By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - PC - Who is good at coding PC games these days?

twesterm said:
Scoobes said:
twesterm said:


As I said, there are always exceptions.  In general though, PC games don't make near the amount of money console games do.

I'd like to see some sources and numbers to back up that claim as whilst I hear people say this all the time I don't see any evidence for it. The big studios still release multiplats on PC and there are a ridiculous number of small, indie and casual studios releasing more and more games on PC.


If you'd like to see the numbers, find them yourself.  If you simply think about it for a moment and realize it's by far the easiest to pirate a game on the PC and not everyone has a PC that can even run the newest games, it's not hard to just assume I'm right.

As for small studios, it's easier for them on PC because Microsoft, Nintendo, and Sony has to give you the privilege of making a game on their console.  If you can't afford the dev kit or even prove that you really are going to make a game, you're SOL.  Luckily Nintendo and MS both made it a bit easier with WiiWare and whatever the Xbox Indie thing is (and I think Sony has too with the micro games, never looked at those).

Still though, for small Indie studios, PC is generally easier or cheaper but if you think those are going to be uber polished and as flashy as the big games...

Apparently the numbers seem to contradict your logic, seeing how both the dutch and US governments have found that piracy doesn't affect actual sales, furthermore, the "newest" games are runnable on a PC from 2004, so it indeed is very VERY hard to assume you are right about anything you mentioned.

Also you defense of "oh I said there are excepstions" is kind of hilarious. The biggest, and I mean the biggest money games ever made have been PC games (Wii Sports, while sold a lot didn't actually make money from the bundles). In fact, WoW, the game from 2004, probably still makes more a year than most of the biggest sellers, and that has been going on since 04. In fact the ONLY games that can measure up to WoW would be MW2, but I highly doubt MW2 has made more money than WoW so far. Want to look at the profits from the Sims? Even the mediocre SC2 seems to be making some very serious bucks.



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835

 

Around the Network
vlad321 said:
twesterm said:
Scoobes said:
twesterm said:


As I said, there are always exceptions.  In general though, PC games don't make near the amount of money console games do.

I'd like to see some sources and numbers to back up that claim as whilst I hear people say this all the time I don't see any evidence for it. The big studios still release multiplats on PC and there are a ridiculous number of small, indie and casual studios releasing more and more games on PC.


If you'd like to see the numbers, find them yourself.  If you simply think about it for a moment and realize it's by far the easiest to pirate a game on the PC and not everyone has a PC that can even run the newest games, it's not hard to just assume I'm right.

As for small studios, it's easier for them on PC because Microsoft, Nintendo, and Sony has to give you the privilege of making a game on their console.  If you can't afford the dev kit or even prove that you really are going to make a game, you're SOL.  Luckily Nintendo and MS both made it a bit easier with WiiWare and whatever the Xbox Indie thing is (and I think Sony has too with the micro games, never looked at those).

Still though, for small Indie studios, PC is generally easier or cheaper but if you think those are going to be uber polished and as flashy as the big games...

Apparently the numbers seem to contradict your logic, seeing how both the dutch and US governments have found that piracy doesn't affect actual sales, furthermore, the "newest" games are runnable on a PC from 2004, so it indeed is very VERY hard to assume you are right about anything you mentioned.

Also you defense of "oh I said there are excepstions" is kind of hilarious. The biggest, and I mean the biggest money games ever made have been PC games (Wii Sports, while sold a lot didn't actually make money from the bundles). In fact, WoW, the game from 2004, probably still makes more a year than most of the biggest sellers, and that has been going on since 04. In fact the ONLY games that can measure up to WoW would be MW2, but I highly doubt MW2 has made more money than WoW so far. Want to look at the profits from the Sims? Even the mediocre SC2 seems to be making some very serious bucks.

That's just incorrect. They made studies that suggested piracy didn't hurt the national economy as a whole, but it certainly affects sales in a very negative way.

And a smart although rabid man like you should have the IQ to figure out that console sales absolutely slay PC games in revenue and profitability, even without hard facts in front of your nose.



Slimebeast said:
vlad321 said:
twesterm said:
Scoobes said:
twesterm said:


As I said, there are always exceptions.  In general though, PC games don't make near the amount of money console games do.

I'd like to see some sources and numbers to back up that claim as whilst I hear people say this all the time I don't see any evidence for it. The big studios still release multiplats on PC and there are a ridiculous number of small, indie and casual studios releasing more and more games on PC.


If you'd like to see the numbers, find them yourself.  If you simply think about it for a moment and realize it's by far the easiest to pirate a game on the PC and not everyone has a PC that can even run the newest games, it's not hard to just assume I'm right.

As for small studios, it's easier for them on PC because Microsoft, Nintendo, and Sony has to give you the privilege of making a game on their console.  If you can't afford the dev kit or even prove that you really are going to make a game, you're SOL.  Luckily Nintendo and MS both made it a bit easier with WiiWare and whatever the Xbox Indie thing is (and I think Sony has too with the micro games, never looked at those).

Still though, for small Indie studios, PC is generally easier or cheaper but if you think those are going to be uber polished and as flashy as the big games...

Apparently the numbers seem to contradict your logic, seeing how both the dutch and US governments have found that piracy doesn't affect actual sales, furthermore, the "newest" games are runnable on a PC from 2004, so it indeed is very VERY hard to assume you are right about anything you mentioned.

Also you defense of "oh I said there are excepstions" is kind of hilarious. The biggest, and I mean the biggest money games ever made have been PC games (Wii Sports, while sold a lot didn't actually make money from the bundles). In fact, WoW, the game from 2004, probably still makes more a year than most of the biggest sellers, and that has been going on since 04. In fact the ONLY games that can measure up to WoW would be MW2, but I highly doubt MW2 has made more money than WoW so far. Want to look at the profits from the Sims? Even the mediocre SC2 seems to be making some very serious bucks.

That's just incorrect. They made studies that suggested piracy didn't hurt the national economy as a whole, but it certainly affects sales in a very negative way.

And a smart although rabid man like you should have the IQ to figure out that console sales absolutely slay PC games in revenue and profitability, even without hard facts in front of your nose.

Again, people say this but looking at publishers that concentrate mainly on HD consoles; they all seem to be losing money. Even Activision without Blizzard (who mainly make money on PC thanks to WoW and now SC2) are pretty much flat in terms of profits, and that's including the hugely popular MW2.



Scoobes said:
Slimebeast said:
vlad321 said:
twesterm said:
Scoobes said:
twesterm said:


As I said, there are always exceptions.  In general though, PC games don't make near the amount of money console games do.

I'd like to see some sources and numbers to back up that claim as whilst I hear people say this all the time I don't see any evidence for it. The big studios still release multiplats on PC and there are a ridiculous number of small, indie and casual studios releasing more and more games on PC.


If you'd like to see the numbers, find them yourself.  If you simply think about it for a moment and realize it's by far the easiest to pirate a game on the PC and not everyone has a PC that can even run the newest games, it's not hard to just assume I'm right.

As for small studios, it's easier for them on PC because Microsoft, Nintendo, and Sony has to give you the privilege of making a game on their console.  If you can't afford the dev kit or even prove that you really are going to make a game, you're SOL.  Luckily Nintendo and MS both made it a bit easier with WiiWare and whatever the Xbox Indie thing is (and I think Sony has too with the micro games, never looked at those).

Still though, for small Indie studios, PC is generally easier or cheaper but if you think those are going to be uber polished and as flashy as the big games...

Apparently the numbers seem to contradict your logic, seeing how both the dutch and US governments have found that piracy doesn't affect actual sales, furthermore, the "newest" games are runnable on a PC from 2004, so it indeed is very VERY hard to assume you are right about anything you mentioned.

Also you defense of "oh I said there are excepstions" is kind of hilarious. The biggest, and I mean the biggest money games ever made have been PC games (Wii Sports, while sold a lot didn't actually make money from the bundles). In fact, WoW, the game from 2004, probably still makes more a year than most of the biggest sellers, and that has been going on since 04. In fact the ONLY games that can measure up to WoW would be MW2, but I highly doubt MW2 has made more money than WoW so far. Want to look at the profits from the Sims? Even the mediocre SC2 seems to be making some very serious bucks.

That's just incorrect. They made studies that suggested piracy didn't hurt the national economy as a whole, but it certainly affects sales in a very negative way.

And a smart although rabid man like you should have the IQ to figure out that console sales absolutely slay PC games in revenue and profitability, even without hard facts in front of your nose.

Again, people say this but looking at publishers that concentrate mainly on HD consoles; they all seem to be losing money. Even Activision without Blizzard (who mainly make money on PC thanks to WoW and now SC2) are pretty much flat in terms of profits, and that's including the hugely popular MW2.

Okay, profitability is debatable. Although we know nothing about PC profitability as well. For every The Sims there could be 10 niche PC games that lose money.

Game publisher profitability in general is a tricky issue. Personally I suspect there are some Hollywood accounting going on. All these big publishers losing money year after year in a growing market doesn't make any sense.



twesterm said:
Scoobes said:

I'd like to see some sources and numbers to back up that claim as whilst I hear people say this all the time I don't see any evidence for it. The big studios still release multiplats on PC and there are a ridiculous number of small, indie and casual studios releasing more and more games on PC.


If you'd like to see the numbers, find them yourself.  If you simply think about it for a moment and realize it's by far the easiest to pirate a game on the PC and not everyone has a PC that can even run the newest games, it's not hard to just assume I'm right.

As for small studios, it's easier for them on PC because Microsoft, Nintendo, and Sony has to give you the privilege of making a game on their console.  If you can't afford the dev kit or even prove that you really are going to make a game, you're SOL.  Luckily Nintendo and MS both made it a bit easier with WiiWare and whatever the Xbox Indie thing is (and I think Sony has too with the micro games, never looked at those).

Still though, for small Indie studios, PC is generally easier or cheaper but if you think those are going to be uber polished and as flashy as the big games...

So what? They're not available publicly or you just can't be bothered to prove your point with references and reliable info?

Piracy on PC is quite high, but without numbers for sales, revenue and profit it's impossible to guage just how profitable a PC game vs console game is. If the big studios thought there was no money to be made on PC they would stop releasing games on PC and concentrate solely on the consoles. As it is they still release on PC so there must be some value in it.

Then their is the fact that they don't have to pay for platform royalties, dev kits etc. Especially with digital download where all the profit goes directly to the publisher (e.g. EA Store, Battle net) completely cutting out the retailers... cut (of the profit). 500,000 sales from DD on PC will bring in more profit than 500,000 retail sales on console.

It's also worth remembering that those smaller studios that are successful on PC will usually expand into the console scene. A lot of the current big console devs started off on PC making smaller budget games.



Around the Network
Slimebeast said:
Scoobes said:
Slimebeast said:
vlad321 said:
twesterm said:
Scoobes said:
twesterm said:


As I said, there are always exceptions.  In general though, PC games don't make near the amount of money console games do.

I'd like to see some sources and numbers to back up that claim as whilst I hear people say this all the time I don't see any evidence for it. The big studios still release multiplats on PC and there are a ridiculous number of small, indie and casual studios releasing more and more games on PC.


If you'd like to see the numbers, find them yourself.  If you simply think about it for a moment and realize it's by far the easiest to pirate a game on the PC and not everyone has a PC that can even run the newest games, it's not hard to just assume I'm right.

As for small studios, it's easier for them on PC because Microsoft, Nintendo, and Sony has to give you the privilege of making a game on their console.  If you can't afford the dev kit or even prove that you really are going to make a game, you're SOL.  Luckily Nintendo and MS both made it a bit easier with WiiWare and whatever the Xbox Indie thing is (and I think Sony has too with the micro games, never looked at those).

Still though, for small Indie studios, PC is generally easier or cheaper but if you think those are going to be uber polished and as flashy as the big games...

Apparently the numbers seem to contradict your logic, seeing how both the dutch and US governments have found that piracy doesn't affect actual sales, furthermore, the "newest" games are runnable on a PC from 2004, so it indeed is very VERY hard to assume you are right about anything you mentioned.

Also you defense of "oh I said there are excepstions" is kind of hilarious. The biggest, and I mean the biggest money games ever made have been PC games (Wii Sports, while sold a lot didn't actually make money from the bundles). In fact, WoW, the game from 2004, probably still makes more a year than most of the biggest sellers, and that has been going on since 04. In fact the ONLY games that can measure up to WoW would be MW2, but I highly doubt MW2 has made more money than WoW so far. Want to look at the profits from the Sims? Even the mediocre SC2 seems to be making some very serious bucks.

That's just incorrect. They made studies that suggested piracy didn't hurt the national economy as a whole, but it certainly affects sales in a very negative way.

And a smart although rabid man like you should have the IQ to figure out that console sales absolutely slay PC games in revenue and profitability, even without hard facts in front of your nose.

Again, people say this but looking at publishers that concentrate mainly on HD consoles; they all seem to be losing money. Even Activision without Blizzard (who mainly make money on PC thanks to WoW and now SC2) are pretty much flat in terms of profits, and that's including the hugely popular MW2.

Okay, profitability is debatable. Although we know nothing about PC profitability as well. For every The Sims there could be 10 niche PC games that lose money.

Game publisher profitability in general is a tricky issue. Personally I suspect there are some Hollywood accounting going on. All these big publishers losing money year after year in a growing market doesn't make any sense.

Agreed. It's very confusing.



Slimebeast said:
vlad321 said:
twesterm said:
Scoobes said:
twesterm said:


As I said, there are always exceptions.  In general though, PC games don't make near the amount of money console games do.

I'd like to see some sources and numbers to back up that claim as whilst I hear people say this all the time I don't see any evidence for it. The big studios still release multiplats on PC and there are a ridiculous number of small, indie and casual studios releasing more and more games on PC.


If you'd like to see the numbers, find them yourself.  If you simply think about it for a moment and realize it's by far the easiest to pirate a game on the PC and not everyone has a PC that can even run the newest games, it's not hard to just assume I'm right.

As for small studios, it's easier for them on PC because Microsoft, Nintendo, and Sony has to give you the privilege of making a game on their console.  If you can't afford the dev kit or even prove that you really are going to make a game, you're SOL.  Luckily Nintendo and MS both made it a bit easier with WiiWare and whatever the Xbox Indie thing is (and I think Sony has too with the micro games, never looked at those).

Still though, for small Indie studios, PC is generally easier or cheaper but if you think those are going to be uber polished and as flashy as the big games...

Apparently the numbers seem to contradict your logic, seeing how both the dutch and US governments have found that piracy doesn't affect actual sales, furthermore, the "newest" games are runnable on a PC from 2004, so it indeed is very VERY hard to assume you are right about anything you mentioned.

Also you defense of "oh I said there are excepstions" is kind of hilarious. The biggest, and I mean the biggest money games ever made have been PC games (Wii Sports, while sold a lot didn't actually make money from the bundles). In fact, WoW, the game from 2004, probably still makes more a year than most of the biggest sellers, and that has been going on since 04. In fact the ONLY games that can measure up to WoW would be MW2, but I highly doubt MW2 has made more money than WoW so far. Want to look at the profits from the Sims? Even the mediocre SC2 seems to be making some very serious bucks.

That's just incorrect. They made studies that suggested piracy didn't hurt the national economy as a whole, but it certainly affects sales in a very negative way.

And a smart although rabid man like you should have the IQ to figure out that console sales absolutely slay PC games in revenue and profitability, even without hard facts in front of your nose.

No read them again, they said that they couldn't find anythign that suggested that the industries were hurt, and as far as the national economy, they found that piracy may improve it.

Also as far as sales and money , how much do companies have to give to console manufacturers? In fact I already pointed out in this thread that in the very quarter that Activision had MW2 record breaking sales they barely BARELY made it in the black. In fact if they did not have Blizzard around they would have been in the red, on their best, record breaking sales quarter. Now if you don't have the IQ to see that the PC is what is keeping most of the publishers out there afloat (THQ had DoWII for instance), then I am sorry.



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835

 

vlad321 said:
Slimebeast said:
vlad321 said:
twesterm said:
Scoobes said:
twesterm said:


As I said, there are always exceptions.  In general though, PC games don't make near the amount of money console games do.

I'd like to see some sources and numbers to back up that claim as whilst I hear people say this all the time I don't see any evidence for it. The big studios still release multiplats on PC and there are a ridiculous number of small, indie and casual studios releasing more and more games on PC.


If you'd like to see the numbers, find them yourself.  If you simply think about it for a moment and realize it's by far the easiest to pirate a game on the PC and not everyone has a PC that can even run the newest games, it's not hard to just assume I'm right.

As for small studios, it's easier for them on PC because Microsoft, Nintendo, and Sony has to give you the privilege of making a game on their console.  If you can't afford the dev kit or even prove that you really are going to make a game, you're SOL.  Luckily Nintendo and MS both made it a bit easier with WiiWare and whatever the Xbox Indie thing is (and I think Sony has too with the micro games, never looked at those).

Still though, for small Indie studios, PC is generally easier or cheaper but if you think those are going to be uber polished and as flashy as the big games...

Apparently the numbers seem to contradict your logic, seeing how both the dutch and US governments have found that piracy doesn't affect actual sales, furthermore, the "newest" games are runnable on a PC from 2004, so it indeed is very VERY hard to assume you are right about anything you mentioned.

Also you defense of "oh I said there are excepstions" is kind of hilarious. The biggest, and I mean the biggest money games ever made have been PC games (Wii Sports, while sold a lot didn't actually make money from the bundles). In fact, WoW, the game from 2004, probably still makes more a year than most of the biggest sellers, and that has been going on since 04. In fact the ONLY games that can measure up to WoW would be MW2, but I highly doubt MW2 has made more money than WoW so far. Want to look at the profits from the Sims? Even the mediocre SC2 seems to be making some very serious bucks.

That's just incorrect. They made studies that suggested piracy didn't hurt the national economy as a whole, but it certainly affects sales in a very negative way.

And a smart although rabid man like you should have the IQ to figure out that console sales absolutely slay PC games in revenue and profitability, even without hard facts in front of your nose.

No read them again, they said that they couldn't find anythign that suggested that the industries were hurt, and as far as the national economy, they found that piracy may improve it.

Also as far as sales and money , how much do companies have to give to console manufacturers? In fact I already pointed out in this thread that in the very quarter that Activision had MW2 record breaking sales they barely BARELY made it in the black. In fact if they did not have Blizzard around they would have been in the red, on their best, record breaking sales quarter. Now if you don't have the IQ to see that the PC is what is keeping most of the publishers out there afloat (THQ had DoWII for instance), then I am sorry.

Now that's an angle you can have and pubs certainly see it that way. They make a quick PC version/port and sell a few 100K which gives some extra revenue for a low additional cost.

It doesn't answer the question wether PC developing in itself is profitable though. Obviously it is in some areas, like MMOs and browser games but big games are obviously made for consoles because that's where the money is at.

Wait, what are we discussing again. Profitability or revenue? Because profitability is debatable while revenue is not since it's clearly in favor of console games.



Slimebeast said:
vlad321 said:
Slimebeast said:
vlad321 said:
twesterm said:
Scoobes said:
twesterm said:


As I said, there are always exceptions.  In general though, PC games don't make near the amount of money console games do.

I'd like to see some sources and numbers to back up that claim as whilst I hear people say this all the time I don't see any evidence for it. The big studios still release multiplats on PC and there are a ridiculous number of small, indie and casual studios releasing more and more games on PC.


If you'd like to see the numbers, find them yourself.  If you simply think about it for a moment and realize it's by far the easiest to pirate a game on the PC and not everyone has a PC that can even run the newest games, it's not hard to just assume I'm right.

As for small studios, it's easier for them on PC because Microsoft, Nintendo, and Sony has to give you the privilege of making a game on their console.  If you can't afford the dev kit or even prove that you really are going to make a game, you're SOL.  Luckily Nintendo and MS both made it a bit easier with WiiWare and whatever the Xbox Indie thing is (and I think Sony has too with the micro games, never looked at those).

Still though, for small Indie studios, PC is generally easier or cheaper but if you think those are going to be uber polished and as flashy as the big games...

Apparently the numbers seem to contradict your logic, seeing how both the dutch and US governments have found that piracy doesn't affect actual sales, furthermore, the "newest" games are runnable on a PC from 2004, so it indeed is very VERY hard to assume you are right about anything you mentioned.

Also you defense of "oh I said there are excepstions" is kind of hilarious. The biggest, and I mean the biggest money games ever made have been PC games (Wii Sports, while sold a lot didn't actually make money from the bundles). In fact, WoW, the game from 2004, probably still makes more a year than most of the biggest sellers, and that has been going on since 04. In fact the ONLY games that can measure up to WoW would be MW2, but I highly doubt MW2 has made more money than WoW so far. Want to look at the profits from the Sims? Even the mediocre SC2 seems to be making some very serious bucks.

That's just incorrect. They made studies that suggested piracy didn't hurt the national economy as a whole, but it certainly affects sales in a very negative way.

And a smart although rabid man like you should have the IQ to figure out that console sales absolutely slay PC games in revenue and profitability, even without hard facts in front of your nose.

No read them again, they said that they couldn't find anythign that suggested that the industries were hurt, and as far as the national economy, they found that piracy may improve it.

Also as far as sales and money , how much do companies have to give to console manufacturers? In fact I already pointed out in this thread that in the very quarter that Activision had MW2 record breaking sales they barely BARELY made it in the black. In fact if they did not have Blizzard around they would have been in the red, on their best, record breaking sales quarter. Now if you don't have the IQ to see that the PC is what is keeping most of the publishers out there afloat (THQ had DoWII for instance), then I am sorry.

Now that's an angle you can have and pubs certainly see it that way. They make a quick PC version/port and sell a few 100K which gives some extra revenue for a low additional cost.

It doesn't answer the question wether PC developing in itself is profitable though. Obviously it is in some areas, like MMOs and browser games but big games are obviously made for consoles because that's where the money is at.

Wait, what are we discussing again. Profitability or revenue? Because profitability is debatable while revenue is not since it's clearly in favor of console games.

Revenue doesn't mean jack shit. It's profitability and PC games are just as profitable, and going by how publishers are gettins their sorry asses saved by PC games while their console games dig them in holes, I'd guess that PC gaming is extremely profitable. More so than console games.



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835

 

vlad321 said:
Slimebeast said:

Now that's an angle you can have and pubs certainly see it that way. They make a quick PC version/port and sell a few 100K which gives some extra revenue for a low additional cost.

It doesn't answer the question wether PC developing in itself is profitable though. Obviously it is in some areas, like MMOs and browser games but big games are obviously made for consoles because that's where the money is at.

Wait, what are we discussing again. Profitability or revenue? Because profitability is debatable while revenue is not since it's clearly in favor of console games.

Revenue doesn't mean jack shit. It's profitability and PC games are just as profitable, and going by how publishers are gettins their sorry asses saved by PC games while their console games dig them in holes, I'd guess that PC gaming is extremely profitable. More so than console games.

Well I'm a revenue guy.