I would like to make an RPG where you are a dog.
The dog can "impress" people by wagging its tail and acting lovable or the dog can act aggressive to "intimidate" people. More options can be added, like the dog making puppy eyes and so on
These options will be given and more could be unlocked as you play along. The dog will be able to converse with all other animals, whenever a dog needs to converse with a HUMAN it will open up a kind of mini game that you need to get a certain score in for the human to understand what the dog wants of it. If the dog fails in the minigame, the actions the human will carry out will be selected at random.
The game will flow in a kind of real time, when its 6 PM the dog will have to return to home, to its owner. More minigames will be unlocked here that the dog can do to increase his skills. Each minigame takes up "2 hours" of time in the dogs world.
The dog will need to sleep by 12 PM in order to wake up fresh and have all his stats at an optimum level, for every hour spent awake after 12 PM the stats for the next day will be temporarily down by 1.
The minigames I mentioned will require skills, they won;t be "Casual crappy minigames"....like one minigame could be a 2D platformer where you need to exterminate mites that could be on the dog's fur!
I haven't thought of a plot but thats the general gist of what I was thinking!











There is also a huge battle that you participate in around the middle of the game.