Metallicube said:
Casual consumers are not idiots, just because they don't play games often. They can tell when something doesn't work the way it should.
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They don't know how it "should" work, and the main thing they care about is if the game is fun. Did the first casual to play Wii sports complain because his bowling spin wasn't recreated 1:1, or was he amazed that technology could even pull off what s/he was experiencing? Does the Wii-Mote work the way it "should?" Who are you to say? Who am I? Fact is, the casual audience is much less sensative to the things that we choose to obsess over. I never meant to insult them, just to generalize them, as we so often do, because they are underrepresented. However, in developing a strategy based on the Wii-Mote's success, I guarntee you MS generalized them as well, and they probably did so in just the manner I described. That said, if they did follow that belief, it won't lead them astray. The casual audience obviouly dosn't value precision controlling and graphics in gaming nearly as much as say, a Playstation 3 fan would. The games they are most interested in, would actually be less accessable by increasing that precision, and thus less fun to a casual. You see how there is a conflict between what the casual and the core gamer look for in their software? Accessability vs depth. Wouldn't you agree?
I don't need your console war.
It feeds the rich while it buries the poor.
You're power hungry, spinnin' stories, and bein' graphics whores.
I don't need your console war.
NO NO, NO NO NO.