Michael-5 said:
CGI-Quality said:
Smashchu2 said:
CGI-Quality said:
Smashchu2 said:
I missed the Uncharted thing. My bad.
Again, it was a week comparison. The NPD numbers showed the month was down. November would be up because it's November.Also, how much was the increase from the Slim model and how much was from the game?
Also, the numbers I posted are not inaccurate because they have a source associated with them. Look at the bottem of the page and you can see the news report giving the numbers. I also checked them against other sources.
Why should I answer your questions? They are just trying to shift the argument to something outside of what we are talking about. The are not trying to prove a claim.
The post you made is trying to "chesse," the argument. You can win on facts so you rely to trying other tactics, like having me answer BS question that we botrh know serves nothing to the current argument. You didn't mention the meat of my last post (which is, that there was no increase in hardware because the % increase is too small and a week is not a reliable period of time). Your argument is now trailing off.
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Actually, my questions hold much validity. You claim there was no increase on either GoWIII or Uncharted 2. I refutted your claims by showing you proof available right here on the site. You even went as far as to claim the numbers went down during the weeks of both releases, and showed me "evidence" from a site infamous for inaccuracy.
My argument hasn't trailed anywhere, you just didn't like the answers you got. And if anything, YOUR argument has trailed off.
1. You first claimed Sony's games move no software. 3-5 million in sales isn't "not moving software".
2. Then, when you couldn't really defend that, you switched to hardware. You said their games move "no hardware". Uncharted 2 moved 25% additional hardware the week of it's release. In that same topic, you claimed PS3 hardware went down.
3. Finally, you said the sales of their games will never put them on top. Although that's irrelevant to the topic (which was pointed out to you earlier), it was never a reason Sony won any generations in the first place. Amount of content overall, not how much each individual IP sold.
Your claims have been refutted, bottom line, which now leads me to believe that you will perpetuate this given that you couldn't prove me wrong, factually, just for the sake of having the last word.
In the future, if you claim someone is "BSing" and/or "delusional", make sure they can't refute your claims in any way.
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The questions I saw were you saying "What, don't like VGChartz," These would not be helpful to the argument are they detract attention.
1)My claim was always hardware. If I said software, it was a typo (but I hope it would be clear by how I'm wording everything).
2)But data shows that both the month of Uncharted's and GoW3's sales were down over the month prior. This means that neither game could help push software, only in a very short term period (and a week is very short term. For most businesses, short term is less than a year). These definatly would not be Mega hits. If it's only 1 week, how much is that helping? How much of that can we attribute to normal variation?
3)What put Sony on top is that they managed to get all of the third party support, helped by the fact that developers did not like Sega and Nintendo and betted on Sony primarily. There is perfect correlation with when Sony launches and how well they do.
Your claims have been refutted, bottom line, which now leads me to believe that you will perpetuate this given that you couldn't prove me wrong, factually, just for the sake of having the last word.
Someone is arrogant. I have thrown a lot of knives at your argument with no rebuttle. I would love to see your response.
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I notice you have a knack for labels (arrogant, delusional). Guess that's what happens when the crutches to your argument have been knocked over. Now I see how psrock felt
Anyway....
1) Your claim was not just hardware, as you specifically mentioned software and how Sony's games are "laughable for 1st party". Then you said they always have to laucnh first to win, when they've never launched first in any gen and have only lost this one.
2) Nobody claimed Uncharted 2 nor God of War III were mega hits. That right there tells me you made something out of nothing. Also, never in your earlier posts did you say "down from the month prior" you said the weeek of those releases the numbers "went down". Very different.
3) 3rd party devs didn't like Sega or Nintendo? OK. So how'd they survive the two gens prior? Nintendo had plenty of 3rd party support (in particular). Devs had just moved on from the cartridge phase. Didn't mean "they didn't like them". In fact, the Dreamcast had a plethora of 3rd party big names (exclusive to it too) - Street Fighter III: Double Impact, Resident Evil: Code Veronica, Rival Scholls, Power Stone, Crazy Taxi's 1 & 2 and the list could go on and on. Yes, both the PS1 & PS2s relied heavily on 3rd party support, no doubt, but Sony's own games held their own as well.
Like I said, you'll continue to prolong theis discussion, without an argument. And your credibility was in jeopardy the moment you claimed VGC was not proof of anything, as well as using Wiki for proof of numbers.
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You see the part I underlined? I don't mean to insult you CGI, but you never address it. You ignored it, and replied to the part of his comment that you wanted to. You complain when he didn't answer all of your questions, and he apoligized when he missed a topic, but you do the same in return.
Anyway keeping this simple, and keeping it on topic to as why these franchises aren't "mega" franchises.
1. I never read SmashChu2 say software anywhere, were talking about hardware and his point is that none of PS3's. Hang on, I will stay on topic.
A topic was raised about an early launch for the console aids in the development of "mega" franchises. This may be true, but isn't required (as in the case of the Wii, and SNES). The PS1 and PS2 did launch early. The PS1 was released after the Sega Saturn, but that thing never took off, and I'm surprised you even included it. The PS1 launched before the N64, so that could explain why PS1 had some extra juice for it's "mega" franchises, if this theory holds. As for PS2, you shouldn't really include the Dreamcast as a competing console that launched prior because It's not really definitive whether or not the Dreamcast was intended as an N64 compeditor. The console was discontinued on January 31st, 2001, the same year the Gamecube and X-box came out, and only a couple months after the PS2 was released outside of Japan. It came out in 1998 in Japan (3 years after N64), and in 1999 for the rest of the world, and during it's life it competed with the N64 for sales.
Anyway the PS2 was the earliest console to launch, so if this theory of "launching first to win." may be true. It's not definitive, I mean look at the Wii and SNES, but it's a valid correlation with successful "mega" franchises, and successful console sales. However a correlation could mean many things, so this point should only be taken into consideration into why PS3 franchises aren't "mega" and not used as if it were a fact. It's a theory, and an interesting one.
2) This point is a bit off topic, so I won't say anything except SmashChu2 did say that PS3's moderatly selling exclusive line-up does not boost hardware sales.
3) Only the bold is on topic. You admit that the PS1 and PS2 relied heavily on 3rd party support to produce "mega" franchises. Yey!! Finally!!!
Sony IP's did hold their own, but with the exception of GT, none of them properly went mega. A lot of them sold well, and are great games, but except for GT Sony never produced any "mega" franchises. That was SmashChu's Original Post, and well it's not really debatable. You agree that Sony relied on 3rd party exclusives for it's previous "mega" franchises, and it's true that the only "mega" franchise that Sony has ever produced is GT.
Thats it, we just answered SmashChu's post that caused all this off-topic debate. Job done.
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