RolStoppable said:
zgamer5 said:
rol please answer, your post is wrong on so many levels. im going to say it again a game wont be big if its genra refining! again example with halo and gears. which games doesnt get an insipiration? what game this generation gave you a wow factor? 3 sony games gave me a wow factor this gen: heavy rain(for the story and the interaction) little big planet(the create part) and kz2(for the weight system), now those franchises arent big, because you necessarily dont needa wow factor to become big! why cant you grasp that? also stop insulting the games of sony.
again gears of war didnt refine its genra, you guys says that because you never heard of games like kill switch which had the same elements( blind fire, cover system....) i already told you that, when will you learn?
the only thing halo did was it made fps games popular on consoles! it didnt redifine the genra.( the game which made fps popular is counter strike). also the akimbo guns the health bar the shields were all done before. only thing it had as redifining is the forge. nonetheless the first halo is one of my favorite fps games of all time.
so just because the elements in killzone arent being copied it means that its not unique? that shows it that to put such elements in a game you have to have dedication and you have to take risks.(also il have to add that battlefield bad company: 2 has in a way a weight system)
and you think that if lbp was a better platformer it would have sold more? that is ridiculous, the market on the ps3 isnt their to make it a blockbuster hit. also if most gamers arent interested in building their own levels lbp woudnt have had over 2 million levels. also if they are like somsone like me who doesnt like building levels they can just play levels, i would rather play new levels every day then play the same ones over a year.
|
I have acknowledged kill.switch several times already, but it didn't redefine its genre even though it had a cover system first. Just like Operation Winback which came before. What redefining a genre means is that elements of the redefining game are used in plenty of games afterwards. Gears of War fits that bill.
Halo didn't make FPS popular on consoles, that was Goldeneye. Halo redefined the genre and after it most FPS would have self-regenerating health or a two-weapons-at-a-time limit. What makes a game genre-redefining is that other developers copy off of it.
Killzone has unique elements, but if nobody copies them, then they certainly aren't genre-redefining. What many people infer from my words is that I call Sony's games bad which I didn't. If you actually read my posts thoroughly you will find that I say that their games are polished, that they aren't bad because they don't become mega franchises. All I say is that they lack what it takes to become a mega franchise.
Why is it ridiculous to say that a better game would sell more? What I constantly hear from Sony fans is that the PlayStation userbase is very diverse, so shouldn't a 2D platformer be able to exceed five million in sales if it's excellent? After all, the sales potential for 2D platformers is huge. The fact of the matter is, as a platformer LBP doesn't compare to a Mario, a Sonic or a Donkey Kong Country.
LBP sold two million something copies and there are about two million user made levels. That comes down to an average of one level made per user which means that most gamers aren't interested in building their own levels, because those who like to do it certainly built more than just one in almost two years.
|
gears of war copied killswitch, so all those games which copied gears of war actually copied kill switch hence it did "redefine" the genra by your definition. and yes kill switch did have many of the elements of gears, blind fire, a cover system.....
halo copied games, hence those games are the ones which redifined the genra, again, copieng a agame that isnt original doesnt mean that that game redifined the genra.
many games copied god of war, but god of war didnt redifine the genra.
again, you contradict yourself, if something is unique then it is redefining (well it has to do with how important those elements are and a weight system is), just because nothing copied killzone doesnt mean that it isnt redefining. again the sony franchises are fine, and they could be mega franchises. but they dont appeal to the mainstream gamers, alan wake has the elements to become a mega franchise, castlevania has them, mass effect has them, infamous has them, killzone has them, but theyr not mega franchises, that still doesnt dispute the fact that they have the elements to become a mega franchise, and that they are as good as mega franchises.
also again gears, halo didnt redfinine their respective genras, same with cod, but they are mega franchises, mainly because they appeal to the mainstream.
lol lbp sold more then 3.6 and its selling about 10k or more every week, it should surpass 4 million.
again quality doesnt equal to sales. mcdonalds isnt the best restaurant in the war, also wii sold the more, that doesnt mean that its the best console(tech wise). uncharted 2, demon souls, batman arkham asylum, won many game of the year awards last year(demon souls won one, i think) but did they sell the most? they didnt.
you do know what diverse means? a little bit of that here and their, the ps3 user base is about 37 million, if lbp reached 5 million that would mean that 13.5 of its userbase like platformers. lets say the ps3's userbase has 5 million people who love platformers, are all of them going to love lbp? no cod, halo are mege franchises but many peopel dislike the games.
the sales potential of 2d platformers arent huge on the ps3, other then lbp i dont know a game that passed a million(maybe sonic unleashed). this isnt the wii, the wii is all platformers and wii... something with the exception of zelda and other big nintendo franchises. thats why mario with huge help from its brand power gets such great sales.
about the 2 million levels in lbp, many gamers like myself dont build, we play! also the 2 million are without counting the thousands of crappy levels. also lbp sales are 3.6. if it didnt have the create aspect it would have gotten less then 2 million sales.
if you want to continue this debate pm me, i dont want to keep this thread alive.