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Forums - Nintendo - Why do all 'hardcore' games have system updates?

Whoa, Another Code: R is hardcore now? I had to do an update on that before I could play it.

Mr Khan said:

The updates reset your channel positions?

 

Must be a PAL thing.

I'm a PAL user, and it's never happened to me.

 

Must be a KylieDog thing.



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I personally think it is to help fight against piracy. By having big releases or hardcare games that might be more likely to get pirated with system updates it forces hackers to lag some giving them a chance to sell more, just my thought.

On the rearranging channles, I have only had this happen if a channel was removed by nintendo the others seem to move to take its place. I forget which ones but I believe a few channles have been discontied or new ones added. not sure though. I did have mine organised a certain way also, and after a long dry period with my wii they were mixed up, I figured it was a system update.



The updates on the disk are primarily new drivers or API's. For example, Metroid Prime 3 contained the ability for games to post images to the message board (which the game uses). Wii Sport Resort contained the code for accessing the Check Mii Out channel from inside games. A lot of the others are things like Wii Speak. The hardcore games tend to have new features more often, so they have updates to enable this support on the Wii in a central way (rather than each game directly modifying the Wii system memory to do these things, it can be tested in one central way and deployed in an update).



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KylieDog said:

Did you bother to arrange channels a certain way or just presuming nothing happens? ^^


I didn't even know you could arrange the channels. Can you tell me how? And can you also arrance your VC games?



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lol @ the rearranging channels, thranx is right, the only time it changes is when they take a channel out, which would be an actual update rather than a disc update (the number of times they take one out is rare), it doesn't reset anything just move everything up one position unless you leave gaps for some reason then it puts them back next to each other, same order though just lined up.

NSMB Wii does have a disc update just fyi

Not sure the problem since every system does this now except for the DS...



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Well then you seem to be the only one that has this problem, everyone else has the same thing Thranx describes, even then its a minor inconvenience at best (cause it takes all of 5 seconds to arrange them how you like again), just like disc based updates, its so prevalent now that even your movie player will ask for an update



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Vectorferret said:

The updates on the disk are primarily new drivers or API's. For example, Metroid Prime 3 contained the ability for games to post images to the message board (which the game uses). Wii Sport Resort contained the code for accessing the Check Mii Out channel from inside games. A lot of the others are things like Wii Speak. The hardcore games tend to have new features more often, so they have updates to enable this support on the Wii in a central way (rather than each game directly modifying the Wii system memory to do these things, it can be tested in one central way and deployed in an update).


This.  These games contain updates that are necessary to use some of their features.  I believe the one on Brawl, for instance, enabled the Wii to read dual-layer discs properly, which was important since the game used one.



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thekitchensink said:
Vectorferret said:

The updates on the disk are primarily new drivers or API's. For example, Metroid Prime 3 contained the ability for games to post images to the message board (which the game uses). Wii Sport Resort contained the code for accessing the Check Mii Out channel from inside games. A lot of the others are things like Wii Speak. The hardcore games tend to have new features more often, so they have updates to enable this support on the Wii in a central way (rather than each game directly modifying the Wii system memory to do these things, it can be tested in one central way and deployed in an update).


This.  These games contain updates that are necessary to use some of their features.  I believe the one on Brawl, for instance, enabled the Wii to read dual-layer discs properly, which was important since the game used one.


Does that also mean these can unlock more processing capabilities of the Wii?

Aslo, Kylie, I'm geniunely sorry you have to be inconvenienced this way. So it seems the best solution is to a) just keep your channels in pretty much the order you downloaded them (or move some to an SD card), and b) play the Wii more often (even if it's getting some classic VC games you haven't played before).



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

KylieDog said:

It is true I don't play a lot of new releases on Wii that much (compared to on PS3 anyway) but I have a rental account and play a good number, looking at the games that have had updates though, HOTD Overkill, Madworld, Conduit, Darkside Chronicles, Silent Hill and now NMH2 it just seems a bit odd, I've played other new releases between these like NSMB Wii and such and none of those had updates.

 

Updates via a net connection also never mess with the channel layout, make me wonder if these 'updates' are just some homebrew channel thing it scans for which is why channels are reset.  I don't use homebrew.  What strengthens my thought on this is directly after NMH2 update my system I tried to look at the shopping channel and it said I needed an update...so what did NMH2 just do?


I have those games, and they didn't require updates.

In fact I started playing NMH2 about a week ago. No update required.

PAL version.