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Forums - PC - PC Devs Abandoning Microsoft For Valve

shio said:

Any PC gamer knows Steam >>>>> GFWL.

There is ZERO benefits for chosing GFWL. Steam has way more achievements, way more games, unlimited downloads, etc...

How does it feel to know that you're forced to phone Microsoft support everytime you download a GFWL game 5 times?


I play pc-games. Am I not a pc gamer?

GFWL achievements add up to my XBL gamerscore which alone makes GFWL vastly superior to steam.

I haven't noticed anything like that(5x dl limit). Do you have some link for that?



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Antabus said:
shio said:

Any PC gamer knows Steam >>>>> GFWL.

There is ZERO benefits for chosing GFWL. Steam has way more achievements, way more games, unlimited downloads, etc...

How does it feel to know that you're forced to phone Microsoft support everytime you download a GFWL game 5 times?


I play pc-games. Am I not a pc gamer?

GFWL achievements add up to my XBL gamerscore which alone makes GFWL vastly superior to steam.

I haven't noticed anything like that(5x dl limit). Do you have some link for that?

With the sheer volume of features Steam has over GFWL (as mentioned through 10 pages in this thread), that's the one you think makes GFWL trumps everything else? Seriously? Is your gamerscore more important to you than actual features, usability and fun?

As for the download limit, if you google "GFWL download limit" you'll find a whole host of links and complaints, including on the official GFWL forums.



Cueil said:
vlad321 said:
Antabus said:
shio said:
More and more developers are leaving the GFWL service due to Microsoft's lack of effort in improving their own platform. PC gamers cheer for the death of GFWL! Bethesda switched over to Steam with Fallout: New Vegas, even though Fallout 3 was GFWL. Brink too will support Steamworks. THQ and Volition are leaving GFWL over Steamworks with their new title Red Faction: Armageddon. It's predecessor, Red Faction: Guerrilla, used GFWL. EIDOS is also abandoning the infamous Microsoft's service. Kane and Lynch 2 will be a Steamworks title, even though the first game used GFWL! Of course, this switch may very well be explained by the fact that Square Enix now owns EIDOS(SE's Last Remnant used Steamworks). 2K Games too is disappointed by Microsoft, as Mafia II will use Steamworks, breaking their GFWL usage Streak in big PC games. There are more examples of Devs leaving Microsoft for Valve, but you get the impact. Amazing Steamworks titles are coming to Steam in the near future, here's some of them: - Mafia II - Kane and Lynch 2 - Fallout: New Vegas - Civilization V - R.U.S.E. - Darksiders - Red Faction: Armageddon - Brink - Portal 2 - Torchlight 2 Long live the death of GFWL!

Now why would you like the competition to die? It might lower the prices if there are more competition on digital downloads!


Because GFWL can't even be called "copetition" it's so pathetic and shitty. The sooner it gets out of PC gamig the better it is going to get.

That's some crazy talk... not 3 years ago Steam was a barren waste land with Valve games and some other bullshit... GFWL just this year became a stand alone service and not just a background service and just because something runs on GFWL doesn't mean it can't be sold through steam as you see with Fallout 3

not 3 years ago broadband penetration, let alone speeds, was dismal. Steam florished thanks to the increase in broadband internet users.



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A company different from MS, that already has two near-monopolies on PC, making GFWL and really caring for gamers, not making it just to figure out a way to integrate PC gamers in its wider strategies,  would have been a welcome competition, made by MS was, besides crappy, very worrying. MS cares for PC gamers only when it needs them for its Windows strategies, and it considers them just a supplement anyway. And if MS were a fair and honest competitor, willing to succeed thanks to quality or value or both, it would have made D3D compete fairly with OpenGL, not tried to damage the rival at any cost, even against users' interests.



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Scoobes said:
Antabus said:
shio said:

Any PC gamer knows Steam >>>>> GFWL.

There is ZERO benefits for chosing GFWL. Steam has way more achievements, way more games, unlimited downloads, etc...

How does it feel to know that you're forced to phone Microsoft support everytime you download a GFWL game 5 times?


I play pc-games. Am I not a pc gamer?

GFWL achievements add up to my XBL gamerscore which alone makes GFWL vastly superior to steam.

I haven't noticed anything like that(5x dl limit). Do you have some link for that?

With the sheer volume of features Steam has over GFWL (as mentioned through 10 pages in this thread), that's the one you think makes GFWL trumps everything else? Seriously? Is your gamerscore more important to you than actual features, usability and fun?

As for the download limit, if you google "GFWL download limit" you'll find a whole host of links and complaints, including on the official GFWL forums.

What features are better on steam than on GFWL? I don't think I can find one that is actually better. Steam has more games, which I am not going to buy unless they are on sale.

GFWL also has a shared friend list with my xbl account.

Well I can believe that you find a lot of wrong with GFWL since you are too annoyed for this:

http://forums.gamesforwindows.com/t/9446.aspx

 

"Oh no, I can't install that game for more than 5 times a month and even on different computers!" That must be a huge problem for all the gamers.



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Antabus said:
Scoobes said:
Antabus said:
shio said:

Any PC gamer knows Steam >>>>> GFWL.

There is ZERO benefits for chosing GFWL. Steam has way more achievements, way more games, unlimited downloads, etc...

How does it feel to know that you're forced to phone Microsoft support everytime you download a GFWL game 5 times?


I play pc-games. Am I not a pc gamer?

GFWL achievements add up to my XBL gamerscore which alone makes GFWL vastly superior to steam.

I haven't noticed anything like that(5x dl limit). Do you have some link for that?

With the sheer volume of features Steam has over GFWL (as mentioned through 10 pages in this thread), that's the one you think makes GFWL trumps everything else? Seriously? Is your gamerscore more important to you than actual features, usability and fun?

As for the download limit, if you google "GFWL download limit" you'll find a whole host of links and complaints, including on the official GFWL forums.

What features are better on steam than on GFWL? I don't think I can find one that is actually better. Steam has more games, which I am not going to buy unless they are on sale.

GFWL also has a shared friend list with my xbl account.

Well I can believe that you find a lot of wrong with GFWL since you are too annoyed for this:

http://forums.gamesforwindows.com/t/9446.aspx

 

"Oh no, I can't install that game for more than 5 times a month and even on different computers!" That must be a huge problem for all the gamers.

10 pages of material to read, seriously? On Page 5 I already gave a host of reasons as well as many people already:

  • Lack of an interface without starting up a game (No single startup program to chat, see what everyone else is playing, list all your games including non Steam/GFWL)
  • locking saved games and forcing you to sign-in for access plus you can't save without logging in (not only does Steam not do this, but it also allows you access to saved games from other computers upon install)
  • a poorly designed user interface for PC (looks like it was designed for low res)
  • a range of connections issues rarely encountered with Steam
  • bloated and buggy client with visible slow down and process heavy compared to Steam
  • activation limits (on Steam there are none bar a minute number of third-party games; most of the games you list in the GFWL are also available on Steam and the majority didn't have any extra DRM)
  • poor and unclarified DRM policies (see above)
  • slow to update and patch
  • region locking PC games
  • less games on Live than available on Steam (you already mentioned this one)
  • No user-mods for download (GFWL is a closed system, especially on PC)
  • Poor PC-baed community: Yes you have your X-box-Live friends, but for PC based games I want to communicate strategies with PC players, and the community features on GFWL are pretty mediocre by comparison. It's not like many games are cross platform play.

The fact is, having a download service such as Steam or GFWL is a form of DRM already, yet GFWL asks that you accept more on top.

Another issue is for 360/PC gamers/families is not being able to connect onto GFWL and X-box Live at the sametime. If you're in a family who shares a gamertag and someone wants to play on PC whilst the other wants to play on 360, you have to have seperate gamertags as it doesn't recognise the difference in PC and console play.



Scoobes said:

10 pages of material to read, seriously? On Page 5 I already gave a host of reasons as well as many people already:

  • Lack of an interface without starting up a game (No single startup program to chat, see what everyone else is playing, list all your games including non Steam/GFWL)
  • locking saved games and forcing you to sign-in for access plus you can't save without logging in (not only does Steam not do this, but it also allows you access to saved games from other computers upon install)
  • a poorly designed user interface for PC (looks like it was designed for low res)
  • a range of connections issues rarely encountered with Steam
  • bloated and buggy client with visible slow down and process heavy compared to Steam
  • activation limits (on Steam there are none bar a minute number of third-party games; most of the games you list in the GFWL are also available on Steam and the majority didn't have any extra DRM)
  • poor and unclarified DRM policies (see above)
  • slow to update and patch
  • region locking PC games
  • less games on Live than available on Steam (you already mentioned this one)
  • No user-mods for download (GFWL is a closed system, especially on PC)
  • Poor PC-baed community: Yes you have your X-box-Live friends, but for PC based games I want to communicate strategies with PC players, and the community features on GFWL are pretty mediocre by comparison. It's not like many games are cross platform play.

-  Maybe true for you, but on PC I really don't need that option. Other might but I don't.

- locking savegames is a good thing, people can't cheat with their GS so easily

- poorly designed? And steam is so great? :D

- I've had a lot of issues with steam. The usual "cannot connect to steam network" happens very often. Haven't had any problems with XBL/GFWL.

- So are you saying that there aren't games with securom/any drm on steam? I can't see how 5 times a month activation limit is a problem for anyone.

- Region locking games is a problem because of what? If I am on another region, I am on a vacation. I am not carrying my desktop with me or have any interest on spending my vacation on games.

- once again, mods mods mods. 99% of them are pure crap. Are those good mods available from steam?

- Do you use steam for communicating with other players anyway? I bet you don't. I use irc, ventrilo and some times messenger for that on pc. When I am working, I don't want to be disturbed by my friends. When I am playing, I can access the friends list.

And just out of curiosity, what are those community features on steam? I have noticed that there is a community tab but... there is pretty much nothing going on. I guess the only purpose of that is a make a boycott MW2-group or something as interesting as that.

And since you seem to know a lot of about steam, where can I find all of my achievements?

All in all, I prefer retail over any dd-service.



"There is ZERO benefits for chosing GFWL. Steam has way more achievements, way more games, unlimited downloads, etc..."

 

STeam has achievements but not for my Xbox Live account. Steam can't allow me to reach my Live account (so, no friends et so on...).

 

I use GFWL AND Steam, and I don't find GFWL is shit, sorry...It's not the same use. For me, GFWL is just an Xbox Guide for PC...



Antabus said:

-  Maybe true for you, but on PC I really don't need that option. Other might but I don't.

So, if you have multiple GFWL games and you're playing game X. One of your friends suggest you play game Y; you currently have to log out, close the game and then open a new game from windows, log in again on game Y and then play. How is that convenient? Or do you only have 1 game on PC?

- locking savegames is a good thing, people can't cheat with their GS so easily

Lol, not true at all. My brother cheated on Fallout 3 multiple times and it didn't effect his gamerscore at all. In fact, if I was to advise you to up your gamerscore, I'd suggest you buy a load of GFWL PC games and cheat away. It serves no purpose but forcing you to log in. If you play without logging in then you lose your progress... this is a good thing?

- poorly designed? And steam is so great? :D

Better than GFWL especially in terms of functionality. Can it be improved? Of course, but GFWL is just poor and looks like no-one put any effort into it. For instance, I want to invite someone, on GFWL I press Home and have to navigate to my friends list and invite them to play. On Steam, I Shift tab and my friends list is already up, along with all current conversations. 

- I've had a lot of issues with steam. The usual "cannot connect to steam network" happens very often. Haven't had any problems with XBL/GFWL.

Odd, I'm the opposite. Steam is my most reliable. Admitedly GFWL isn't the worst (EA's service takes that honour)

- So are you saying that there aren't games with securom/any drm on steam? I can't see how 5 times a month activation limit is a problem for anyone.

Never said that, just that it has less as Steam in itself is a form of DRM. The less DRM the better.

- Region locking games is a problem because of what? If I am on another region, I am on a vacation. I am not carrying my desktop with me or have any interest on spending my vacation on games.

People carry laptops. Welcome to 2010, lol. People do like to game when abroad, especially if visiting rather boring relatives... ahem.

- once again, mods mods mods. 99% of them are pure crap. Are those good mods available from steam?

You're missing out on a lot of great experiences with that view. Counterstrike started as a mod and is one of the most played online games ever and the guy that made the OOO mod for Oblivion is now working on Fallout: New Vegas. User mods can make a good game brilliant. Anyway, my point was that Steam supports user mods. There are some available and Valve do highlight some of the best offerings from time to time. GFWL doesn't.

- Do you use steam for communicating with other players anyway? I bet you don't. I use irc, ventrilo and some times messenger for that on pc. When I am working, I don't want to be disturbed by my friends. When I am playing, I can access the friends list.

Yes, usually to setup games and it's oddly become my most used IM service (sometimes use Skype to cideo chat). You'd rather log into alternative services, then log into GFWL to setup a game? Alternatively, if I see someone is playing CS:S or L4D I may just jump in. If I saw someone was playing another game on GFWL that I wanted to play too I'd have to logout, exit the game then startup a new game and re-login. I open Steam and see what everyone is playing and communicate to people in-game and just jump in.

And just out of curiosity, what are those community features on steam? I have noticed that there is a community tab but... there is pretty much nothing going on. I guess the only purpose of that is a make a boycott MW2-group or something as interesting as that.

Numerous groups, and each can set up mass events. Take the PC Gamer group I'm part of with its 33,000 players and I get numerous invites to play TF2, CS:S etc. The sheer number of clans that have been established for numerous years. The ease at which you can pick out people on a friends list rather than navigating through a long interface.

And since you seem to know a lot of about steam, where can I find all of my achievements?

Look at the game in your library; it'll tell you how many acheivements you've got. Or check the games list on your profile.

All in all, I prefer retail over any dd-service.

See italics for comments. I'll assume you conceded the point about updating and patching and GFWL being buggy and process heavy.



Scoobes said:
Antabus said:

 

So, if you have multiple GFWL games and you're playing game X. One of your friends suggest you play game Y; you currently have to log out, close the game and then open a new game from windows, log in again on game Y and then play. How is that convenient? Or do you only have 1 game on PC?

How is that such a big deal? You have to quit your current game and open a new game on steam too? The logging in must be a biiig burden for you.

Lol, not true at all. My brother cheated on Fallout 3 multiple times and it didn't effect his gamerscore at all. In fact, if I was to advise you to up your gamerscore, I'd suggest you buy a load of GFWL PC games and cheat away. It serves no purpose but forcing you to log in. If you play without logging in then you lose your progress... this is a good thing?

That is not the same, I guess. With a savegame you could unlock a lot of GS at once without even playing the game. I don't want that.

Better than GFWL especially in terms of functionality. Can it be improved? Of course, but GFWL is just poor and looks like no-one put any effort into it. For instance, I want to invite someone, on GFWL I press Home and have to navigate to my friends list and invite them to play. On Steam, I Shift tab and my friends list is already up, along with all current conversations. 

So that one step, navigating to friends list was your point? I see.

Never said that, just that it has less as Steam in itself is a form of DRM. The less DRM the better.

Are all games securom free on steam? How about Football manager 10, is that DRM-free? Oh wait, that has a real 5 activation limit. Not a monthly one. Crysis warhead? Omg, same 5 time limit. Not a monthly one! Farcry2?  Same story. Holy crap steam is so lame!

 

People carry laptops. Welcome to 2010, lol. People do like to game when abroad, especially if visiting rather boring relatives... ahem.

My laptop is not good enough for games, lol. Does region lock somehow affect the games if you play with offline profile?

You're missing out on a lot of great experiences with that view. Counterstrike started as a mod and is one of the most played online games ever and the guy that made the OOO mod for Oblivion is now working on Fallout: New Vegas. User mods can make a good game brilliant. Anyway, my point was that Steam supports user mods. There are some available and Valve do highlight some of the best offerings from time to time. GFWL doesn't.

Sure, CS is one of the good mods. I just don't usually need them. But do all the steam games support user mods? As in you can dl and install them through steam?

Yes, usually to setup games and it's oddly become my most used IM service (sometimes use Skype to cideo chat). You'd rather log into alternative services, then log into GFWL to setup a game? Alternatively, if I see someone is playing CS:S or L4D I may just jump in. If I saw someone was playing another game on GFWL that I wanted to play too I'd have to logout, exit the game then startup a new game and re-login. I open Steam and see what everyone is playing and communicate to people in-game and just jump in.

I am on irc all the time and when there is a game coming up, we start the game and play.. that is not so hard, is it?

Numerous groups, and each can set up mass events. Take the PC Gamer group I'm part of with its 33,000 players and I get numerous invites to play TF2, CS:S etc. The sheer number of clans that have been established for numerous years. The ease at which you can pick out people on a friends list rather than navigating through a long interface.

So the good thing about communities is that 33k people can spam you with invites and whatever? All the clans I have been in use irc. Haven't heard anyone using steam communities.

See italics for comments. I'll assume you conceded the point about updating and patching and GFWL being buggy and process heavy.

I did not bother to comment on that because I haven't noticed it but I do believe that could be the case with some games.