By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Sales - Wii losing its thunder?

Last year week before price cut 150K week after 330K. This was October not November.

Last year month before price cut 160K week average month after 370K week average.

If that isnt a bump because of a price cut I dont know what is.

 

Year before October avg 350K per week.

Year before September avg 300K per week.

Again if that isnt a sign of a big bump because of a price cut I dont know what is.



Its libraries that sell systems not a single game.

Around the Network
Rpruett said:
jarrod said:
Rpruett said:

.  What makes a Wii more appealing than a full-fledged motion control line-up of Kinect or Move?  

The same thing that made Wii a success in the first place: Nintendo games.

Wii Party alone will probably outsell all the (unbundled) Move and Kinect launch games combined.


I don't believe for one second that Nintendo games were the sole or even primary reason for Nintendo being in a success in the first place this generation.  I believe Motion controls and price take the top two spots. 

The Nintendo games just were after thoughts or benefits after the fact.  I say this because,  I have had a blast playing Nintendo games on every Nintendo console (Dating back to NES/SNES/N64/GameCube)  good games from Nintendo has been a constant not a variable.    Motion controls and price (relative to the competition) is a variable however. 

Software integration is key, and has been the real secret for Nintendo's success this gen.  Wii Sports sold people on the Wii, not the reverse.  Same thing on DS with Brain-Age and Nintendogs.  If the Wii released as is, without any Nintendo titles, it would've bombed harder than Gamecube... motion controls alone wouldn't sell it, it needed the right games for consumers to take notice.

Also, the quality of Nintendo's games (or at least EAD's games) has been very much in flux, with an appreciable drop during GC's formative years, which in retrospect was blamed on a shift in internal development philosophy (shorter cycles, more frequent releases) which was later reverted.  N64 was still rather successful all things considered (ie: most expensive games, barren 3rd party support, huge holes in library), pretty much on the back on Nintendo games alone.  Post-SNES, Nintendo's been the driving force on all their platforms almost single handedly.

If price were the driving factor, or even a chief driving factor, GameCube would've been dominant upfront last gen.  It had an even greater price advantage over the competition ($100 at lowest barrier to entry) than Wii did ($50 for the same standard).



jarrod said:
Rpruett said:
jarrod said:
Rpruett said:

.  What makes a Wii more appealing than a full-fledged motion control line-up of Kinect or Move?  

The same thing that made Wii a success in the first place: Nintendo games.

Wii Party alone will probably outsell all the (unbundled) Move and Kinect launch games combined.


I don't believe for one second that Nintendo games were the sole or even primary reason for Nintendo being in a success in the first place this generation.  I believe Motion controls and price take the top two spots. 

The Nintendo games just were after thoughts or benefits after the fact.  I say this because,  I have had a blast playing Nintendo games on every Nintendo console (Dating back to NES/SNES/N64/GameCube)  good games from Nintendo has been a constant not a variable.    Motion controls and price (relative to the competition) is a variable however. 

Software integration is key, and has been the real secret for Nintendo's success this gen.  Wii Sports sold people on the Wii, not the reverse.  Same thing on DS with Brain-Age and Nintendogs.  If the Wii released as is, without any Nintendo titles, it would've bombed harder than Gamecube... motion controls alone wouldn't sell it, it needed the right games for consumers to take notice.

Also, the quality of Nintendo's games (or at least EAD's games) has been very much in flux, with an appreciable drop during GC's formative years, which in retrospect was blamed on a shift in internal development philosophy (shorter cycles, more frequent releases) which was later reverted.  N64 was still rather successful all things considered (ie: most expensive games, barren 3rd party support, huge holes in library), pretty much on the back on Nintendo games alone.  Post-SNES, Nintendo's been the driving force on all their platforms almost single handedly.

If price were the driving factor, or even a chief driving factor, GameCube would've been dominant upfront last gen.  It had an even greater price advantage over the competition ($100 at lowest barrier to entry) than Wii did ($50 for the same standard).

While software is ALWAYS an important factor to selling a system, you are mistaken if you believe that the inclusion of Wii Sports sold the Wii to people.  People would have gladly bought Wii Sports as a standalone game had Nintendo made it as such.    Nintendo had a lot different reception to the Wii than they did Gamecube (From the beginning).  Wii was going to be more successful just by premise than the Gamecube.

I agree that Nintendo games have been the driving force on all of their consoles (I won't speak about handhelds as I don't have a specific interest in them) for a good while now.  Atleast for me,  I can say that Nintendo games are the sole piece of software I am looking to purchase on a Nintendo console.

 

 

As for the Gamecube being dominant last gen because of price?   It's a totally different story.  And I think you're missing the point if you don't understand what I am saying. 

 

The Wii when it released this generation came with a small game/controller and hit the market at $250.

The Xbox 360 when it released this generation came with a controller and hit the market at $400. (I'm not counting the core because even for that system to become viable you needed an expensive after market HDD).

The PS3 when it released this generation came with a controller and hit the market at $600.

 

$150 price difference over the 360 and $350 price difference over the PS3.  A total price difference over competition of $500 dollars!!  It's astounding when you see that price difference.   

 

You can't even begin to compare it to the previous generation. Price wasn't NEARLY the factor.  First and foremost the world economy as a whole was healthier but even moreso all the pricing was practically identical last generation or atleast reasonably close.

PS2 initially marketed at $300 (Released Fall 2000) / Xbox initially marketed at $300 (Released Fall 2001) / Gamecube marketed at $200 (Released Fall 2001).   A total price difference over competition (A year later nonetheless of a paltry $100 dollars combined). 

It's not even close.  Gamecube was marginally ahead in price compared to how ridiculously ahead in price the Nintendo Wii was.  The funniest thing about this generation is that it was ENTIRELY sold on price IMHO.  Looking back at it, I don't even know why people thought this would be a competition in terms of sales.  The pricing of these high end consoles was just too high from the very beginning. 



Metallicube said:
thx1139 said:

Sorry Metallicube when you have 70M consoles already sold a title isnt going to cause everyone to run out and purchase a Wii.  It is the library and what the console offers. Pre 2010 holiday Wii was your only choice for a motion controll system.  That is now gone.  A couple of long time Nintendo faithful titles arent going to cause a bunch of people that dont have a Wii to go all nostalgic and pickup a Wii for them.  The people that would go nostalgic have already purchased a Wii.

Tell that to the PS2. The console has sold a good 140 million units. There's absolutely no reason Wii couldn't sell those kinds of numbers too. Keep in mind the Wii is still outpacing the PS2, despite having zero hardware movers in 2010. Though I think somewhere in the ballpark of 100 - 110 million is more realistic, since it does not have near the 3rd party support PS2 had, plus the added sales of people rebuying for the slim and the issue of consoles breaking down. So it will probably not outsell PS2, but will certainly outsell PS1.

Whatever, I'm done arguing that Donkey Kong Country is going to move consoles, because the sales will speak for themselves when they come in November (although I'm sure some people will still use the excuse that it's just the holiday boost rather than the game). But I will say one more thing, it's not about nostalgia, it's about making a great game that appeals to a wide audience. Donkey Kong Country is a game that seems to accomplish this, as NSMB Wii did. Side scrolling platformers are games that are widely loved by many, but rarely made these days, creating pent up demand, which is why I think this game can be huge.

That nostalgic comment is just a bullshit you know it is going to sell a ton and it will be quality
DKC is a good reason why SNES was able to finally pull away from the genesis in the day.  I think it has the power to move some Wii's off the shelf



Rpruett said:

 The funniest thing about this generation is that it was ENTIRELY sold on price IMHO.

First you note the X360 launched at $400 leaving out the $300 model.
Then you note the PS3 launched at $600 leaving out the $500 model.

And finally you fail to note the X360 did not gain a sales lead over Wii even AFTER the X360 retailed for $200 compared to Wii at $250.

I'd say you opinion that Wii ENTIRELY on price needs some rethinking.



The rEVOLution is not being televised

Around the Network
Viper1 said:
Rpruett said:

 The funniest thing about this generation is that it was ENTIRELY sold on price IMHO.

First you note the X360 launched at $400 leaving out the $300 model.
Then you note the PS3 launched at $600 leaving out the $500 model.

And finally you fail to note the X360 did not gain a sales lead over Wii even AFTER the X360 retailed for $200 compared to Wii at $250.

I'd say you opinion that Wii ENTIRELY on price needs some rethinking.

Actually, I did mention the 'Core' which was absolutely worthless and essentially required a purchase of an expensive HDD to even remotely get a full-fledged experience from the 360.  As for the cheap PS3?  How long did that even stay on the market?  It was an abysmal failure thus removed the SKU.

 

How long into the generation did it take for the Xbox360 to have a price advantage over the Wii?  Are you kidding me?  The Wii has already established a userbase.  It's just like the PS2.  When the Gamecube reached the $99 price who cares at that point?  It's lost the public appeal.  It's already been written off.  Everyone who is anyone has already purchased a PS2 and if they want to play the games their friends play or follow the herd they will own a PS2 too. 

The 360 seems to be out-selling the Wii just fine right now on a week to week basis though doesn't it?



Rpruett said:
Viper1 said:
Rpruett said:

 The funniest thing about this generation is that it was ENTIRELY sold on price IMHO.

First you note the X360 launched at $400 leaving out the $300 model.
Then you note the PS3 launched at $600 leaving out the $500 model.

And finally you fail to note the X360 did not gain a sales lead over Wii even AFTER the X360 retailed for $200 compared to Wii at $250.

I'd say you opinion that Wii ENTIRELY on price needs some rethinking.

The 360 seems to be out-selling the Wii just fine right now on a week to week basis though doesn't it?

A moment ago, you derided the Core X360 for not having a HDD built in and suggested the $300 price tag was irrelvant due to the model's lack of a HDD.  Yet now you are touting the success of the X360 Arcade model sales despite the fact that it too does not have a built in HDD.   Don't tell me one price point is irrelvant over another with regard to the same lacking feature set and its relation to market sales.

But to draw back onto your GC price point at $99 being irrelvant to gamers by that point, what do you have to say regarding the Dreamcast launching at $200 (earlier and $100 cheaper than both PS2 and Xbox) and failing to ignite huge sales?  You cannot lay price as the ENTIRE factor for success or failure.  It's blind to a dozen other facets that have historically shown that price is never the sole factor.  



The rEVOLution is not being televised

I think one of the funniest things about all of this price talk is the ommission of how quickly and drastically the HD consoles' companies have had to feverishly continue to lower the price of their systems just to get them to keep pace with Wii..And even then its not been enough. Wii's had what ONE 50$ price cut in 4 years, compared to how many for the PS3 or 360?

The whole idea that price is the major reason Wii's sold so phenomenally is equally assinine. And quite frankly, just a sad attempt to marginalize the console and its base at large. It would seem Wii sells best due to momentum pushing software. Where as the HD consoles seem to sell best after price cuts...because one thing that I find interesting is that despite 360's slim model release pushing hardware software seems to remain rather stagnant. The top 10 software week in and week out are usually dominated by Wii software.



Bet between Slimbeast and Arius Dion about Wii sales 2009:


If the Wii sells less than 20 million in 2009 (as defined by VGC sales between week ending 3d Jan 2009 to week ending 4th Jan 2010) Slimebeast wins and get to control Arius Dion's sig for 1 month.

If the Wii sells more than 20 million in 2009 (as defined above) Arius Dion wins and gets to control Slimebeast's sig for 1 month.

Viper1 said:
Rpruett said:
Viper1 said:
Rpruett said:

 The funniest thing about this generation is that it was ENTIRELY sold on price IMHO.

First you note the X360 launched at $400 leaving out the $300 model.
Then you note the PS3 launched at $600 leaving out the $500 model.

And finally you fail to note the X360 did not gain a sales lead over Wii even AFTER the X360 retailed for $200 compared to Wii at $250.

I'd say you opinion that Wii ENTIRELY on price needs some rethinking.

The 360 seems to be out-selling the Wii just fine right now on a week to week basis though doesn't it?

A moment ago, you derided the Core X360 for not having a HDD built in and suggested the $300 price tag was irrelvant due to the model's lack of a HDD.  Yet now you are touting the success of the X360 Arcade model sales despite the fact that it too does not have a built in HDD.   Don't tell me one price point is irrelvant over another with regard to the same lacking feature set and its relation to market sales.

But to draw back onto your GC price point at $99 being irrelvant to gamers by that point, what do you have to say regarding the Dreamcast launching at $200 (earlier and $100 cheaper than both PS2 and Xbox) and failing to ignite huge sales?  You cannot lay price as the ENTIRE factor for success or failure.  It's blind to a dozen other facets that have historically shown that price is never the sole factor.  

I wasn't aware that the Xbox 360 sales were exclusively Xbox 360 arcade units?  Also when you look at the numbers the purchases related to Arcade units were most likely (Previous owners) who infact had a hard drive component already.  If you were buying a brand new 360 (Today) or for the first time, I would wager most consumers would opt for the one with the Hard Drive in it.

Dreamcast still wasn't as drastically cheap as the Wii was in relation to the PS3/360.   Not to mention Sega was essentially a dead brand by the time the Dreamcast/PS2 Generation had arrived.  I know Sega fans will disagree and hate to hear it,  but Sega was old news by the time Dreamcast arrived. 

I think people were more curious to atleast see what Sony put out on the market after the success of PS1.  Which was the PS2 (A relatively comparably priced system compared to it's competitors).  Had the PS2 went and pulled a PS3 and hit the market at literally $200 higher than it's closest competitor and upwards to $350 higher to it's lowest priced competitor, You would have witnessed the PS2/Dreamcast/GC/Xbox generation become a lot more balanced and interesting.

 

I've never laid price as the ENTIRE factor for success or failure.  You've just mis-read, mis-understood, built a strawman, etc onto what you think I believe.

I stated that I believe (price/motion controls) were the top two reasons for the Wii's success this generation.   And when you look at the standard full-fledged models from each company upon release.  ($600 PS3/$400 360/$250 Wii)  it becomes very easy to see why people flocked to the Wii.   It becomes even more easy to see when you look at all of the previous generation winners and their console's entry point price.  Go ahead,  I want you to list them for me. 



To be honest, yes Wii past his prime, as most of the console at this point of their lifetime. And even if it's down to its previous glory, it stills sells more than the other console that are likely to peak this year...

For the short sighted, last year it was the the same with the PS3 outselling the Wii after get a new model and a price cut and guess what happen for the holiday season? it's was trashed by the Wii. It's likely the same happen this year with the xbox360.

One thing remains to be seen for Nintendo, it's what they can pull out of the vitality sensor, even if the silence around it is not a good sign.



But we must first concentrate ourselves on the way to entertain people, for video games to live. Else, it's a world where sales representative will win, which has as effect to kill creativity. I want to say to the creators all around the world:"Courage, Dare!". Shigeru Miyamoto.