joeorc said:
well think about this the point of the testing phase is to iron out the bug's in the software, right?
the developer's have had these playstation move kit's for quite some time right?
sofar we have seen demo's of not only the Tech. itself, but of actual game's.
but here's the thing even when these game's were @ 40% or less in their Code they still performed well enough to show off at the show's and people even who tested it out stated that the demo's may have problem's that many doubt there will be any real problem when it and the game's get released to take away from the game quality.
That I think is the Big point many people who have tried out the Playstation Move has said it perform's well at the task's it's being made to do, like in ping pong when you turn your wrist so does the avatar on screen follow the same movement with near to no lag what so ever. these were early demo's not final. even @ E3 well before it get's released the Playstation Move is performing on software control very well. no real worries by the Media out of E3 about Move in it's ability to function.
So i can see how you may think there is some fault or problem with the move in how it control's the software but I think right now the people who have tested it do not see that as any real problem with Move. just by going with the people who tested out the control's
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Well, the positive hands on impressions have made me slightly interested, thats for sure. I guess im just skepticle because i didnt think the Wii would work, I caved after everyone i knew said it was awesome so i got one for my parents and i couldnt use it for more than a few minutes because there were always great "segements" in games but the overal feel always felt like i was sacrificing the gameplay in between these segments made for the control scheme.
Just like these tech demos, i still am worried that other nuances of the rts, like Okay, i select Barracks to build infantry, okay so i click, then a menu pops up on screen? I drag over to select an upgrade or unit? Will it be able to be cancelled with one button, will it be clunky at all getting in and out of these menus?
I see selecting multiple units is cool, we all imagined this...but i dont see the core of a RTS in action, sure it might be great for parts of it, but it needs to be great for all of it or it will be tacky and frustrating. I just havent seen it yet so im skepticle.
Sorcery looks interesting, and thats the kind of stuff i want to see. Show me spell changing, casting different spells, interactions with objects all while in the game world itself....i se that, i see it works. Thats the whole picture which i like to see.
But in this industry eery "preview" is positive, then they bust out a 3.7/10 in the review and we are left to say WTF? So i take previews and even hands on in very general ways. Its positive, so that means its not broken, but in this stage the benefit of th edoubt is still given by people in hands on impressions, so as long as its not broke, it will generally be positive.