By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - PC - Official Starcraft II: Wings of Liberty thread!

WooHoo!!! I finally got into the multiplayer, and after some practice matches (didn't feel like enough) I went in for my 5 match placing, and got platinum! I went undefeated. The first two were easy, but the last three almost got me. I was hoping to place well as I never got too into the sc1 multiplayer.

My username is thranx if anyone wants to add me. I would like to get into some 2v2, 3v3, and 4v4.



Around the Network

surprised no one has posted the patch notes for the upcoming 1.1 patch well here they are.

To begin, we've heard a lot of feedback from our global community about standardized hotkey options. We're happy to announce that in patch 1.1 we are going to make the Standard (US) and Standard for Lefties (US) hotkey options available in all regions.

Balance Changes

We have several balance changes in store. One general change we're making is that friendly units will no longer provide vision after being killed. Enemy units previously revealed will no longer be targetable. Now let's break down the additional balance changes we're implementing.

                Maps

We're going to be adding destructible rocks to the Desert Oasis map to make natural expansions easier to protect. In addition, the center map watchtower area is being narrowed.

Protoss

We have two key changes in mind for the zealot: the build time is being increased from 33 to 38 seconds, and the warpgate cooldown is being increased from 23 to 28 seconds. Zealot rushes are currently too powerful at various skill levels, particularly those that rely on rapidly assaulting an enemy base from nearby "proxy" warpgates. We feel the window players have to scout for and fend off this rush is too small. We also want to address the problem of protoss being able to dump minerals a bit too quickly with the combination of warpgates and Chrono Boost.

Terran

There are several changes in the works for terrans. Reapers against zerg are stronger than expected. Due to the zealot build time increase, reapers would be a bit problematic in combination with proxy barracks, bunkers, and/or marauders against protoss. Therefore, we have decided to increase the build time of reapers as well from 40 to 45 seconds. Fast reaper bunker, or fast marine bunker rushes are problematic against zerg. Although this rush would never outright destroy the zerg player, we feel zerg suffers too much of a disadvantage from either having to cancel the fast expansion, or getting trapped inside the main base for too long, so we are also increasing the bunker build time from 30 to 35 seconds.

Siege tanks in large numbers are performing too well in all matchups. In the mid- to late-game, siege tanks are too dominant against all ground units. We want a small set of light and unarmored ground units to perform better against siege tanks. With this in mind, we're changing the Siege Mode damage of the siege tank from 50 to 35, 15 vs. armored; to correspond with this, damage upgrades will be changed from 5 to 3, 2 vs. armored. This change reduces the base damage of the siege tank against light and unarmored units, as well as the splash damage.

Battlecruisers currently lack good counters from the ground and still perform very well against a wide array of unit types. We're aware that it is not easy to get battlecruisers out for the cost, but at the same time, it is possible in both 1v1s and team games to create stalemate situations to bring them out. Overall, we feel that battlecruisers are too strong for their cost, and the terran-forced stalemate situations are causing less interesting gameplay. We will be lowering their damage against ground units from 10 to 8.

   Zerg

Ultralisk damage is being decreased from 15, 25 vs. armored to 15, 20 vs. armored. This reduction is comparable to the changes being made to the battlecruiser and siege tank. Like the battlecruiser, ultralisks are simply too powerful for the cost, even though they are difficult to muster. Also, in combination with other units, ultralisks are difficult to counter from the ground. The ultralisk building attack (Ram) is being removed because the damage rate is too similar to its normal attack, which will be used against buildings instead. When ultralisks target tightly packed smaller buildings such as supply depots, the Ram attack is actually outputting considerably less overall damage than its normal attack, as Ram only hits a single target.

And Beyond...

We are reading your posts on the forums and creating lists of features and bugs to address in future patches. We have mid- to long-term plans to further evolve the Custom Game experience, and soon, enhance our social features with the addition of chat channels. We will be sharing more specific information in the coming weeks. As with all of our previous games, we will support StarCraft II for many years to come. Your feedback and participation is critical in making this not only the best game it can be, but also the most engaged gaming community in the world. We look forward to the implementation of patch 1.1, as well as sharing our plans for our future gameplay and Battle.net features.



@TheVoxelman on twitter

Check out my hype threads: Cyberpunk, and The Witcher 3!

There they go again, instead of actually keeping interesting set pieces in play they jsut nerf them, cause you know, noobs might start bitching and crying. Oh yeah, and those Bnet updates they were talking all about? Not a single sight of them....



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835

 

Question... is this spam/virus or real? (recieved it at 1 AM... but noticed it at 9AM since I was actually online playing SCII till 5 AM.....).

The link is to a wow thing (my wow account is 2 years inactive) and the support link is to the us site... i'm in europe.

 

********************************

  • Battle.net Account Locked - Action Required‏

From: noreply@blizzard.com (noreply@blizzard.com)
Sent: Tue 31/08/10 01:01
To: *******************

Due to suspicious activity, your Battle.net  account has been locked. To restore access to this account, please follow these steps:

Step 1: Secure Your Computer

In the event that your computer has been infected with malicious software such as a keylogger or trojan, simply changing your password may not deter future attacks without first ensuring that your computer is free from these programs. Please visit our Account Security website to learn how to secure your computer from unauthorized access.

Step 2: Secure Your E-mail Account

After you have secured your computer, please create a new password for your e-mail account since it may also be compromised. Be sure to check your e-mail filters and rules and look for any e-mail forwarding rules that you did not create . For more information on securing your e-mail account, visit this Support page.

Step 3: Log in your Account
You must Log in your Battle.net account. Please click this link:

(link to wowaccountlocked-battle.net)


If you still have questions or concerns after following the steps above, feel free to contact Customer Support at (authentic looking  link to us.blizzard.com/support/article ......)

Sincerely,
The Battle.net Account Team
Online Privacy Policy



OoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoO

Hephaestos said:

Question... is this spam/virus or real? (recieved it at 1 AM... but noticed it at 9AM since I was actually online playing SCII till 5 AM.....).

The link is to a wow thing (my wow account is 2 years inactive) and the support link is to the us site... i'm in europe.

 

********************************

  • Battle.net Account Locked - Action Required‏
From: noreply@blizzard.com (noreply@blizzard.com)
Sent: Tue 31/08/10 01:01
To: *******************

Due to suspicious activity, your Battle.net  account has been locked. To restore access to this account, please follow these steps:

Step 1: Secure Your Computer

In the event that your computer has been infected with malicious software such as a keylogger or trojan, simply changing your password may not deter future attacks without first ensuring that your computer is free from these programs. Please visit our Account Security website to learn how to secure your computer from unauthorized access.

Step 2: Secure Your E-mail Account

After you have secured your computer, please create a new password for your e-mail account since it may also be compromised. Be sure to check your e-mail filters and rules and look for any e-mail forwarding rules that you did not create . For more information on securing your e-mail account, visit this Support page.

Step 3: Log in your Account
You must Log in your Battle.net account. Please click this link:

(link to wowaccountlocked-battle.net)


If you still have questions or concerns after following the steps above, feel free to contact Customer Support at (authentic looking  link to us.blizzard.com/support/article ......)

Sincerely,
The Battle.net Account Team
Online Privacy Policy

scam...



@TheVoxelman on twitter

Check out my hype threads: Cyberpunk, and The Witcher 3!

Around the Network

thanks!

 

that's what I thought... but i'm at work and would not log on to anything from here to check (probably full of viruses :p)



OoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoO

vlad321 said:

There they go again, instead of actually keeping interesting set pieces in play they jsut nerf them, cause you know, noobs might start bitching and crying. Oh yeah, and those Bnet updates they were talking all about? Not a single sight of them....


Because they never nerfed stuff in the original classic as well huh. That's why you still can hide siege tanks under buildings, spawning pool is still 150 min, and psionic storms can still one-hit lurkers.

Also, didn't they mention in this very patch note that they were working on chat channels and on improving custom games?



I LOVE ICELAND!

About the patch note. Finally I can go fast stalkers and try to micro vs a gateway push^^

Also, siege tank nerf was to be expected, hopefully that will fix ZvT. I still think terran needs a nerf to make marauders less boring to face as a protoss.



I LOVE ICELAND!

KungKras said:
vlad321 said:

There they go again, instead of actually keeping interesting set pieces in play they jsut nerf them, cause you know, noobs might start bitching and crying. Oh yeah, and those Bnet updates they were talking all about? Not a single sight of them....


Because they never nerfed stuff in the original classic as well huh. That's why you still can hide siege tanks under buildings, spawning pool is still 150 min, and psionic storms can still one-hit lurkers.

Also, didn't they mention in this very patch note that they were working on chat channels and on improving custom games?

I think he has made up his mind to hate this game no matter what blizz does. I dont think I have read one positive thing from him about sc2. You would think he could atleast let those of us who enjoy the game enjoy it! I think they made all the right decisions with sc2. It has the same feel I like from the first. It has nice updated graphics. They have made some new and unique units. The multiplayer is great too. I like the matchmaking



thranx said:
KungKras said:
vlad321 said:

There they go again, instead of actually keeping interesting set pieces in play they jsut nerf them, cause you know, noobs might start bitching and crying. Oh yeah, and those Bnet updates they were talking all about? Not a single sight of them....


Because they never nerfed stuff in the original classic as well huh. That's why you still can hide siege tanks under buildings, spawning pool is still 150 min, and psionic storms can still one-hit lurkers.

Also, didn't they mention in this very patch note that they were working on chat channels and on improving custom games?

I think he has made up his mind to hate this game no matter what blizz does. I dont think I have read one positive thing from him about sc2. You would think he could atleast let those of us who enjoy the game enjoy it! I think they made all the right decisions with sc2. It has the same feel I like from the first. It has nice updated graphics. They have made some new and unique units. The multiplayer is great too. I like the matchmaking

I wouldn't mind him critisizing the game if he made good points. And there are many things that SC2 could be critisized for. For example, the intense micro of the original is not fully intact, as battles in SC2 mostly consists of two balls of units being attack moved at each other and the occational usage of unit abilities. Also, the game has no LAN, requires you to log in to watch replays, is launching without features wich will be patched later, and its custom game system is a disaster. So I don't agree with you in that Blizzard made all the right desicions with SC2, they dissapointed some of the long-time fans.

However, SC2 is the best RTS in ages, and the matchmaking system is really awesome. 4v4 matchmaking together with friends on skype is so far ahead of any current-gen gameplay experience on any platform that it's ridiculous. I'm one of the people who are dissapointed by Blizzard, but I'll defend the game against illogical unjustified critisism like in Vlad's comment.



I LOVE ICELAND!