wield all weapons, and depending on what profession you are, you will handle a weapon differently. A ranger with a dagger gets assassin like skills, with some very acrobatic moves, backstabbing, etc., while a necromancer with a dagger get skills that suck life from their foes. So just because several professions can wield a weapon and be good with it, doesn't mean that they do the same thing.
I'll gladly answer more questions if you have any. 