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Forums - Sales - Can DQIX outsell FFXIII?

 

Can DQIX outsell FFXIII?

DQIX will sell more 75 46.30%
 
FFXII will sell more 65 40.12%
 
They will be about even 22 13.58%
 
Total:162
thelifatree said:
MrT-Tar said:
jonnhytesta said:

ff main series on handhelds... thats the day im quiting gaming.

why? IMO handheld FF games are best.  From my very limited playtime of 4 heroes of light, I think it is far far superior to FFXIII

So you'd say that Final Fantasy Legends I, II. And 4 Heroes of light. Is better than final fantasy's 1-13?

If that's the case, different tastes you have compared to most.

But I have quite different tastes as I think 5,8,10,10-2,13 are the best

Oh, I'll happily give you FF5, as I think it's the best one also. But... *cries* you paired it with the worst 4 FF games! And I hate to burst your bubble, but the Legend series (all 3, actually) from the Game Boy was part of the SaGa series in Japan, and Adventure was a Seiken game. Even ignoring that, no mainline FF game has ever debuted on a portable system. Also, given what I think of the FF series, I'd safely say that 4 Heroes of Light is better than any of the mainline FFs from 7 onward. But it's all opinions, really...



-dunno001

-On a quest for the truly perfect game; I don't think it exists...

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As far as quality goes DQIX is totally kicking FFXIII's ass. DQIX will easily outsell FFXIII (PS3 version) but I have doubt about it to outsell both versions.



atma998 said:

As far as quality goes DQIX is totally kicking FFXIII's ass. DQIX will easily outsell FFXIII (PS3 version) but I have doubt about it to outsell both versions.

Didn't know you had a PS3 or 360!



                            

Carl2291 said:
atma998 said:

As far as quality goes DQIX is totally kicking FFXIII's ass. DQIX will easily outsell FFXIII (PS3 version) but I have doubt about it to outsell both versions.

Didn't know you had a PS3 or 360!

Hmm I don't but some of my friends does! :)

... and all those who played both games easily prefered DQIX. Plus I'm 100 hours into the game and have to say it makes my personal top 5 top 3 of the best RPG ever. This game is HUGE, this game is fun and this game is....not linear at all.



thelifatree said:
jarrod said:
thelifatree said:
MrT-Tar said:
jonnhytesta said:

ff main series on handhelds... thats the day im quiting gaming.


why? IMO handheld FF games are best.  From my very limited playtime of 4 heroes of light, I think it is far far superior to FFXIII

So you'd say that Final Fantasy Legends I, II. And 4 Heroes of light. Is better than final fantasy's 1-13?

If that's the case, different tastes you have compared to most.

But I have quite different tastes as I think 5,8,10,10-2,13 are the best


Uh... FF1-9 are also on handhelds btw.  Usually in superior form too.

smaller screen = not superior on psx versions 7-9 which is also < ps3 version which is the same plus bigger screen. Worse sound on DS, GBA versions Smaller Screen. Final Fantasy's 1-4 You could make the argument with the enhanced graphics. FFIV is clearly better despite the smaller screen. As is FFIII. FFVI advance is reintranslated to the more "correct" form, but the sound quality is aweful.

Plus they're all ports many year old ports of the original versions ported to more powerful hardware (except the small screen/crappy sound of the ds) or the small screen of the psp).

I'm not denying handhelds are great at times  if applied correctly. As TWEWY is the best hand held game ever made imo. Because it makes use of all the things unique to the DS. And the best game this gen. Just the iterations on the DS of the final fantasy series are nothing a console couldn't do better. They don't make use of anything unique to portable DS,

Portable > bigger screen imo.  And the DS versions do not have worse sound, though FFIV GBA US release was buggy with terrible sound (both issues fixed somewhat for the EU release).  IV-V GBA also had enhanced visuals actually, and while I'd agree that IV-VI GBA all have inferior sound quality to the SNES originals, there's enough advantages for each (enhanced visuals, additional postgame content, rebalancing, quicksave anywhere, etc) to make the GBA versions better in the end.  Besides, IV has a wholly superior DS remake, and V-VI are bound to get 3DS remakes.



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jarrod said:

Anyway, on topic I think DQIX could manage it, but it's not a sure thing.   I do expect DQIX to continue outselling DQVIII in every market though, and DQVIII shipped a whopping 6.8m worldwide.  DQIX will ship over 7m when all's said and done, guaranteed.

FFXIII basically had no legs in America (selling under 50k it's 2nd NPD), but it may resurge when it hits bargain bins (something less likely to happen for DQIX imo, given it's a Nintendo published game in the west).  An International/360 release in Japan may yet also push it over 2m there imo.  Still, with clever rereleases and budget pricing in all regions, I could see FFXIII also passing 7m eventually.


I think Dragon Quest VIII shipped 4.88 million units, that 6.88m figure is a typo from wikipedia.



Bruno Muñoz said:
jarrod said:

Anyway, on topic I think DQIX could manage it, but it's not a sure thing.   I do expect DQIX to continue outselling DQVIII in every market though, and DQVIII shipped a whopping 6.8m worldwide.  DQIX will ship over 7m when all's said and done, guaranteed.

FFXIII basically had no legs in America (selling under 50k it's 2nd NPD), but it may resurge when it hits bargain bins (something less likely to happen for DQIX imo, given it's a Nintendo published game in the west).  An International/360 release in Japan may yet also push it over 2m there imo.  Still, with clever rereleases and budget pricing in all regions, I could see FFXIII also passing 7m eventually.


I think Dragon Quest VIII shipped 4.88 million units, that 6.88m figure is a typo from wikipedia.

Really?  That seems low-ish since we know it sold through almost 600k US only (per NPD) and sold through about 3.6m in Japan (per Famistu), and sold even better in Europe than America reportedly?  Looking it up the figure seems to be through just Jan 30th 2006, and DQVIII EU would've only been on shelves 2 weeks by that point? :/



Before both games came out (and Nintendo had promised to market DQIX), I had predicted DQIX could sell more.  Simply because I predicted FFXIII would sell less overall than its predecessors (which it did somwhat) and DQIX had a chance to sell more (which it is).

However, a combination of TONS of piracy and lack of stock of the game outside of Japan is keeping Dragon Quest IX from selling well in the US and Europe.  Even if the game had a chance to outsell FFXIII, these factors kept it from doing so.  When more people are downloading the game than buying it and stores are only putting 2-5 copies of the game on the shelf and waiting weeks to order more copies.



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dunno001 said:
edjevink said:
fordy said:

This is a real eye-opener.

If SE sees that one of it's flagship titles can sell nearly as much as another of their flaghip titles for a fraction of the development time/cost, they may consider steering the company more in that direction.


What people may forget is to look at the revenue those games made/make:

Dragon Quest 9 = 4.65m X 40 dollar = 184m dollar

Final Fantasy 13 = 5.69m X 60 dollar = 341,4m dollar

To make a real comparison i have to add a lot more stuff, but i think my point is clear.

Though the first point of comparison I would make is something called return on investment. To make things simple, say you have 2 projects, one of which would cost $1 million, and is expected to bring back $2 million, and another which costs $20 million, but would bring in $25 million. The view you are taking is that the $20 million project is better, because you make $5 million instead of $1 million. However, I would rather take that $20 million, and try to do 20 of those $1 million projects, getting a net take of $40 million, or $20 million in profit. Sure, I didn't get the $5 million from that project; I got more through several smaller ones. And there's the benefit of if something goes wrong, it's a smaller loss for me. I think that's more of what S-E will look at.

Just to be clear, my point was not to say that big-budget HD Final Fantasy games are more lucrative to Square Enix than handheld Dragon Quest games are. I was just showing "fordy" that things are more complicated than what he was stating.

BTW, I also get what you're trying to say, although i don't agree completely. Sure, Square Enix can make 2, 3 or 4 main Dragon Quest games in the same time as they make 1 main Final Fantasy game, but that's a risky thing to do. Not only will there be franchise fatigue with too many releases in a short timeframe, but i think it also will have a bad effect on the creative and innovation part. Obviously, this will also effect sales in a bad way.

Those big-budget Final Fantasy games will continue to be made and the next will be as important as the ones before. Besides, don't forget that, according to VGChartz, no DQ game ever reached sales of over 5 million. DQ8 is at 4.99M and DQ9 is at 4.70M, while sales of the last 7 FF games range between 5.21M and 9.72M.



edjevink said:
dunno001 said:
edjevink said:
fordy said:

This is a real eye-opener.

If SE sees that one of it's flagship titles can sell nearly as much as another of their flaghip titles for a fraction of the development time/cost, they may consider steering the company more in that direction.


What people may forget is to look at the revenue those games made/make:

Dragon Quest 9 = 4.65m X 40 dollar = 184m dollar

Final Fantasy 13 = 5.69m X 60 dollar = 341,4m dollar

To make a real comparison i have to add a lot more stuff, but i think my point is clear.

Though the first point of comparison I would make is something called return on investment. To make things simple, say you have 2 projects, one of which would cost $1 million, and is expected to bring back $2 million, and another which costs $20 million, but would bring in $25 million. The view you are taking is that the $20 million project is better, because you make $5 million instead of $1 million. However, I would rather take that $20 million, and try to do 20 of those $1 million projects, getting a net take of $40 million, or $20 million in profit. Sure, I didn't get the $5 million from that project; I got more through several smaller ones. And there's the benefit of if something goes wrong, it's a smaller loss for me. I think that's more of what S-E will look at.

Just to be clear, my point was not to say that big-budget HD Final Fantasy games are more lucrative to Square Enix than handheld Dragon Quest games are. I was just showing "fordy" that things are more complicated than what he was stating.

BTW, I also get what you're trying to say, although i don't agree completely. Sure, Square Enix can make 2, 3 or 4 main Dragon Quest games in the same time as they make 1 main Final Fantasy game, but that's a risky thing to do. Not only will there be franchise fatigue with too many releases in a short timeframe, but i think it also will have a bad effect on the creative and innovation part. Obviously, this will also effect sales in a bad way.

Those big-budget Final Fantasy games will continue to be made and the next will be as important as the ones before. Besides, don't forget that, according to VGChartz, no DQ game ever reached sales of over 5 million. DQ8 is at 4.99M and DQ9 is at 4.70M, while sales of the last 7 FF games range between 5.21M and 9.72M.

Personally i think the sales of FF7 must be over 10mil maybe even 11mil, if you include FF7 international in Japan, PC sales and PSN resurgence, same goes for FF8, maybe over 8 or 8.5 mil imo.

i agree with what you've said about fatiguing the franchise, but imo SE really take the p*** with FF13, which has been a 5 year wait and before that a 4 year wait since FF12. i would prefer it if they focused less on motion capture and graphics and focused on getting the games out sooner.

oh and i'm planning to buy DQ9 in a few weeks, after the great word of mouth and reviews, i think it will continue to be strong in sales, and yes hopefully surpass FF13 WW.