By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Sales - Wii losing its thunder?

jarrod said:
Carl2291 said:
jarrod said:
Carl2291 said:

The point still stands though. The games sell because of the controller they use.

Do you honestly believe that Wii Sports would be as big as it is if it used the classic controller pro?

You have this backwards, the console sells because of how the games use the interface.  Wii Sports sells the system, and when you get down to it, a controller is just a controller.

Answer the question.

Would Wii Sports be as big as it is without Motion Controls?

I already answered this earlier... without motion controls, Wii Sports wouldn't be Wii Sports.  I don't think you can really separate the two. That doesn't mean it wasn't Wii Sports that sold new consumers on the system though.

To extend this backwards, was it the NES controller (with it's revolutionary Dpad) that sold consumers on NES?  Or was it the killer app software that used it (Super Mario Bros.) that did?  How well would NES has sold if used, say, a keyboard?  How well would Mario have controlled with it?  Could a game like SMB have even likely been made with a keyboard interface, or would the games have been different?

There were plenty of controller choices when the NES and Super Mario Bros came out that could have made the game just as much fun.  The controllers for the Atari 5200 or Colecovision or Mattel Intellivision could work just as well.  Except for missing a second button so could the Atari 2600 controller worked just as well.



Its libraries that sell systems not a single game.

Around the Network
thx1139 said:
jarrod said:
Carl2291 said:
jarrod said:
Carl2291 said:

The point still stands though. The games sell because of the controller they use.

Do you honestly believe that Wii Sports would be as big as it is if it used the classic controller pro?

You have this backwards, the console sells because of how the games use the interface.  Wii Sports sells the system, and when you get down to it, a controller is just a controller.

Answer the question.

Would Wii Sports be as big as it is without Motion Controls?

I already answered this earlier... without motion controls, Wii Sports wouldn't be Wii Sports.  I don't think you can really separate the two. That doesn't mean it wasn't Wii Sports that sold new consumers on the system though.

To extend this backwards, was it the NES controller (with it's revolutionary Dpad) that sold consumers on NES?  Or was it the killer app software that used it (Super Mario Bros.) that did?  How well would NES has sold if used, say, a keyboard?  How well would Mario have controlled with it?  Could a game like SMB have even likely been made with a keyboard interface, or would the games have been different?

There were plenty of controller choices when the NES and Super Mario Bros came out that could have made the game just as much fun.  The controllers for the Atari 5200 or Colecovision or Mattel Intellivision could work just as well.  Except for missing a second button so could the Atari 2600 controller worked just as well.

Mario with a trackball, a joystick or a keyboard?  Something tells me the game would've turned out pretty dramatically different... if you've played SMB1 to completion, you know you need that Dpad.



jarrod said:
Carl2291 said:
jarrod said:
Carl2291 said:

The point still stands though. The games sell because of the controller they use.

Do you honestly believe that Wii Sports would be as big as it is if it used the classic controller pro?

You have this backwards, the console sells because of how the games use the interface.  Wii Sports sells the system, and when you get down to it, a controller is just a controller.

Answer the question.

Would Wii Sports be as big as it is without Motion Controls?

I already answered this earlier... without motion controls, Wii Sports wouldn't be Wii Sports.  I don't think you can really separate the two. That doesn't mean it wasn't Wii Sports that sold new consumers on the system though, and yes, motion controls the key ingredient in Wii Sports.

To extend this backwards, was it the NES controller (with it's revolutionary Dpad) that sold consumers on NES?  Or was it the killer app software that used it (Super Mario Bros.) that did?  How well would NES has sold if used, say, a keyboard?  How well would Mario have controlled with it?  Could a game like SMB have even likely been made with a keyboard interface, or would the games have been different?

A keyboard would have actually worked just fine.

You can play it on the internet with the arrow's and other keys.

Where-as Wii Sports. Well... Try swinging your keyboard around and try hit a homerun.



                            

Carl2291 said:
jarrod said:
Carl2291 said:
jarrod said:
Carl2291 said:

The point still stands though. The games sell because of the controller they use.

Do you honestly believe that Wii Sports would be as big as it is if it used the classic controller pro?

You have this backwards, the console sells because of how the games use the interface.  Wii Sports sells the system, and when you get down to it, a controller is just a controller.

Answer the question.

Would Wii Sports be as big as it is without Motion Controls?

I already answered this earlier... without motion controls, Wii Sports wouldn't be Wii Sports.  I don't think you can really separate the two. That doesn't mean it wasn't Wii Sports that sold new consumers on the system though, and yes, motion controls the key ingredient in Wii Sports.

To extend this backwards, was it the NES controller (with it's revolutionary Dpad) that sold consumers on NES?  Or was it the killer app software that used it (Super Mario Bros.) that did?  How well would NES has sold if used, say, a keyboard?  How well would Mario have controlled with it?  Could a game like SMB have even likely been made with a keyboard interface, or would the games have been different?

A keyboard would have actually worked just fine.

You can play it on the internet with the arrow's and other keys.

Where-as Wii Sports. Well... Try swinging your keyboard around and try hit a homerun.


Are you really going to hold up those shoddy and imprecise flash versions of Super Mario Bros against the NES original? Really?

Anyway... the way I see it... price, motion controls and the games library are all equally important to the Wii's success. Take any of the three away and the house of cards tumbles.

$800 at launch, with motion controls and the same games? Fail.

Same price with motion controls, but with the only games on the console being Anubis II, SPOGS Racing and Balls of Fury, with no better games ever being released? Fail.

Same price, same games, but no motion controls? Fail (although somethings telling me this scenario would give the least amount of fail of the three, with the second scenario providing the most spectacular of fails).

 



VGChartz

Carl2291 said:
jarrod said:
Carl2291 said:
jarrod said:
Carl2291 said:

The point still stands though. The games sell because of the controller they use.

Do you honestly believe that Wii Sports would be as big as it is if it used the classic controller pro?

You have this backwards, the console sells because of how the games use the interface.  Wii Sports sells the system, and when you get down to it, a controller is just a controller.

Answer the question.

Would Wii Sports be as big as it is without Motion Controls?

I already answered this earlier... without motion controls, Wii Sports wouldn't be Wii Sports.  I don't think you can really separate the two. That doesn't mean it wasn't Wii Sports that sold new consumers on the system though, and yes, motion controls the key ingredient in Wii Sports.

To extend this backwards, was it the NES controller (with it's revolutionary Dpad) that sold consumers on NES?  Or was it the killer app software that used it (Super Mario Bros.) that did?  How well would NES has sold if used, say, a keyboard?  How well would Mario have controlled with it?  Could a game like SMB have even likely been made with a keyboard interface, or would the games have been different?

A keyboard would have actually worked just fine.

You can play it on the internet with the arrow's and other keys.

Where-as Wii Sports. Well... Try swinging your keyboard around and try hit a homerun.

lol.  Carl, I know you're a PS diehard, but I figured you'd have actually played Super Mario Bros. at some point in your life.  ;)



Around the Network
milkyjoe said:
Carl2291 said:
jarrod said:
Carl2291 said:
jarrod said:
Carl2291 said:

The point still stands though. The games sell because of the controller they use.

Do you honestly believe that Wii Sports would be as big as it is if it used the classic controller pro?

You have this backwards, the console sells because of how the games use the interface.  Wii Sports sells the system, and when you get down to it, a controller is just a controller.

Answer the question.

Would Wii Sports be as big as it is without Motion Controls?

I already answered this earlier... without motion controls, Wii Sports wouldn't be Wii Sports.  I don't think you can really separate the two. That doesn't mean it wasn't Wii Sports that sold new consumers on the system though, and yes, motion controls the key ingredient in Wii Sports.

To extend this backwards, was it the NES controller (with it's revolutionary Dpad) that sold consumers on NES?  Or was it the killer app software that used it (Super Mario Bros.) that did?  How well would NES has sold if used, say, a keyboard?  How well would Mario have controlled with it?  Could a game like SMB have even likely been made with a keyboard interface, or would the games have been different?

A keyboard would have actually worked just fine.

You can play it on the internet with the arrow's and other keys.

Where-as Wii Sports. Well... Try swinging your keyboard around and try hit a homerun.


Are you really going to hold up those shoddy and imprecise flash versions of Super Mario Bros against the NES original? Really?

Anyway... the way I see it... price, motion controls and the games library are all equally important to the Wii's success. Take any of the three away and the house of cards tumbles.

$800 at launch, with motion controls and the same games? Fail.

Same price with motion controls, but with the only games on the console being Anubis II, SPOGS Racing and Balls of Fury, with no better games ever being released? Fail.

Same price, same games, but no motion controls? Fail (although somethings telling me this scenario would give the least amount of fail of the three, with the second scenario providing the most spectacular of fails).

You can also play it on Emulators.

The D-Pad isn't needed to play SMB. This is a fact. Doesn't matter if it's a "shoddy and imprecise" version, or an emulated version... Or anything.

Wii Sports on the other hand... Well. Imagine playing it without Motion Controls.



                            

jarrod said:
Carl2291 said:
jarrod said:
Carl2291 said:
jarrod said:
Carl2291 said:

The point still stands though. The games sell because of the controller they use.

Do you honestly believe that Wii Sports would be as big as it is if it used the classic controller pro?

You have this backwards, the console sells because of how the games use the interface.  Wii Sports sells the system, and when you get down to it, a controller is just a controller.

Answer the question.

Would Wii Sports be as big as it is without Motion Controls?

I already answered this earlier... without motion controls, Wii Sports wouldn't be Wii Sports.  I don't think you can really separate the two. That doesn't mean it wasn't Wii Sports that sold new consumers on the system though, and yes, motion controls the key ingredient in Wii Sports.

To extend this backwards, was it the NES controller (with it's revolutionary Dpad) that sold consumers on NES?  Or was it the killer app software that used it (Super Mario Bros.) that did?  How well would NES has sold if used, say, a keyboard?  How well would Mario have controlled with it?  Could a game like SMB have even likely been made with a keyboard interface, or would the games have been different?

A keyboard would have actually worked just fine.

You can play it on the internet with the arrow's and other keys.

Where-as Wii Sports. Well... Try swinging your keyboard around and try hit a homerun.

lol.  Carl, I know you're a PS diehard, but I figured you'd have actually played Super Mario Bros. at some point in your life.  ;)

Yeah, and I know you purely dislike PS.

And I have played it. I own it. And it is playable with a keyboard.



                            

Carl2291 said:
jarrod said:
Carl2291 said:
jarrod said:
Carl2291 said:
jarrod said:
Carl2291 said:

The point still stands though. The games sell because of the controller they use.

Do you honestly believe that Wii Sports would be as big as it is if it used the classic controller pro?

You have this backwards, the console sells because of how the games use the interface.  Wii Sports sells the system, and when you get down to it, a controller is just a controller.

Answer the question.

Would Wii Sports be as big as it is without Motion Controls?

I already answered this earlier... without motion controls, Wii Sports wouldn't be Wii Sports.  I don't think you can really separate the two. That doesn't mean it wasn't Wii Sports that sold new consumers on the system though, and yes, motion controls the key ingredient in Wii Sports.

To extend this backwards, was it the NES controller (with it's revolutionary Dpad) that sold consumers on NES?  Or was it the killer app software that used it (Super Mario Bros.) that did?  How well would NES has sold if used, say, a keyboard?  How well would Mario have controlled with it?  Could a game like SMB have even likely been made with a keyboard interface, or would the games have been different?

A keyboard would have actually worked just fine.

You can play it on the internet with the arrow's and other keys.

Where-as Wii Sports. Well... Try swinging your keyboard around and try hit a homerun.

lol.  Carl, I know you're a PS diehard, but I figured you'd have actually played Super Mario Bros. at some point in your life.  ;)

Yeah, and I know you purely dislike PS.

And I have played it. I own it. And it is playable with a keyboard.

Wii Sports could theoretically be 'playable' with a cheap camera, but a Wii Sports designed around a cheap camera would probably have turned out a different beast entirely.  I'd say the same for a keyboard or touchpad or trackball based SMB1... the games we got were designed to work with the interfaces we got, which was sort of my original point.

Let me know when you can beat SMB1 on a keyboard.  Take pictures, I'd love to see it.



Carl2291 said:

And I have played it. I own it. And it is playable with a keyboard.

And Wii Sports is playable with keyboard and mouse. I don't get the point.

 

Out of Wii's best-sellers only Wii Sports (Resort) and probably Wii Play were mainly sold on controls, while MKWii, NSMBWii, SSBB and Wii Fit (Plus) were sold on concept. First three games even support classic input, the latter was sold on concept of exergaming, which kinda pointless without moving. So saying that controls are Wii's main selling point is arguable assumption (while price argument is all the way retarded).



jarrod said:
Carl2291 said:
jarrod said:
Carl2291 said:
jarrod said:
Carl2291 said:
jarrod said:
Carl2291 said:

The point still stands though. The games sell because of the controller they use.

Do you honestly believe that Wii Sports would be as big as it is if it used the classic controller pro?

You have this backwards, the console sells because of how the games use the interface.  Wii Sports sells the system, and when you get down to it, a controller is just a controller.

Answer the question.

Would Wii Sports be as big as it is without Motion Controls?

I already answered this earlier... without motion controls, Wii Sports wouldn't be Wii Sports.  I don't think you can really separate the two. That doesn't mean it wasn't Wii Sports that sold new consumers on the system though, and yes, motion controls the key ingredient in Wii Sports.

To extend this backwards, was it the NES controller (with it's revolutionary Dpad) that sold consumers on NES?  Or was it the killer app software that used it (Super Mario Bros.) that did?  How well would NES has sold if used, say, a keyboard?  How well would Mario have controlled with it?  Could a game like SMB have even likely been made with a keyboard interface, or would the games have been different?

A keyboard would have actually worked just fine.

You can play it on the internet with the arrow's and other keys.

Where-as Wii Sports. Well... Try swinging your keyboard around and try hit a homerun.

lol.  Carl, I know you're a PS diehard, but I figured you'd have actually played Super Mario Bros. at some point in your life.  ;)

Yeah, and I know you purely dislike PS.

And I have played it. I own it. And it is playable with a keyboard.

Wii Sports could theoretically be 'playable' with a cheap camera, but a Wii Sports designed around a cheap camera would probably have turned out a different beast entirely.  I'd say the same for a keyboard or touchpad or trackball based SMB1... the games we got were designed to work with the interfaces we got, which was sort of my original point.

Let me know when you can beat SMB1 on a keyboard.  Take pictures, I'd love to see it.

Your original point? It was my original point that the controls are just as important as the games that use them. They are in no way, shape or form a secondary reason for the Wii's success.

You make it sound like it's impossible. It isn't. I might not be able to do it, but I guarantee that people will be able to... That's why the games are there. They wouldn't be done if they wwere unplayable/unbeatable. It might be difficult to do, but it's still do-able. It's not like everyone who owned SMB has beat it anyway.