thelifatree said:
Chrono Chross has it, on whether you saveKid or not I believe I think it's less than half way through I don't remember. Can't tell you if it was a completely different story, as I do not recall the story of it. Also there's like 6 endings... if I remember correctly.
Final Fantasy X-2 has it where you can side with the youth league or new yevon about 1/3 through. Then you have to do do these extra things to get different/extra endings.
Now neither of these are full-scale like you're talking and I recognize it
I'm for it. But see here's the problem with this. It costs extra money to put those extra branches. Like a whole extra half game. Thus developers are not going to be inclined to want to do so. Especially when many people will only play it once. (Like me and heavy rain, and me and chrono chross). Yes it would be awesome. But for them would the much more amount of work be beneficial to them?
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You don't have to create entirely new resources (skins, maps, etc). It's pretty much the script, missions, etc. I'm not saying those don't cost money or are easy, but I don't think that each route will be the equivalent of one game, it just FEELS like it's another game.
And I have this machiavilian strategy to do this:
Say a huge series, I'll just use Final Fantasy for convenience and understandability.
FF1 has route A as its main story. It's on the disc. Then it release route B and C as DLC.
FF2 has route B as its main story (its continuation). Therefore people are going to have to buy route B's DLC on game 1, and if they want to continue route A's story, buy route A's DLC on game 2.
Or they could just release all 3 routes on the disc anyway, and why wouldn't people play it? People play good and evil stories on Western games with little variation.