steverhcp02 said:
Well, the positive hands on impressions have made me slightly interested, thats for sure. I guess im just skepticle because i didnt think the Wii would work, I caved after everyone i knew said it was awesome so i got one for my parents and i couldnt use it for more than a few minutes because there were always great "segements" in games but the overal feel always felt like i was sacrificing the gameplay in between these segments made for the control scheme. Just like these tech demos, i still am worried that other nuances of the rts, like Okay, i select Barracks to build infantry, okay so i click, then a menu pops up on screen? I drag over to select an upgrade or unit? Will it be able to be cancelled with one button, will it be clunky at all getting in and out of these menus? I see selecting multiple units is cool, we all imagined this...but i dont see the core of a RTS in action, sure it might be great for parts of it, but it needs to be great for all of it or it will be tacky and frustrating. I just havent seen it yet so im skepticle. Sorcery looks interesting, and thats the kind of stuff i want to see. Show me spell changing, casting different spells, interactions with objects all while in the game world itself....i se that, i see it works. Thats the whole picture which i like to see. But in this industry eery "preview" is positive, then they bust out a 3.7/10 in the review and we are left to say WTF? So i take previews and even hands on in very general ways. Its positive, so that means its not broken, but in this stage the benefit of th edoubt is still given by people in hands on impressions, so as long as its not broke, it will generally be positive. |
much like anything it's subjective to each user, just because one my have it as good another may say poor, the only way is to try it out your self. but with what i have seen sofar and from the on hand's experience Tell's me like you that there is no real problem with Move that is a very good thing.
I think that the fact that there is already more than 2 RTS games that will be released for the Move is a very good indicator of how well Move may be useful in RTS type of game's.
If you think of the developer's, as an example:
just like you would be any other consumer there are many that just tryed out the Move for the first time , but unlike the consumer they decided to go forward and create and invest time and money in creating a RTS.
Remember just like Non game developer's they also had to pick up the Move controller and test out it's functionality just like we have too.
the fact that already more than 2 RTS are being Done and already ONE OF THE MOST FAMOUS RTS games have been played already with the Playstation Move. bodes well for Move in my opinion RTS would be one of the most problematic test's for a motion controller because it would have to have pointer like capability, which the Move is showing to be very good at.

I AM BOLO
100% lover "nothing else matter's" after that...
ps:
Proud psOne/2/3/p owner. I survived Aplcalyps3 and all I got was this lousy Signature.







