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Forums - Sony - The Fight: Lights Out Brand New Gameplay Trailer

this game looks pretty cool i am sure ill be picking it up



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Mr Puggsly said:
M.U.G.E.N said:
Mr Puggsly said:

This seems like a game that could play with a joystick. I mean does this seem any more deep or technical than Fight Night?


Almost all motion control based games can be played with a joystiq or keyboard or DS3 or w/e easily. You will most probably be able to do a lot more as well, with little to no problems. But will it be the same experience as using motion control for the game? depends. In a game like this where you have to physically involve yourself more to play it, motion control just makes it a whole different experience altogether. Might not be everyones cup of tea so those who don't like it can always stick to a game that doesn't involve motion control.

So long story short, the answer to your problem, no I doubt this is any more technical than FN. It doesn't try to be either. It's a motion control game built for that sole purpose, nothing more nothing less.

ps: I HOPE the next FN use motion control as an option, I personally would love it.

That's a pretty deep way of saying, "yeah, but its the same with most motion control games." I believe EA already said the next FN won't use motion controls.

I have a feeling EA will make a boxing game exclusively for the Kinect. The Move is really limited to your hands. For example, in The Fight you perform dodging and headbutts with hand gestures. The Kinect can follow your whole body which would be perfect for dodging and moving around. But we'll have to wait and see.

Sorry but I found this pretty funny.

Boxing only involves your hands, so no need to make an EA boxing game for Kinect only.

 

Now if you want to talk about Kick Boxing or an MMA game that is a different story.



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Euphoria14 said:
Mr Puggsly said:
M.U.G.E.N said:
Mr Puggsly said:

This seems like a game that could play with a joystick. I mean does this seem any more deep or technical than Fight Night?


Almost all motion control based games can be played with a joystiq or keyboard or DS3 or w/e easily. You will most probably be able to do a lot more as well, with little to no problems. But will it be the same experience as using motion control for the game? depends. In a game like this where you have to physically involve yourself more to play it, motion control just makes it a whole different experience altogether. Might not be everyones cup of tea so those who don't like it can always stick to a game that doesn't involve motion control.

So long story short, the answer to your problem, no I doubt this is any more technical than FN. It doesn't try to be either. It's a motion control game built for that sole purpose, nothing more nothing less.

ps: I HOPE the next FN use motion control as an option, I personally would love it.

That's a pretty deep way of saying, "yeah, but its the same with most motion control games." I believe EA already said the next FN won't use motion controls.

I have a feeling EA will make a boxing game exclusively for the Kinect. The Move is really limited to your hands. For example, in The Fight you perform dodging and headbutts with hand gestures. The Kinect can follow your whole body which would be perfect for dodging and moving around. But we'll have to wait and see.

Sorry but I found this pretty funny.

Boxing only involves your hands, so no need to make an EA boxing game for Kinect only.

 

Now if you want to talk about Kick Boxing or an MMA game that is a different story.

I think his argument would pretty much boil down to Move games can all be just done on a regular controller, and therefore don't add much to the gameplay and are pointless.  While on the other hand, KINECT GAMES WILL BLOW YOUR MIND!!  Of course, that's just a guess.

@ OP

I'm definitely going to be getting Move day one, so Sports Champion and The Fight will probably be the first games I get.  Maybe Eyepet for the kids.  Can't wait for the Move patch for Heavy Rain, as well. 



Euphoria14 said:

 

Boxing only involves your hands, so no need to make an EA boxing game for Kinect only.


You aren't considering moving away, bobbing around, etc.

For example, in The Fight dodging is performed by the direction you move both hands. But in Fighters Uncaged, dodging is performed by moving your body.

There is really nothing to discuss. The Kinect has the potential to deliver a more realistic boxing experience than the Move.



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Mr Puggsly said:
Euphoria14 said:

 

Boxing only involves your hands, so no need to make an EA boxing game for Kinect only.


You aren't considering moving away, bobbing around, etc.

For example, in The Fight dodging is performed by the direction you move both hands. But in Fighters Uncaged, dodging is performed by moving your body.

There is really nothing to discuss. The Kinect has the potential to deliver a more realistic boxing experience than the Move.

This is the problem I have with a lot of 360 guys.  You're focusing way to much on HOW Kinect works, and not enough on what's important, the END RESULT.  What does it matter how Kinect captures your motion if the end result is a laggy, limited experience?  I'll answer that.  Zilch.  If The Fight turns out to be a responsive, fliud game with little to no lag, it will be a better game than what Fighters Uncaged looks like at this point in time, regardless of how it captures your motion.  Now granted, FU does have a little more time in develop, so things could be ironed out.  But if things arent addressed, it looks to be a game with noticable lag and animations that are INCREDIBLY stiff.  And this is from an official trailer for it.



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thismeintiel said:
Mr Puggsly said:
Euphoria14 said:

 

Boxing only involves your hands, so no need to make an EA boxing game for Kinect only.


You aren't considering moving away, bobbing around, etc.

For example, in The Fight dodging is performed by the direction you move both hands. But in Fighters Uncaged, dodging is performed by moving your body.

There is really nothing to discuss. The Kinect has the potential to deliver a more realistic boxing experience than the Move.

This is the problem I have with a lot of 360 guys.  You're focusing way to much on HOW Kinect works, and not enough on what's important, the END RESULT.  What does it matter how Kinect captures your motion if the end result is a laggy, limited experience?  I'll answer that.  Zilch.  If The Fight turns out to be a responsive, fliud game with little to no lag, it will be a better game than what Fighters Uncaged looks like at this point in time, regardless of how it captures your motion.  Now granted, FU does have a little more time in develop, so things could be ironed out.  But if things arent addressed, it looks to be game with noticable lag and the animations are INCREDIBLY stiff.  And this is from an official trailer for it.

As a I said before... full body motion control (with lag) vs motion controls limited to your hands. Both have potential and both have limitations. But I personally would love to see a boxing game that truly utilizes what the Kinect can do.



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thismeintiel said:

I think his argument would pretty much boil down to Move games can all be just done on a regular controller, and therefore don't add much to the gameplay and are pointless.  While on the other hand, KINECT GAMES WILL BLOW YOUR MIND!!  Of course, that's just a guess.

@ OP

I'm definitely going to be getting Move day one, so Sports Champion and The Fight will probably be the first games I get.  Maybe Eyepet for the kids.  Can't wait for the Move patch for Heavy Rain, as well. 


I have the exact same impression lol. Between, I take partial 1:1 over pre-set movements anytime.



Mr Puggsly said:
thismeintiel said:
Mr Puggsly said:
Euphoria14 said:

 

Boxing only involves your hands, so no need to make an EA boxing game for Kinect only.


You aren't considering moving away, bobbing around, etc.

For example, in The Fight dodging is performed by the direction you move both hands. But in Fighters Uncaged, dodging is performed by moving your body.

There is really nothing to discuss. The Kinect has the potential to deliver a more realistic boxing experience than the Move.

This is the problem I have with a lot of 360 guys.  You're focusing way to much on HOW Kinect works, and not enough on what's important, the END RESULT.  What does it matter how Kinect captures your motion if the end result is a laggy, limited experience?  I'll answer that.  Zilch.  If The Fight turns out to be a responsive, fliud game with little to no lag, it will be a better game than what Fighters Uncaged looks like at this point in time, regardless of how it captures your motion.  Now granted, FU does have a little more time in develop, so things could be ironed out.  But if things arent addressed, it looks to be game with noticable lag and the animations are INCREDIBLY stiff.  And this is from an official trailer for it.

As a I said before... full body motion control (with lag) vs motion controls limited to your hands. Both have potential and both have limitations. But I personally would love to see a boxing game that truly utilizes what the Kinect can do.

I really don't believe we are at a point where Kinect can track a precision based boxing game without significant amount of lag.  Anything can happen.  Kinect has all the potential in the world but I believe in one thing.

If it looks like a fish, smells like a fish, tastes like a fish,  it's probably a fish.

 

Everything I have witnessed from Kinect (To this point) has been A LOT of mis-information/over-hype regarding Kinect from MS/Supporters.

Whether it is staged showings on stage at E3, or commercials that portray Kinect games in a different light than they will actually be able to perform,  making promises to the technology that any person with a fully functioning brain knows they won't be able to complete.  Can you play sitting?  It can't detect spin on a ball in bowling??  How many people can actually play at any one time?   Noticeable lag even contained within 'official' trailers?   Yeah that's cool it can move your dashboard but what game types even work with this product? 

A product releasing in less than 3 months should not be this big of a mystery grab bag.

 

Microsoft is either keeping everything awesome with this Kinect under-wraps or it is trying to pull one of the greatest heists in gaming peripheral history. 

 

I think Kinect will be a colossal failure.  And every day the system is further on display (Or not on display) it adds even more fuel to the fire of truth that I think more and more people are going to realize.  Kinect isn't going to be 1/2 of what most people hoped when they heard about it nor is it going to make good on what Microsoft has advertised it to be.



@ Rpruett

Great post.  Agree completely.  It's also funny how Kinect supporters have latched onto Dance Central as the "must-have" game for the system.  A single dance game is going to help push Kinect to being a huge success?  I don't think so.  And as far as I can tell, you only mimic an onscreen character and Kinect judges you on how close u mimic them.  You're not actually controlling an avatar, something many Kinect games seem to be pushing.

But I digress.  That is probably really off-topic.  I just can't wait to get some hands-on time with Move myself.



Mr Puggsly said:
Euphoria14 said:

 

Boxing only involves your hands, so no need to make an EA boxing game for Kinect only.


You aren't considering moving away, bobbing around, etc.

For example, in The Fight dodging is performed by the direction you move both hands. But in Fighters Uncaged, dodging is performed by moving your body.

There is really nothing to discuss. The Kinect has the potential to deliver a more realistic boxing experience than the Move.

You sure about that? PSEye does head tracking, so dodging CAN be performed by the direction you move your head. Maybe head tracking isn't being used in The Fight, but that's a software decision not a system capability limitation.



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