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Forums - Sales - Why does Sony fail at making another mega franchise?

Sony doesn't invest enough in franchise development. Look at the PSOne Sony created two very big franchises Crash and Spyro, both franchises rivaled Sonic and even Mario. But Sony didn't expand them, sure their was a Crash racing game but what about spin-offs, TV shows , Card games , action figures. None Sony just doesn't build big IP's comparing Sony to Nintendo and Sega they do not know how to build a big IP, even Microsoft doesn't really have the hang of it.

Why did KillZone2 fail to compete with Halo? Easy Halo gave gamers online gameplay and vehicle combat in an FPS. Two things that had pretty much never been done before. While KillZone really offered nothing new, KillZone2 for example was very beautiful best looking shooter I've seen to date but playing it I realized it was just a typical shooter. So why does Halo continue to outpace KillZone despite no longer offering much new? Because you only have to make one big hit title in an IP to make a successful franchise. Why? because people love to buy titles they know and once one title makes it big the rest of the franchises titles will follow to a degree.

Why didn't LBP become huge? It sorta did by Sony standards. But why not as big as mario? First the quality just wasn't their the game was great but physics were off. LBP pioneered four player co-op on a platformer and level design it had a ton of potential, so why didn't it become a hit. Two reasons, One the console has a very small platformer demographic all the platforming fans are on the Wii. Two Sony didn't push the title as much as they could have, no spin-offs planned no cartoon no toys (Other then found on Amazon).

In the end if Sony expanded its franchises they could succeed. LBP is one of the most promising IP's I've seen in a while it has a lot of potential but can Sony build the franchise. I think Sony needs to sit down and build a franchise from scratch. Sony needs to launch the title with a TV show, card game and action figures invest alot in the franchise from the get go, then of course have the title pioneer something, something Nintendo and Microsoft aren't doing. I bet Sony could succeed in creating a new mega IP!



-JC7

"In God We Trust - In Games We Play " - Joel Reimer

 

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CGI-Quality said:
Michael-5 said:
CGI-Quality said:
mundus6 said:
Ping_ii said:

Besides Halo what other MS owned IP sells 10m? right......
Besides GT games what other Sony IP's sells 10m?

Fable 3m
Uncharted 3m
LBP 3m
Resistance 3m

Crackdown 1.5m
Infamous 1.6m

Lost Odessy 800k
Valkyria 900k
Demon soul's 700k

MS IP's sells the same as Sony's IP's quit bitchin.


GT was last gen... and Fable has sold more than 3 million if if you don't count Fable 1. Sony might have a lot of franchises but none of them do partically well. M$ doesn't have as many, but they all do better on average. Niether of these companies strong suite is their exclusives though, M$ have like 2 franchies worth mentioning, every other is for PC as well. Sony got like 3-4 worth mentioning.

3 or 4? lol...... He's right about the averages. Microsoft and Sony's IPs do about the same amount on average, and Sony has FAR more than 3 or 4 franchises worth talking about. Something doesn't have to sell 5 million to become anything worth talking about, as Fable, God of War, Uncharted, LittleBIGPlanet, inFAMOUS and many others have all proven, and that's not even going into anything yet.

Ping_ii, you missed a few franchises, but your point is accurate. Not only do MS franchises get similar ratings to PS3 franchises, but they sell equally well too.

The IP's I scratched out are third party. Really MS only has Halo, Fable, Forza, Crackdown, Viva Pinyata, and the random Rare title. Too Human, Lost Odyssey, Prey, Gears of War, Mass Effect, Alan Wake, Project Gotham Racing, etc are second party exclusives. Sony only really has GT, Uncharted, Killzone, LBP, God of War, and Motorstorm. Resistance, Valkyria, Demons Souls, and Heavy Rain are all second/third party exclusives.

In regards to # of franchises, Sony has 1 or 2 more, but 360 franchises see more interations (4th Halo title, 3rd Gears, 3rd Forza, second Fable comming out by 2011, while 2nd Killzone, possibly a 3rd Uncharted, 2nd GT, 2nd InFAMOUS, 2nd LBP, etc)

Sony owns the Resistance and Demon's Souls IPs, so no not 3rd party exclusives. They also have a TON more IPs than Microsoft. It far exceeds 1 or 2.

Also, Microsoft onws the PGR IP. No matter who develops it, it's still theirs.

Microsoft also owns Lost Odyssey.  And Blue Dragon, and even Infinite Undiscovery (even though Square Enix published it).  

For 1st party owned IPs on both 360 and PS3 (not counting XBLA/PSN)...

 

Xbox 360

  • Project Gotham Racing
  • Perfect Dark
  • Kameo
  • Every Party 
  • N3: Ninety-Nine Nights 
  • Viva Pinata
  • Blue Dragon 
  • Fusion Frenzy
  • Crackdown
  • Forza Motorsport
  • Shadowrun
  • Halo
  • Lost Odyssey
  • Infinite Undiscovery
  • Fable
  • Lips
  • Banjo-Kazooie
  • Ninja Blade
  • Kinect ______
  • Kinectimals
PlayStation 3
  • Genji
  • Resistance
  • MotorStorm
  • Boku no Natsuyasumi 
  • Folklore
  • Hot Shots Golf
  • Lair
  • Heavenly Sword
  • Warhawk
  • The Eye of Judgement
  • Uncharted
  • Ratchet & Clank
  • Gran Turismo
  • Siren
  • SOCOM
  • Buzz!
  • Singstar
  • Afrika
  • LittleBig Planet
  • Derby Time
  • White Knight Chronicles
  • Killzone
  • Demon's Souls
  • inFamous
  • EyePet
  • M.A.G.
  • God of War
  • Modnation Racers
  • Beat Sketch
  • Sports Champions
  • Start the Party
  • Kung Fu Rider
  • The Shoot
  • Sly Cooper
  • TV Superstars
  • The Fight
  • Tokyo Jungle
  • Twisted Metal
  • Heroes on the Move
  • Sorcery
  • The Last Guardian


Michael-5 said:
Kasz216 said:
Michael-5 said:
Miguel_Zorro said:

Gears of War isn't that big of a seller (around 6 million), at least compared to Halo.  It had a better sales trajectory than Uncharted 2 has, but it's not that extreme.

As for why Sony can't seem to produce a "Halo" franchise?  I think there are a lot of reasons.

1) Marketing.  Halo marketing is huge, and effective.  I haven't seen Sony go as big with a marketing campaign yet.

2) Bundles.  Sony could pick a flagship game and bundle it with their console.  They don't do that enough.

3) Investing in franchises across generations.  The first Halo on the original xbox sold 6 million.  The next one sold 8.  They carried that over to the 360, where now Halo 3 sold over 10 million.  Sony carried over Gran Turismo from the PSOne, but what about Crash Bandicoot?  It had three titles which sold around 7 million each.

4) Not owning their biggest game.  The biggest exclusive on the PSOne after Gran Turismo was Final Fantasy 7.  The biggest game on the PS2 was GTA: San Andreas.  Imagine if Sony had released FF13 or GTA4 as an exclusive on the PS3?  Sony could have purchase Squaresoft in the 90s before it merged with Enix.  I think they've learned from this by purchasing the first party studios behind their PS3 games (like Media Molecule).

5) The 360 audience is perfectly suited to make Halo big.  Most people who own 360s are American.  Most people who own 360s like shooting games.  It's the perfect audience to make games like Halo and Gears huge.  The PS3 has more owners in Europe vs. the Americans, with a bunch in Japan, where shooters don't sell as well.

6) Diverse gaming audience - as mentioned, a lot of PS3 owners like different types of games, it'd be easier to hit 10 million if they all liked one type of game.

7) People who buy the 360 buy it for the games.  That's pretty much it.  The console has an amazing attach rate.  A lot of PS3 owners bought it primarily for the Blu-Ray player.  They're not buying a lot of games.  A lot of people bought the PS2 because it wasn't that much more expensive than a DVD player.  Same story.

When you're looking at mega-franchises (8-10 million sold per title) that started this gen or last, the list is small: Halo, Wii Fit (I'm excluding Play and Sports for hopefulyl obvious reasons). Then multiplats like Call of Duty and GTA.  (I may have missed a few).  The real question is - what is it about those games that make them such blockbusters?

 

1) I 100% Agree

2) MGS4 was bundled with the last PS2 backward compatible model PS3. So if you wanted a backward compatible PS3, you had to buy MGS4 as stand alone PS3's were different models. Motorstorm did the same, why do you think MGS4 sold 5 million?

Also Halo did 11 million without any significant bundles. There was a Halo 3/Fable 2 bundle a year and a half later on Elite models, but that didn't boost sales much.

3) I think in past generations, Sony relied a lot on 3rd party exclusives. GTA, Resident Evil, Final Fantasy, Dragon Quest, all went multiplatform, or simply switched consoles entirely. It should have brought over Crash Bandicoot, bu I think they ran out of money when everyone left them.

4) in 1987 Square was a company on the verge of bankruptcy. In 1990, they were cheap to buy, but largly loyal to Nintendo, and Sony didn't even have a console back then. By the time PS1 came out, Sony did buy about 40% of the square stock, and they still own a large portion now (thats why FFXIII was not released on the 360 in Japan), but by 1996 Square was a rich and expensive company, and then they merged with Enix. Sony tried, but I don't think the had enough $$$ to buy Rockstar or Square. Even MS could only buy a timed DLC exclusive from Rockstar for 50 million.

5) Gran Turismo 5 will sell well as it appeals to PS3 owners tastes better.

6) I 100% agree

7) I 100% agree, I even know people who bought the PS3 for Blu-Ray and end up buying a couple games for it, just because they can.

As for 10 million sellers, there were a bunch in the NES era, but N64 took a dive in sales, so for N64 and SNES era it was uncommon. During PS2 era, games jumped again, remember PS2 has 5 10 million sellers, 3 GTA titles, 2 GT titles.

Wii just tapped that casual audience, and so did Halo and CoD kind of.


4) They bought like, 10% or 20% of Square stock.  Which is now down to 4-8% due to Enix being the more valuable company when they merged.  Additionally, it's non voting stock and Sony never EVER had anyone on their board of directors.  So that's NOT why FFXIII was on PS3 only in japan.  Sony literally has no rights outside of dividends.

The reason it wasn't on 360 was time.  They made the 360 decision late and they didn't want to risk the game being pushed back anymore.  (While never having an announced date before, it obviously was meant to come out sooner.)


Also you aren't going to sell 10 million unless you tap some of the casual market.

Really, Sony bought a non-voting stock? Way to go cheap. Thanks for correcting me, now I know.

As for your bolded statement, I agree, but I think games like Halo, Call of Duty, and Gran turismo do tap into a portion of the casual audience. A lot of people buy Halo, CoD and GT simply because they are Halo, CoD, and GT, games that are critically acclaimed to be the best of their genre, and have extensive re-playablity (multipler). Yes Wii Party is a much more "casual" game, but HD franchises do tap into a similar audience.

Well you gotta realize why sony did it... it was the height of their console power, and Square a valuable ally was hurting bad, and needed a cash infusion or worry someone else would buy them and take them over.   Square went to Sony's financial division about the buyout, and the finanical division saw it as a good buy/long term investment.

The thing about Sony is, they lack synergy, luckily Trenton's been working on it, but they stii miss out on so many oppurtunites.

I mean, look at Ghostbusters the game.  Ghostbusters is owned by Sony pictures.... yet the game was on every console, every Sony pictures game is.

The branches don't work together.



oldschoolfool said:

Why does sony have to have another mega franchise. As long as the game's are good and they sell good enough to warrant a sequel,that's all that should matter. Not every good franchise can sell 10 million copies. lol


this, seriously when did 10 million become the standard for a game to be good?

OT: Sony has done a great job making new IP this gen, I think we just need them to grow. Though I think Sony should work more on their advertising/marketing,



Joelcool7 said:

Sony doesn't invest enough in franchise development. Look at the PSOne Sony created two very big franchises Crash and Spyro, both franchises rivaled Sonic and even Mario. But Sony didn't expand them, sure their was a Crash racing game but what about spin-offs, TV shows , Card games , action figures. None Sony just doesn't build big IP's comparing Sony to Nintendo and Sega they do not know how to build a big IP, even Microsoft doesn't really have the hang of it.

Why did KillZone2 fail to compete with Halo? Easy Halo gave gamers online gameplay and vehicle combat in an FPS. Two things that had pretty much never been done before. While KillZone really offered nothing new, KillZone2 for example was very beautiful best looking shooter I've seen to date but playing it I realized it was just a typical shooter. So why does Halo continue to outpace KillZone despite no longer offering much new? Because you only have to make one big hit title in an IP to make a successful franchise. Why? because people love to buy titles they know and once one title makes it big the rest of the franchises titles will follow to a degree.

Why didn't LBP become huge? It sorta did by Sony standards. But why not as big as mario? First the quality just wasn't their the game was great but physics were off. LBP pioneered four player co-op on a platformer and level design it had a ton of potential, so why didn't it become a hit. Two reasons, One the console has a very small platformer demographic all the platforming fans are on the Wii. Two Sony didn't push the title as much as they could have, no spin-offs planned no cartoon no toys (Other then found on Amazon).

In the end if Sony expanded its franchises they could succeed. LBP is one of the most promising IP's I've seen in a while it has a lot of potential but can Sony build the franchise. I think Sony needs to sit down and build a franchise from scratch. Sony needs to launch the title with a TV show, card game and action figures invest alot in the franchise from the get go, then of course have the title pioneer something, something Nintendo and Microsoft aren't doing. I bet Sony could succeed in creating a new mega IP!

I agree with you, but I would also like to add to why Halo became so successful. On the X-Box it pioneered online multiplayer, and vehicle combat. It was also a very thouroughly developed game, weapons were very balanced, physics were polished and rarely glitchy, and the story itself was one of the best for an FPS. Bungie has not only kept that level of quality up, but it has expanded on it. They made a huge IP by making a great game and introducing two large aspects of gaming. It became "the" x-box game, and as the X-Box console became more popular so did the Halo franchise. Now it has established itself as one of the best FPS franchises, so when even an average title is released (like ODST), it still sells well.

If only Gears of War had as polished and glitch free of an engine, and as balanced multiplayer.



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CGI-Quality said:
Michael-5 said:
CGI-Quality said:

Sony owns the Resistance and Demon's Souls IPs, so no not 3rd party exclusives. They also have a TON more IPs than Microsoft. It far exceeds 1 or 2.

Also, Microsoft onws the PGR IP. No matter who develops it, it's still theirs.

Sony owns the IP's to Resistance, and Demon Souls, but does not actually own the company developing the game. This makes them a second party developer. Insomniac is currently working on a multiplatform title, and Atlus makes games for everyone as it is. I only said Second/Third party because I am unsure if Sony owns the IP to Heavy Rain.

Microsoft owns the PGR IP, but if Bizzarre Creations made a PGR 5, it would be a second party exclusive title. However to be fair, at the time PGR 1-4 were made, Bizzarre Creations was owned by Microsoft and PGR 1-4 are fist party exclusives.

You need to learn the difference between 1st, 2nd, and 3rd Party games. A game OWNED by a console manufacturer is 1st Party. It can be developed by a non-internal studio, but it's still 1st Party. Otherwise, you're calling Halo a 3rd Party title, which is inaccurate.

A game is 1st party if the console maufacturer owns the developer and the IP. Halo has been a 1st party title for years (as MS owns the Halo IP, and Bungie). Now that Activision owns Bungie, if Bungie ever produced another Halo game, it would be second party since the Halo IP is still Microsoft despite MS not owning Bungie anymore. Hence Metroid: Other M is a second party exclusive as a company not owned by Nintendo developed it, but Metroid Prime is first party, as Retro Studios, a company owned by Nintendo, developed it.

Please understand my comments, before critisizing them. If you don't understand terms, look them up or question me. Don't tell me I'm wrong if you yourself are confused about specific terms. This isn't the first time you got a term wrong.



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CGI-Quality said:
jarrod said:

Microsoft also owns Lost Odyssey.  And Blue Dragon, and even Infinite Undiscovery (even though Square Enix published it).  

For 1st party owned IPs on both 360 and PS3 (not counting XBLA/PSN)...

 

Xbox 360

 

  • Project Gotham Racing
  • Perfect Dark
  • Kameo
  • Every Party 
  • N3: Ninety-Nine Nights 
  • Viva Pinata
  • Blue Dragon 
  • Fusion Frenzy
  • Crackdown
  • Forza Motorsport
  • Shadowrun
  • Halo
  • Lost Odyssey
  • Infinite Undiscovery
  • Fable
  • Lips
  • Banjo-Kazooie
  • Ninja Blade
  • Kinect ______
  • Kinectimals
PlayStation 3
  • Genji
  • Resistance
  • MotorStorm
  • Boku no Natsuyasumi 
  • Folklore
  • Hot Shots Golf
  • Lair
  • Heavenly Sword
  • Warhawk
  • The Eye of Judgement
  • Uncharted
  • Ratchet & Clank
  • Gran Turismo
  • Siren
  • SOCOM
  • Buzz!
  • Singstar
  • Afrika
  • LittleBig Planet
  • Derby Time
  • White Knight Chronicles
  • Killzone
  • Demon's Souls
  • inFamous
  • EyePet
  • M.A.G.
  • God of War
  • Modnation Racers
  • Beat Sketch
  • Sports Champions
  • Start the Party
  • Kung Fu Rider
  • The Shoot
  • Sly Cooper
  • TV Superstars
  • The Fight
  • Tokyo Jungle
  • Twisted Metal
  • Heroes on the Move
  • Sorcery
  • The Last Guardian

That works.

See Sony does have more IP's, but if you look at the number of games produced per franchise, you will see that most of Sony's IP's are one hit wonders. MS IP's too, but a lot of their IP's are multi-installment. I mean just on the 360 and PS3, the 360 has 15 additional games on an existing 360 IP, and PS3 has 12 additional games on existing IP's. Also you missed a few MS owned IP's, Prey, Too Human, Gears of War (same boat as Resistance, the Gears IP is MS owned), Project Sylpheed, and I'm not sure of the situation on Mass Effect 1.



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Kasz216 said:
Michael-5 said:
Kasz216 said:
Michael-5 said:
Miguel_Zorro said:

Gears of War isn't that big of a seller (around 6 million), at least compared to Halo.  It had a better sales trajectory than Uncharted 2 has, but it's not that extreme.

As for why Sony can't seem to produce a "Halo" franchise?  I think there are a lot of reasons.

1) Marketing.  Halo marketing is huge, and effective.  I haven't seen Sony go as big with a marketing campaign yet.

2) Bundles.  Sony could pick a flagship game and bundle it with their console.  They don't do that enough.

3) Investing in franchises across generations.  The first Halo on the original xbox sold 6 million.  The next one sold 8.  They carried that over to the 360, where now Halo 3 sold over 10 million.  Sony carried over Gran Turismo from the PSOne, but what about Crash Bandicoot?  It had three titles which sold around 7 million each.

4) Not owning their biggest game.  The biggest exclusive on the PSOne after Gran Turismo was Final Fantasy 7.  The biggest game on the PS2 was GTA: San Andreas.  Imagine if Sony had released FF13 or GTA4 as an exclusive on the PS3?  Sony could have purchase Squaresoft in the 90s before it merged with Enix.  I think they've learned from this by purchasing the first party studios behind their PS3 games (like Media Molecule).

5) The 360 audience is perfectly suited to make Halo big.  Most people who own 360s are American.  Most people who own 360s like shooting games.  It's the perfect audience to make games like Halo and Gears huge.  The PS3 has more owners in Europe vs. the Americans, with a bunch in Japan, where shooters don't sell as well.

6) Diverse gaming audience - as mentioned, a lot of PS3 owners like different types of games, it'd be easier to hit 10 million if they all liked one type of game.

7) People who buy the 360 buy it for the games.  That's pretty much it.  The console has an amazing attach rate.  A lot of PS3 owners bought it primarily for the Blu-Ray player.  They're not buying a lot of games.  A lot of people bought the PS2 because it wasn't that much more expensive than a DVD player.  Same story.

When you're looking at mega-franchises (8-10 million sold per title) that started this gen or last, the list is small: Halo, Wii Fit (I'm excluding Play and Sports for hopefulyl obvious reasons). Then multiplats like Call of Duty and GTA.  (I may have missed a few).  The real question is - what is it about those games that make them such blockbusters?

 

1) I 100% Agree

2) MGS4 was bundled with the last PS2 backward compatible model PS3. So if you wanted a backward compatible PS3, you had to buy MGS4 as stand alone PS3's were different models. Motorstorm did the same, why do you think MGS4 sold 5 million?

Also Halo did 11 million without any significant bundles. There was a Halo 3/Fable 2 bundle a year and a half later on Elite models, but that didn't boost sales much.

3) I think in past generations, Sony relied a lot on 3rd party exclusives. GTA, Resident Evil, Final Fantasy, Dragon Quest, all went multiplatform, or simply switched consoles entirely. It should have brought over Crash Bandicoot, bu I think they ran out of money when everyone left them.

4) in 1987 Square was a company on the verge of bankruptcy. In 1990, they were cheap to buy, but largly loyal to Nintendo, and Sony didn't even have a console back then. By the time PS1 came out, Sony did buy about 40% of the square stock, and they still own a large portion now (thats why FFXIII was not released on the 360 in Japan), but by 1996 Square was a rich and expensive company, and then they merged with Enix. Sony tried, but I don't think the had enough $$$ to buy Rockstar or Square. Even MS could only buy a timed DLC exclusive from Rockstar for 50 million.

5) Gran Turismo 5 will sell well as it appeals to PS3 owners tastes better.

6) I 100% agree

7) I 100% agree, I even know people who bought the PS3 for Blu-Ray and end up buying a couple games for it, just because they can.

As for 10 million sellers, there were a bunch in the NES era, but N64 took a dive in sales, so for N64 and SNES era it was uncommon. During PS2 era, games jumped again, remember PS2 has 5 10 million sellers, 3 GTA titles, 2 GT titles.

Wii just tapped that casual audience, and so did Halo and CoD kind of.


4) They bought like, 10% or 20% of Square stock.  Which is now down to 4-8% due to Enix being the more valuable company when they merged.  Additionally, it's non voting stock and Sony never EVER had anyone on their board of directors.  So that's NOT why FFXIII was on PS3 only in japan.  Sony literally has no rights outside of dividends.

The reason it wasn't on 360 was time.  They made the 360 decision late and they didn't want to risk the game being pushed back anymore.  (While never having an announced date before, it obviously was meant to come out sooner.)


Also you aren't going to sell 10 million unless you tap some of the casual market.

Really, Sony bought a non-voting stock? Way to go cheap. Thanks for correcting me, now I know.

As for your bolded statement, I agree, but I think games like Halo, Call of Duty, and Gran turismo do tap into a portion of the casual audience. A lot of people buy Halo, CoD and GT simply because they are Halo, CoD, and GT, games that are critically acclaimed to be the best of their genre, and have extensive re-playablity (multipler). Yes Wii Party is a much more "casual" game, but HD franchises do tap into a similar audience.

Well you gotta realize why sony did it... it was the height of their console power, and Square a valuable ally was hurting bad, and needed a cash infusion or worry someone else would buy them and take them over.   Square went to Sony's financial division about the buyout, and the finanical division saw it as a good buy/long term investment.

The thing about Sony is, they lack synergy, luckily Trenton's been working on it, but they stii miss out on so many oppurtunites.

I mean, look at Ghostbusters the game.  Ghostbusters is owned by Sony pictures.... yet the game was on every console, every Sony pictures game is.

The branches don't work together.

If Sony pictures worked with Sony, that could really push some PS3 exclusives. I guess this is for the best, as all exclusives do is prevent me from playing all the best games.



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CGI-Quality said:
Michael-5 said:
CGI-Quality said:
Michael-5 said:
CGI-Quality said:

Sony owns the Resistance and Demon's Souls IPs, so no not 3rd party exclusives. They also have a TON more IPs than Microsoft. It far exceeds 1 or 2.

Also, Microsoft onws the PGR IP. No matter who develops it, it's still theirs.

Sony owns the IP's to Resistance, and Demon Souls, but does not actually own the company developing the game. This makes them a second party developer. Insomniac is currently working on a multiplatform title, and Atlus makes games for everyone as it is. I only said Second/Third party because I am unsure if Sony owns the IP to Heavy Rain.

Microsoft owns the PGR IP, but if Bizzarre Creations made a PGR 5, it would be a second party exclusive title. However to be fair, at the time PGR 1-4 were made, Bizzarre Creations was owned by Microsoft and PGR 1-4 are fist party exclusives.

You need to learn the difference between 1st, 2nd, and 3rd Party games. A game OWNED by a console manufacturer is 1st Party. It can be developed by a non-internal studio, but it's still 1st Party. Otherwise, you're calling Halo a 3rd Party title, which is inaccurate.

A game is 1st party if the console maufacturer owns the developer and the IP. Halo has been a 1st party title for years (as MS owns the Halo IP, and Bungie). Now that Activision owns Bungie, if Bungie ever produced another Halo game, it would be second party since the Halo IP is still Microsoft despite MS not owning Bungie anymore. Hence Metroid: Other M is a second party exclusive as a company not owned by Nintendo developed it, but Metroid Prime is first party, as Retro Studios, a company owned by Nintendo, developed it.

Please understand my comments, before critisizing them. If you don't understand terms, look them up or question me. Don't tell me I'm wrong if you yourself are confused about specific terms. This isn't the first time you got a term wrong.

Activision doesn't own Bungie. I'd suggest paying close attention before claiming someone needs to get their facts straight.

And, look up what terms? Doesn't matter who an owned IP is developed by, it's still considered an in-house title if it is owned by the manufacturer. Nobody else can do anything with it. Sure, many of these IPs are developed by an outside studio. But Team Ninja developed Other: M, 3rd party developed, 1st party IP. Same goes for titles such as resistance, Halo (now), and inFAMOUS.

Bungie signed a 10 year publishing deal with Activision Blizzard this year you know that? They also separated from Microsoft. Activision doesn't own Bungie, but neither does Microsoft. After Reach 343 Studios is taking over Halo development, and Bungie is working on a new IP, to be published by Activision Blizzard, for both the PS3 and 360.

I do my research, Activision doesn't own Bungie, but Bungie is independent and on a 10 year publishing contract with them.

As for 2nd and third party, your mixing up the terms. Go look them up. Halo: Reach is technically second party now, same with Resistance, Gears of War, and Pokemon :O!



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CGI-Quality said:
Michael-5 said:
CGI-Quality said:

Activision doesn't own Bungie. I'd suggest paying close attention before claiming someone needs to get their facts straight.

And, look up what terms? Doesn't matter who an owned IP is developed by, it's still considered an in-house title if it is owned by the manufacturer. Nobody else can do anything with it. Sure, many of these IPs are developed by an outside studio. But Team Ninja developed Other: M, 3rd party developed, 1st party IP. Same goes for titles such as resistance, Halo (now), and inFAMOUS.

Bungie signed a 10 year publishing deal with Activision Blizzard this year you know that? They also separated from Microsoft. Activision doesn't own Bungie, but neither does Microsoft. After Reach 343 Studios is taking over Halo development, and Bungie is working on a new IP, to be published by Activision Blizzard, for both the PS3 and 360.

I do my research, Activision doesn't own Bungie, but Bungie is independent and on a 10 year publishing contract with them.

As for 2nd and third party, your mixing up the terms. Go look them up. Halo: Reach is technically second party now, same with Resistance, Gears of War, and Pokemon :O!

You should really keep watch of the contradictions because you just said that Activision owned Bungie. And yes, I know all about their ten-year partnership (which still doesn't mean ownership).

Also, I'm not the one mixing anything up. Halo is a 1st party IP, period. Resistance is 1st party. Gears of War is a 3rd party IP that Microsoft publishes (same case with HEAVY RAIN regarding Sony). There really is no "2nd Party", although the terminology is used from time to time by Sony.

Okay well sorry about saying Activision owns Bungie, what I wanted to focus on was that Bungie has gone independant from Microsoft. So if they made a future Halo game (which they won't), then it would be 2nd party.

Halo up to ODST is 1st Party, Halo Reach is 2nd Party, Resistance is 2nd Party since Sony does not own Insomniac, Gears is 2nd Party, and so is Heavy Rain.

Look up under Wikipedia, there is a difference between 2nd and 3rd party developers. Remedy for example (makers of Heavy Rain), are second party, Game Freak (Pokemon) second Party, Level-5 is a second party developer for multiple consoles. There is a difference. Left 4 Dead is third party, developed and published by someone else then Microsoft, significantly different from Alan Wake. Valve can release Left 4 Dead for PS3 if they choose too, but Remedy cannot have Sony publish a PS3 version of Alan Wake.

P.S. Resistance retribution was developed and published by Sony, thats a 1st party resistance game.



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