kain_kusanagi said:
Resonance of Fate did poorly becuase it was mediocre. With multiplatform game engines so common and how cheaply and quickly ports can be done. There is no reason for a publisher to NOT port to everything the game can run on becuase the investment is small and it yield higher profit.
As for the notion that PS3 fans hype exclusives. That is rediculas. How can you suggest Yakusa would not have sold as much if it had been ported to PC and Xbox 360? YOu don't know the effect it would have had. I'm pretty sure it would have sold just as well on PS3 as it has and it would have sold additionaly on PC and Xbox 360. It would have cost little to port and increased sales. Only the extremely bias care about exclusives. Everyone else buys the games on the shelf without looking to see if it's a port or not.
3rd party exclusives are a thing of the past. For some reason Japanese developers and publishers think they can get away without supporting western markets. But some like Capcom and Square have realised that for the small cost of a port they can tap the rich Xbox 360 market in the west. FF13 may have sold more on PS2, but it only set records because it was on Xbox 360.
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Apparently Yakuza 3 uses a PS3 only engine, so it pretty much would have been a Ninja Gaiden Sigma kind of port, and for an addititional 50k sales I don't think it would have been worth it. ;)
If the fanbase isn't to big for the franchise or it's niche in the west, they should keep just it one platform. Namco-Bandai realized that, and after 4-5 years in which the Tales of games have been released for practicly every platform it has become once again a PS-only franchise.
By the way, Xbox 360 fanbase has done the same thing in the past with exclusives like Metro 2033. Avarage game, pretty low-budget and the only reason that it got so much attention is because it was an exclusive.