twesterm said:
As for small studios, it's easier for them on PC because Microsoft, Nintendo, and Sony has to give you the privilege of making a game on their console. If you can't afford the dev kit or even prove that you really are going to make a game, you're SOL. Luckily Nintendo and MS both made it a bit easier with WiiWare and whatever the Xbox Indie thing is (and I think Sony has too with the micro games, never looked at those). Still though, for small Indie studios, PC is generally easier or cheaper but if you think those are going to be uber polished and as flashy as the big games... |
Apparently the numbers seem to contradict your logic, seeing how both the dutch and US governments have found that piracy doesn't affect actual sales, furthermore, the "newest" games are runnable on a PC from 2004, so it indeed is very VERY hard to assume you are right about anything you mentioned.
Also you defense of "oh I said there are excepstions" is kind of hilarious. The biggest, and I mean the biggest money games ever made have been PC games (Wii Sports, while sold a lot didn't actually make money from the bundles). In fact, WoW, the game from 2004, probably still makes more a year than most of the biggest sellers, and that has been going on since 04. In fact the ONLY games that can measure up to WoW would be MW2, but I highly doubt MW2 has made more money than WoW so far. Want to look at the profits from the Sims? Even the mediocre SC2 seems to be making some very serious bucks.
Tag(thx fkusumot) - "Yet again I completely fail to see your point..."
HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374
Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420
gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835









