LordTheNightKnight said:
Furthermore, Wii graphics have been improving in effects and textures (polygon count doesn't matter, since RE on the 3DS has far fewer polygons than RE5, and it still gets acclaim for how it looks), so even that's not a factual excuse anymore, even if it wasn't valid before then. " It was an easy port." That shows you didn't actually read any of the interviews before the PS2 version came out. They had to redo all the graphics from the ground up. That is not easy by any definition. So the effort is not a true factor either. |
Atmosphere? You obviously haven't played Resident Evil 5 yet Trust me, it's more like a Gears of War game than a Resident Evil game.
RE 3DS is on a much, much smaller screen... And graphics like that just haven't been seen before on a handheld. They can get away with it on that. The Wii is played on a much larger screen... They can't get away with it nowhere near as easy.
I agree, Wii graphics have been improving. But still, is it worth the effort? They could use the RE4 engine if need be but... I dunno.
True, i haven't seen many interviews about it at all. Just assuming on the easy port... They do look pretty similar. The rest of the points are correct though. If the Wii was a "Wii HD", it would have likely had RE5 on day 1.