thismeintiel said:
This is the problem I have with a lot of 360 guys. You're focusing way to much on HOW Kinect works, and not enough on what's important, the END RESULT. What does it matter how Kinect captures your motion if the end result is a laggy, limited experience? I'll answer that. Zilch. If The Fight turns out to be a responsive, fliud game with little to no lag, it will be a better game than what Fighters Uncaged looks like at this point in time, regardless of how it captures your motion. Now granted, FU does have a little more time in develop, so things could be ironed out. But if things arent addressed, it looks to be game with noticable lag and the animations are INCREDIBLY stiff. And this is from an official trailer for it. |
As a I said before... full body motion control (with lag) vs motion controls limited to your hands. Both have potential and both have limitations. But I personally would love to see a boxing game that truly utilizes what the Kinect can do.
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