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Forums - Sony - I´m finally playing Final Fantasy 7

lestatdark said:
thelifatree said:
lestatdark said:
Ajescent said:

woah dude, welcome to 1997 :p

Once you gain access to the world map and you are FREE to do as you wish...unlike ff13 ¬_¬

Actually no you're not.

You're forced to go to Kalm because the rest of the members won't let you go further. Then you're forced to go to the chocobo stables, then it's always a linear path until you reach Junon (unless you're cheating or have done massive grinding in order to get enough money to play the minigame in Fort Condor, which doesn't give any particular good item until CD 2)

Afterwards, once you reach Costa del Sol, you're on a linear path until you get the Buggy on Gold Saucer. Even getting the Buggy the game doesn't open that much, since you're forced to go to Nibelheim if you want to progress the game (breaking the buggy along the way for a forced stop on Cosmo Canyon and an optional stop on Gongaga). 

After passing Nibelheim, you have to go to Rocket Town where after a long while, you get the Boat-Plane which actually allows you freedom. Which is not until at least 20 hours in the game, which is also at the same time where you get to Gran Pulse on FFXIII.

A world map doesn't equal freedom, if the path is still forced upon you.

But you can get Yuffie!... Dammit Yuffie makes this game amazing XD therefore it automatically makes the game vast and wide. :D

but you spoiled it for him :(. But I agree with you on this for the most part... though it is a bit more free than 13 for the reason you described... it's still restrictive.

You spoiled it worse by saying that you can get Yuffie along the way.


Well, he might not get Yuffie right away. And that would be a travesty, with out her I would rate the game quite lower XD. Really I'm a bit weird. But hmm. I bet he already knows what happens anyways... it's one of the most tallked about games ever.



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thelifatree said:
lestatdark said:
thelifatree said:
lestatdark said:
Ajescent said:

woah dude, welcome to 1997 :p

Once you gain access to the world map and you are FREE to do as you wish...unlike ff13 ¬_¬

Actually no you're not.

You're forced to go to Kalm because the rest of the members won't let you go further. Then you're forced to go to the chocobo stables, then it's always a linear path until you reach Junon (unless you're cheating or have done massive grinding in order to get enough money to play the minigame in Fort Condor, which doesn't give any particular good item until CD 2)

Afterwards, once you reach Costa del Sol, you're on a linear path until you get the Buggy on Gold Saucer. Even getting the Buggy the game doesn't open that much, since you're forced to go to Nibelheim if you want to progress the game (breaking the buggy along the way for a forced stop on Cosmo Canyon and an optional stop on Gongaga). 

After passing Nibelheim, you have to go to Rocket Town where after a long while, you get the Boat-Plane which actually allows you freedom. Which is not until at least 20 hours in the game, which is also at the same time where you get to Gran Pulse on FFXIII.

A world map doesn't equal freedom, if the path is still forced upon you.

But you can get Yuffie!... Dammit Yuffie makes this game amazing XD therefore it automatically makes the game vast and wide. :D

but you spoiled it for him :(. But I agree with you on this for the most part... though it is a bit more free than 13 for the reason you described... it's still restrictive.

You spoiled it worse by saying that you can get Yuffie along the way.


Well, he might not get Yuffie. And that would be a travesty. Really. But hmm. I bet he already knows what happens anyways... it's one of the most tallked about games ever.

In terms of locations, most of them are pretty well known, especially due to their appearance both in other FFVII Compilation games and in the Advent Children movie. As for how the story unfolds, I guess that if he's playing it for the first time, he might have avoided seeing anything regarding the story. Though, again, anything related to the FFVII compilation gives massive spoilers regarding FFVII's story itself.



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MANUELF said:

Yesterday the "best game ever" for some arrived to my house and I started playing but since I didnt have a PS memory card it couldnt save but I bought one today and now I´m at the shinra headquarters on the floor 64 with Cloud lvl 13, Tifa lvl 11 and Barret lvl 11 until now it has been pretty good but it didnt wow me at first like FF6 did but is pretty good in its own rights

PD: What part is considered the best of FF7?


Sorry, with all the fuss before, I forgot to answer your initial question. To me, the best part of FF7, story-wise, is a tie between the end of the first CD, and at the middle of the second CD, both being good plot twists. 

But if we go beyond the story, to me, the very best of FF7 is the immense sidequest that involves chocobos. It's split into several parts, one of which, it's my favourite minigame in any FF. The rewards in the end are amazing too, and it's essential if you want to get every materia in the game.




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Ajescent said:

Dude, you just spoiled the game for him :p but yes, you are right now I think about it but I still think it gives you more freedom than ff13.

It gives your more freedom than ff13 or ff10, but those two were still better than ff7 for me.

@MANUELF

Its a very good game and one of the best FF's.

The story is the best part, let it develop and suck you in.

And no it won#t wow you like FF6, because FF6 is much better than it



All hail the KING, Andrespetmonkey

Congratulations on playing a good game but slightly  overrated. It was the 3D graphics that made people go gaga over it.

FFVIII is better, and IX (for me) is the best one.

 



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lestatdark said:
MANUELF said:

Yesterday the "best game ever" for some arrived to my house and I started playing but since I didnt have a PS memory card it couldnt save but I bought one today and now I´m at the shinra headquarters on the floor 64 with Cloud lvl 13, Tifa lvl 11 and Barret lvl 11 until now it has been pretty good but it didnt wow me at first like FF6 did but is pretty good in its own rights

PD: What part is considered the best of FF7?


Sorry, with all the fuss before, I forgot to answer your initial question. To me, the best part of FF7, story-wise, is a tie between the end of the first CD, and at the middle of the second CD, both being good plot twists. 

But if we go beyond the story, to me, the very best of FF7 is the immense sidequest that involves chocobos. It's split into several parts, one of which, it's my favourite minigame in any FF. The rewards in the end are amazing too, and it's essential if you want to get every materia in the game.


I have to agree with pretty much this whole post.

For me it starts very well in Midgar with a linear start to introduce you to the story and characters. When you get onto the world map it builds quite nicely (main story-wise) until you get to the end of disc 1 which is just superb.

Disc 2 then gives you a lot of freedom and has some brilliant stand-out moments in the story and some great cut-scenes. Towards the end of disc 2 you get access to nearly all side-quests, including the brilliant chocobo quest mentioned above.

Anyway, enjoy.



Mr.Metralha said:

Congratulations on playing a good game but slightly  overrated. It was the 3D graphics that made people go gaga over it.

FFVIII is better, and IX (for me) is the best one.

 

Its UNDERRATED on metacritic actually.



All hail the KING, Andrespetmonkey

Back in the day, putting a side the FMV which were something new for console gaming and really impressed all of us, I recall loving some of the characters, the materia system, how the game successed by making of Sephiroth and obsesion to me and some of the tunes.  It is one of my favourite rpgs of all time, if not my favourite one, but I wouldn't know if I would feel the same way about it if I had never played it until 2010.



My favourite part of FF7 was actually the Midgar sequences. Midgar itself was an incredibly atmospheric city. The scene with the Don was just absolutely hillarious. Traveling around on the train from section to section. I wish Midgar had been expanded a little. There are many great locations through that game though. Unfortunately, there are some slow parts, but just don't quit, the game is well rewarding.

 

For those who said FF8 was better, I agree there. FF8 is still my favourite in the series; and I feel it is unfairly targeted by people who:

A) don't understand the gameplay  (it is a little more complex than the other FF games).
B) Spent time drawing (you should refine magic from items bought, found, or won in battle, it is easier and more effective)
C) Are insecure about the romance story (and they label the game as "emo" as a result, even though it is not really). You might want to call this immaturity =)

 

I think a lot of people just wanted to dislike this game because it was the hip thing to do so among diehard FF7 and diehard Nintendo fans at some point. In the end, they miss out on enjoying what I think is the best FF experience to this day.

 

FF9 is also a fairly good one; it is similar in formula to FF7 in how the story is laid out; but the details are vastly different. In many cases the story off FF9 is a little more matured from FF7.

 

Then again, I'm the guy who liked every Final Fantasy game. The later FF games I have a bit of a gripe with, and that is the increasing focus on combat; FF10 had more battles and less story than FF7, 8, or 9. FF12 had even more battles and even less story than FF10, and FF13 had still more battles and less story than FF12.

 

FF7 may be no less linear than FF13; but FF7 does not have a rigid pace, FF13 does; in FF7 there's lots of little side things to do along the way - in FF13 there isn't, there's one path to move forward along there are no side things to do; no card games, no mini games, no real towns, etc....



I describe myself as a little dose of toxic masculinity.

Playing FF7 for the first time.......am jealous.



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