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Forums - Sales - Why does Sony fail at making another mega franchise?

Michael-5 said:

P.S. for Sony established mega franchises, Final Fantasy was exclusive to Sony during the PS1 and PS2 era, MGS still kind of is, Gran Turismo is also a big Sony branded game, and until GTA IV came out, GTA was largly associated with Sony. God of War is pretty epic still, and so are Kingdom Hearts and Dragon Quest. Resident Evil was mega on the PS1.





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CGI-Quality said:
MrT-Tar said:
Michael-5 said:

P.S. for Sony established mega franchises, Final Fantasy was exclusive to Sony during the PS1 and PS2 era, MGS still kind of is, Gran Turismo is also a big Sony branded game, and until GTA IV came out, GTA was largly associated with Sony. God of War is pretty epic still, and so are Kingdom Hearts and Dragon Quest. Resident Evil was mega on the PS1.


I'm thinking he is, seeing as it's a bigger franchise in Japan than Final Fantasy.

I think you misunderstood me, I know how popular DQ is, I'm a huge fan of the series.  I'm just surprised how it can be considered 'Sony established' considering the series was already massively popular before DQVII.  Only here in Europe where VIII was our first DQ game is it close to being 'Sony Established' 

The likes of FF and MG saw significant jumps in sales when they went to Sony platforms.  Enough to be considered to be established on Sony platforms.  DQ never saw the same degree, at least not enough to be considered 'Sony Established'




CGI-Quality said:
MrT-Tar said:
CGI-Quality said:
MrT-Tar said:
Michael-5 said:

P.S. for Sony established mega franchises, Final Fantasy was exclusive to Sony during the PS1 and PS2 era, MGS still kind of is, Gran Turismo is also a big Sony branded game, and until GTA IV came out, GTA was largly associated with Sony. God of War is pretty epic still, and so are Kingdom Hearts and Dragon Quest. Resident Evil was mega on the PS1.


I'm thinking he is, seeing as it's a bigger franchise in Japan than Final Fantasy.

I think you misunderstood me, I know how popular DQ is, I'm a huge fan of the series.  I'm just surprised how it can be considered 'Sony established' considering the series was already massively popular before DQVII.  Only here in Europe where VIII was our first DQ game is it close to being 'Sony Established' 

He means how it got big. The PlayStation was the kicker is what he's saying, as it was for many franchises.

DQVIII is currently the highest selling DQ game (though perhaps not for long) and it was exclusive to a Sony platform, I don't deny that.

The highest selling final fantasy game in both Japan and the US pre-playstation was FF VI.  FF saw a considerable jump in sales when it went to Sony.  Enough to IMO be considered 'Sony Established'

GameAmericasJapan
Final Fantasy VI (SNES)
Square
0.87 2.55
Final Fantasy VII (PS)
Sony Computer Entertainment
3.09 3.93  

 

Dragon Quest on the other hand did not see it to anywhere near the same degree.  The best selling DQ game in Japan pre-PS was III.

Game
Japan
Dragon Warrior III (NES)
Enix
3.77
Dragon Warrior VII (PS)
Enix
4.12  

 

In the US, the best selling pre-PS DQ game was the original and post-PS was VIII

 

GameAmericas
Dragon Warrior (NES)
Nintendo
0.50
Dragon Quest VIII: Journey of the Cursed King (PS2)
Square Enix
0.62

I hope this explains why I don't think why DQ can be called 'Sony Established'




I think you have to look at the term "mega franchise" relative to genre. God of War, for example, is definitely the mega franchise of its genre. GoW III has sold in a few months what it took its closest competitor (DMC) a lifetime to sell. And its design is used as a template for other games in the genre (Dante's Inferno, Castlevania: Lord of Shadows).

So Sony has the racing sim and hack 'n' slash audience on lock, but they've failed to capture the markets for FPS (Resistance, Killzone, MAG), TPS (SOCOM, Uncharted) arcade racing (ModNation, Motorstorm), 2D platforming (LBP), 3D platforming (Jak, Ratchet, Sly), action-adventure (Ico), sandbox (inFamous) etc.



Well imo Sonys games doesn't have that "wow" factor like Zelda and Halo. I am not saying i don't like them, hell Ico and Shadow of the Colossus is 2 of my favorite games, also UC2 is probably my favorite exclusive of this generation so far. But i don't know, they just don't have "it", the biggest Playstation games always used to be 3rd party, now when they lost all 3rd parties except Konami, they don't have their killer apps anymore.



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Because that's extremely tough to do. The PS brand was most notably defined by Third Party offerings. And Sony's first party titles, save for GT, don't have mass market appeal. I don't buy the whole 'marketing' crap. Because I saw plenty of ads and commercials for GoW and U2 (anectdotal, sure), the 'blame' for the performance of these games are the games themselves. Its not like they are sales failures they may get to 5m..maybe, and that's not an easy task either. But as far as mega hits..that does fall short. 

The 'me too' effect Rol is talking about holds validity as well. The clones that came after GTA3 while modestly successful did not acheive any thing close to what GTA3 did.

Also, I'll add that with thirds basically making the same games between the two HD platforms, there are no longer any substantive differences to point at. The libraries are nearly identical, save for the occasional timed exclusive or first party game. And with Sony's platforms largely defined by thirds, this has hurt Sony's console.



Bet between Slimbeast and Arius Dion about Wii sales 2009:


If the Wii sells less than 20 million in 2009 (as defined by VGC sales between week ending 3d Jan 2009 to week ending 4th Jan 2010) Slimebeast wins and get to control Arius Dion's sig for 1 month.

If the Wii sells more than 20 million in 2009 (as defined above) Arius Dion wins and gets to control Slimebeast's sig for 1 month.

CGI-Quality said:
mundus6 said:

Well imo Sonys games doesn't have that "wow" factor like Zelda and Halo. I am not saying i don't like them, hell Ico and Shadow of the Colossus is 2 of my favorite games, also UC2 is probably my favorite exclusive of this generation so far. But i don't know, they just don't have "it", the biggest Playstation games always used to be 3rd party, now when they lost all 3rd parties except Konami, they don't have their killer apps anymore.

The brand hasn't ever been just about a few 'killer apps". Final Fantasy, Devil May Cry, Metal Gear Solid, Tekken are just some of the franchises that helped the PlayStation along. Lest we forget the likes of Legend of Dragoon, Twisted Metal, God of War, Gran Turismo, Ratchet & Clank, Jak & Daxter, and many MANY other PlayStation-only franchises that continue to shape the brand. I don't get why 10-20mill in sales (per franchise) is what Sony needs in order to have a line-up that's considered "acceptable".

The amount of gaming content poured into all 3 PlayStation generations is probably more than any other brand has ever supplied. Even without it's once 3rd Party exclusives, the brand is still spoiled with many, MANY types of genres/franchises/content. Why do gamers (or people who call themselves gamers) suddenly pretend like that doesn't matter?

Because it isn't what people want.  Game companies should cater to people, and if it's not what they want it is reflected in sales.

If you are going to try something new, it'd better be a lot more fun/better than what everybody else is playing, otherwise nobody will give a shit.  Games do have a crowding out effect, time is limited and nobody is going to waste it dicking around with low tier shit.



youarebadatgames said:
CGI-Quality said:
mundus6 said:

Well imo Sonys games doesn't have that "wow" factor like Zelda and Halo. I am not saying i don't like them, hell Ico and Shadow of the Colossus is 2 of my favorite games, also UC2 is probably my favorite exclusive of this generation so far. But i don't know, they just don't have "it", the biggest Playstation games always used to be 3rd party, now when they lost all 3rd parties except Konami, they don't have their killer apps anymore.

The brand hasn't ever been just about a few 'killer apps". Final Fantasy, Devil May Cry, Metal Gear Solid, Tekken are just some of the franchises that helped the PlayStation along. Lest we forget the likes of Legend of Dragoon, Twisted Metal, God of War, Gran Turismo, Ratchet & Clank, Jak & Daxter, and many MANY other PlayStation-only franchises that continue to shape the brand. I don't get why 10-20mill in sales (per franchise) is what Sony needs in order to have a line-up that's considered "acceptable".

The amount of gaming content poured into all 3 PlayStation generations is probably more than any other brand has ever supplied. Even without it's once 3rd Party exclusives, the brand is still spoiled with many, MANY types of genres/franchises/content. Why do gamers (or people who call themselves gamers) suddenly pretend like that doesn't matter?

Because it isn't what people want.  Game companies should cater to people, and if it's not what they want it is reflected in sales.

If you are going to try something new, it'd better be a lot more fun/better than what everybody else is playing, otherwise nobody will give a shit.  Games do have a crowding out effect, time is limited and nobody is going to waste it dicking around with low tier shit.

Are you kidding me?  Have we went into an alternate reality where less than ten million sales "isn't what people want" or is "low tier shit?"  You sound like a buffoon, no offense.  Just because people respond to certain games over others, doesn't make those games better than another game.  It just means that that game is more desired by the public.

People vote for president.  Just because they pick one, doesn't mean they picked the BEST one. 

"The amount of gaming content poured into all 3 PlayStation generations is probably more than any other brand has ever supplied. Even without it's once 3rd Party exclusives, the brand is still spoiled with many, MANY types of genres/franchises/content. Why do gamers (or people who call themselves gamers) suddenly pretend like that doesn't matter?"

Yes CGI. A million times this!  ^^^



RolStoppable said:
zgamer5 said:

rol please answer, your post is wrong on so many levels. im going to say it again a game wont be big if its genra refining! again example with halo and gears. which games doesnt get an insipiration?  what game this generation gave you a wow factor? 3 sony games gave me a wow factor this gen: heavy rain(for the story and the interaction) little big planet(the create part) and kz2(for the weight system), now those franchises arent big, because you necessarily dont needa  wow factor to become big! why cant you grasp that? also stop insulting the games of sony.

again gears of war didnt refine its genra, you guys says that because you never heard of games like kill switch which had the same elements( blind fire, cover system....) i already told you that, when will you learn?

the only thing halo did was it made fps games popular on consoles! it didnt redifine the genra.( the game which made fps popular is counter strike). also the akimbo guns the health bar the shields were all done before. only thing it had as redifining is the forge. nonetheless the first halo is one of my favorite fps games of all time.

so just because the elements in killzone arent being copied it means that its not unique? that shows it that to put such elements in a game you have to have dedication and you have to take risks.(also il have to add that battlefield bad company: 2 has in a way a weight system)

and you think that if lbp was a better platformer it would have sold more? that is ridiculous, the market on the ps3 isnt their to make it a blockbuster hit. also if most gamers arent interested in building their own levels lbp woudnt have had over 2 million levels. also if they are like somsone like me who doesnt like building levels they can just play levels, i would rather play new levels every day then play the same ones over a year.

I have acknowledged kill.switch several times already, but it didn't redefine its genre even though it had a cover system first. Just like Operation Winback which came before. What redefining a genre means is that elements of the redefining game are used in plenty of games afterwards. Gears of War fits that bill.

Halo didn't make FPS popular on consoles, that was Goldeneye. Halo redefined the genre and after it most FPS would have self-regenerating health or a two-weapons-at-a-time limit. What makes a game genre-redefining is that other developers copy off of it.

Killzone has unique elements, but if nobody copies them, then they certainly aren't genre-redefining. What many people infer from my words is that I call Sony's games bad which I didn't. If you actually read my posts thoroughly you will find that I say that their games are polished, that they aren't bad because they don't become mega franchises. All I say is that they lack what it takes to become a mega franchise.

Why is it ridiculous to say that a better game would sell more? What I constantly hear from Sony fans is that the PlayStation userbase is very diverse, so shouldn't a 2D platformer be able to exceed five million in sales if it's excellent? After all, the sales potential for 2D platformers is huge. The fact of the matter is, as a platformer LBP doesn't compare to a Mario, a Sonic or a Donkey Kong Country.

LBP sold two million something copies and there are about two million user made levels. That comes down to an average of one level made per user which means that most gamers aren't interested in building their own levels, because those who like to do it certainly built more than just one in almost two years.


gears of war copied killswitch, so all those games which copied gears of war actually copied kill switch hence it did "redefine" the genra by your definition. and yes kill switch did have many of the elements of gears, blind fire, a cover system.....

halo copied games, hence those games are the ones which redifined the genra, again, copieng a agame that isnt original doesnt mean that that game redifined the genra.

many games copied god of war, but god of war didnt redifine the genra. 

again, you contradict yourself, if something is unique then it is redefining (well it has to do with how important those elements are and a weight system is), just because nothing copied killzone doesnt mean that it isnt redefining. again the sony franchises are fine, and they could be mega franchises. but they dont appeal to the mainstream gamers, alan wake has the elements to become a mega franchise, castlevania has them, mass effect has them, infamous has them, killzone has them, but theyr not mega franchises, that still doesnt dispute the fact that they have the elements to become a mega franchise, and that they are as good as mega franchises.

also again gears, halo didnt redfinine their respective genras, same with cod, but they are mega franchises, mainly because they appeal to the mainstream.

lol lbp sold more then 3.6 and its selling about 10k or more every week, it should surpass 4 million.

again quality doesnt equal to sales. mcdonalds isnt the best restaurant in the war, also wii sold the more, that doesnt mean that its the best console(tech wise). uncharted 2, demon souls, batman arkham asylum, won many game of the year awards last year(demon souls won one, i think) but did they sell the most? they didnt. 

you do know what diverse means? a little bit of that here and their, the ps3 user base is about 37 million, if lbp reached 5 million that would mean that 13.5 of its userbase like platformers. lets say the ps3's userbase has 5 million people who love platformers, are all of them going to love lbp? no cod, halo are mege franchises but many peopel dislike the games.

the sales potential of 2d platformers arent huge on the ps3, other then lbp i dont know a game that passed a million(maybe sonic unleashed). this isnt the wii, the wii is all platformers and wii... something with the exception of zelda and other big nintendo franchises. thats why mario with huge help from its brand power gets such great sales.

about the 2 million levels in lbp, many gamers like myself dont build, we play! also the 2 million are without counting the thousands of crappy levels. also lbp sales are 3.6. if it didnt have the create aspect it would have gotten less then 2 million sales.

 

if you want to continue this debate pm me, i dont want to keep this thread alive.



Being in 3rd place never felt so good

Squilliam said:
raptors11 said:

I don't know about you but I'd rather have several great franchises then a couple mega franchises.

I just did this research real quick so correct me if I'm wrong but:

 

I count that Sony has 9 first party million sellers that are new IP's from this gen: Resistance 1 & 2, Uncharted 1 & 2, Heavenly Sword, Heavy Rain, LittleBigPlanet, Motorstorm and Infamous... and 2 more that are very close (Motorstorm 2 and MAG)

Where as Microsoft just seems to have 4 which are Gears 1 & 2, Viva Pinata and Crackdown.

 

I just did a quick search in the VG database so correct me if I missed any, but it seems pretty obvious Sony gives you a lot more options when it comes to new IP's. They may not become multi million sellers like Gears, Halo and Gran Turismo but that doesn't mean they aren't great games.

That makes 7 new I.P franchises. Resistance 2 isn't a new I.P million seller etc.

7 for PS3 and 3 for 360 then cause I counted both Gears of Wars