The Ghost of RubangB said:
The only difference I can think of between the current reality and this hypothetical alternate universe without Halo is that the other universe would still have cool FPS games that make you work to find health instead of just standing around like a jerk while it recharges. I think that's the worst thing to happen to the genre honestly. Now gamers get rewarded for standing still in video games. I don't play games to stand still (except for certain parts of Wii Fit). What a joke.
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I'll agree with this somewhat, except that i'm not opposed to recharging health on principle, just that i find it jarring when recharging health breaches with plausibility. Like in the old Goldeneye vs. the new Goldeneye. In the old Goldeneye, you got shot and that damage was permanent. You could layer some body armor over it, but that was the beginning and end of it. The mechanics were a little wonky, but far more realistic than the new goldeneye, where i could get shot 400 times in a level, but if i timed them out right, still end with 100% health, and the cause of that lies squarely at the feet of Halo, though i don't blame Halo necessarily, because with the Spartan armor and such, recharging health made a lot of damn sense, but now every FPS hero is mysteriously Wolverine.